A game that runs in an internet browser, either using core browser features (HTML5, CSS and JavaScript) or plugins (ususally Flash, Java or Silverlight). For games build using Flash, Silverlight of Java web technology add relevant tags.
0
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0answers
23 views
Difficulties and Costs of developing a Browser MMO
I am planning on making an online 2D browser similar to that of Wartune or the new and hated Felspire. I have heard that MMO games are generally pretty difficult in terms of security, file ...
0
votes
0answers
24 views
libgdx html part in browser only shows libgdx logo
I am trying to run HTML part of libgdx.
I followed its official guide https://github.com/libgdx/libgdx/wiki/Project-setup,-running-&-debugging
I have installed GWT plugin, I did GWT compile and ...
1
vote
1answer
40 views
Marketing a browser game with a specific audience
My issue is that I have extensively developed an online browser game, but mainly the marketing and independent developer guides tailor to action packed executable games. My game also tailors to a ...
3
votes
1answer
91 views
Porting a SFML game to the browser? [closed]
I've been messing around with SFML, it's my first experience with C++ and I'm enjoying it. But I'm wondering how to publish my game onto anything other than a native platform. Noting that this is my ...
0
votes
0answers
41 views
How should browser based muiltiplayer game state be syncronized using WebSockets and a Node.js backend?
I'm in the process of learning how to create browser based html5 games. I'd like to eventually be able to achieve a game with mechanics very similar to that of the game agar.io. I've been observing ...
0
votes
2answers
187 views
which state to add main menu for simple browser game with phaser
In which state should I add the main menu, or should i make it into another separate state?
My main confusion here is how I manipulate states properly. Im a phaser/gamedev noob and I dont know how to ...
1
vote
1answer
50 views
Can you have an embedded browser in Gamemaker:Studio
I am trying to make a sort of browser in gamemaker and I wanted to know how to embed a browser within a game. Are there any extensions I need to download?
4
votes
3answers
403 views
Working together on a game as a project over the internet [closed]
I'm looking for someone who would be willing to work on a project that would potentially become something similar to the game evony/tribal wars, but the project won't be primarily for actually making ...
3
votes
2answers
396 views
Is there a way to use scala with html5?
I want to create a very simple 2d multiplayer browsergame in html5. Something like Scalatron
I mainly want to do this to improve my scala skills, the problem is I would have to code the clientside ...
8
votes
3answers
2k views
How do you make Direct3D work in a browser?
I've come across games that are 3D that are playable in a browser. They require a plugin to be installed to work. I guess the plugin creates a D3D window inside the browser.
How would I go about ...
1
vote
0answers
99 views
Browser-Based Game Design: Keeping track of NPC stats (Attack, Defense, Health, etc)
Hope this is a proper question to ask here. If not, I'd appreciate somebody pointing me to other game developer communities.
Since I am creating my game by myself it'd be nice to communicate with ...
0
votes
0answers
55 views
Browser Game - Model or not Model
I'm planing on making a browser game just for fun and to improve my skills, but I have an issue regarding the Software Architecture of the game:
I will be using an ORM to communicate with my ...
5
votes
3answers
3k views
Web-based interactive fiction engine?
Are there any web-based interactive fiction engine that allow you to script a game and have it run from a website?
0
votes
1answer
516 views
Category/genre name for games like: Ogame, Kings of Chaos, and Bitefight.?
I'm searching for a category name for games like: Ogame, Kings of Chaos, and Bitefight.
When I learned about those, they were just called browser games, but today where we have the technology to ...
1
vote
2answers
219 views
Are sockets required when developing a browser based MMOG?
I'm in the very early phases of developing a browser based MMOG, kinda like this game but not as cartoonish and with more features. I'm an experienced web developer, yet not once have I ever used ...
1
vote
2answers
74 views
Allow Pushing|Boosting in free browser MMOGs? [closed]
There seems to be a set of rules (or game design criteria) common to free MMOGs, to encourage fair competition. One such rule is that each player may have only a single account (despite the difficulty ...
0
votes
4answers
964 views
Can browser based games be developed without JS/Flash?
I have absolutely no knowledge about game development, and for 2 years I have been a web application developer (in PHP & JS).
I'd like to learn game development, and I'd also like to free myself ...
2
votes
1answer
91 views
How can I display Unity games in Flex?
We have tried the following methods to upload sample Unity3D build to a desktop application in Flex: HTML Loader, NavigateToURL, iFrame and resolvePath.
But we only see the text content, not the 3D ...
1
vote
1answer
226 views
How to simulate timed attacks in browser-based games?
In my MMORTS browser-based game, I want that all attacks be performed 7 minutes later after the player does it.
So, when the player clicks on attack button, a countdown becomes visible to both the ...
0
votes
2answers
793 views
Are web browser games like Travian/Tribal Wars based on asynchronous responses? [closed]
I'm coding in Python. Currently, with some group of people, we are making a decision about server-side language choice for our web-browser-based strategy game. I have some questions:
Are games like ...
1
vote
1answer
3k views
Is there any JavaScript game library good for mobile gaming? [closed]
I do not know how should I ask this question. I am a very new in this field. I want to learn game development. I want to learn it for Android and iPhone game development. That's why i was looking for ...
1
vote
2answers
277 views
Increasing resources overtime for a browser-based game [duplicate]
I've been interested in developing a browser game ala OGame or Ikariam etc. Basically, a menu is displayed with your resources and, overtime, they increase depending on how advanced are you in the ...
2
votes
0answers
276 views
Any open source editor to make video games online without programming knowledge? [closed]
With Scratch we can create video games online, from its web platform, and publish them on the same web. I could download its source code and use it, as many others already did (see Scratch ...
2
votes
1answer
72 views
Mouse input and structure in JS [closed]
I am creating a simple concept where I have a small menu to choose a tool from and then I can click and drag to build.
For example, I click on the rails tool and then I can click and move the mouse ...
-4
votes
1answer
737 views
How to set up a client-server architecture for a browser based game [closed]
I'm really curious about how to set up a game so like Hayday or Clash Of Clans, especially with regards towards the server-client architecture. How does one set up such an artitecture? What are the ...
3
votes
3answers
276 views
Game testing solutions?
I have a unity web browser game. Since I'm working on a small company with limited machines which are all of either 2GB RAM or 4 GB RAM with decent processors. I'd like to know if there are any web ...
1
vote
2answers
135 views
Can various browsers be assumed to maintain predictible state accurately in multiplayer online gaming?
With many games it is said that server will assume that clients keep track of the world accurately. Assuming this is true, for a browser based multiplier space invaders game you would only tell the ...
8
votes
5answers
1k views
Turning a board game idea into a browser based, slow paced gameplay
Suppose I want to create a strategy game with global mutable state shared between all players (think game board). But unlike a board game, I don't want it to be real time action and/or turn-based. ...
3
votes
4answers
1k views
Why wouldn't one use Canvas for HTML 5 game development? [closed]
I'm just getting into the HTML 5 game development. I've discovered that some games seem to be created using just JS/CSS/HTML instead of the canvas.
Since canvas seems to enjoy good browser ...
8
votes
5answers
2k views
Good technological solutions to build an ascii map and moving characters in a browser (like dwarf fortress)? [closed]
I'd like to build a webapp for my game website that involves using text characters to represent animals and people, and have them move around on map squares with independent (server driven) AI.
So ...
3
votes
2answers
1k views
Synchronize turn based browser game
I'm writing a browser game in php and Sql. I'm also using Javascript - Ajax and Mysql.
I'm stack on the battle system because I want to Synchronize the turns of the players in the battle.
What I ...
3
votes
0answers
158 views
SVG—rendering performance
I have created a jump'n'run browser-game based on SVG. The »World« grew large (~80px * ~20000px, before scaled to viewport height) and rendering went slow. In consequence I included a range searching ...
1
vote
1answer
67 views
SVG—Adding fire to the roket
as you might expect, I have got a game in development, including a main character—fortunately…
This character is on the one hand represented by a bunch of Box2D bodies and on the other hand, ...
0
votes
2answers
610 views
How I can advertise my browser game [closed]
I developed a browser-based game. It's a Multiplayer Business Strategy Game. Currently I am unable to find a place where I can advertise my game. My main requirements are :
I can only pay via Credit ...
0
votes
0answers
466 views
Unity WebPlayer : WWW GET Requests fail in webplayer only, not in editor
My question is about my game requesting data from my server-side cloud-based storage (I have the option of free public Dropbox or Amazon S3) via GET and the WWW class, and it not working only in the ...
3
votes
3answers
187 views
How does server code modify game state on the server while still accepting additional server game calls
Question first, then explanation second.
How can a webservice backend to a game modify and alter the server game state while the game simultaneously accepts webservice calls from other users of the ...
0
votes
2answers
273 views
How can I create a web player for a game engine?
This web player is for UDK and works very well without a browser plugin. I'm wondering how it's built.
How can I build my own?
My game engine is written in C++ language.
2
votes
1answer
162 views
How do I generate paylines and pay dots for a slot game?
I'm working on a HTML5 slot game and am completely stuck on the pay lines and the dots that produce the lines from 1 end to the other.
What's the logic behind generating a random number of dots ...
5
votes
1answer
1k views
How should I handle sprite creation for customizable 2D characters?
I'm want to create avatar animations (sprites) for a browser-based MMORPG. The player is able to customize the character, and the content changes often (new weapons, armors, and so on). How can I ...
1
vote
2answers
169 views
How to display top-down 2D online game [closed]
I'm new to game development (but not new to software development). As a personal/learning project, I'm designing an overhead-view 2D online RTS game (static, no scrolling). The first cut will pretty ...
1
vote
3answers
340 views
Ways to make my game world bigger without slowing users CPU
I've been developing my first game for a little while now, but I've found that I want to make the game world MUCH bigger. It's currently about 300*300 tiles, but has creatures and bad guys running ...
0
votes
1answer
1k views
ASP.NET MVC & SQL Server vs. PHP & MySql
I'm going to develop a strategy browser-based game with ASP.NET MVC and SQL Server.
However, as I explored the web to get some ideas and patterns from existing games, I found out that none of them ...
1
vote
1answer
683 views
How to develop a real-time game server for html5 web app?
I'm contemplating a graduate project proposal of developing a rather complex HTML5 game that requires real-time server communication. The premise of the actual game play is simple: 10 players battle ...
0
votes
1answer
162 views
What strategies can I use to update the visuals of my game to be more modern? [closed]
I'm making a browser strategy game.
Now my problem is that I have a feeling that my design is dated.
For now I have only used background colors and borders to make things look nice, but I have ...
-2
votes
3answers
560 views
Technologies and languages for Browser RTS game [closed]
I am trying to develop a multiplayer rts game.
My question here is: which language is best suited for the server side of that game?
My very first choices wolud be lower level languages, such as C++ or ...
3
votes
3answers
2k views
Will running cron jobs every minute a good practice?
I'm trying to create a browser-based game (made in PHP, MySQL, Js, HTML, and CSS) that is heavily dependent on user's actions being carried out after a certain amount of time passed whether online or ...
-3
votes
2answers
2k views
How is good is Java as a language for browser based mmo games? [closed]
Somewhat related to Is Java viable for serious game development?
I have decided to make a browser based mmo game. But the only programming language I know is Java.
So I would like to know how good ...
0
votes
1answer
63 views
Need a Push in the right Direction [closed]
I know this been asked a millions of time.
First off my Dabbled in a few languages,like Java,C#,Android,Python and unity even though that's not really a language.My Programming is Level as at far ...
10
votes
6answers
3k views
How much memory usage is too much in a Flash game?
I'm developing a Flash game, and I can appreciate that the memory usage is a little high for a Flash game (I think). Let's say 100+ MB.
So how much is too much when talking about memory usage in ...
5
votes
3answers
336 views
Is there a centralized achievement system for browserbased onlinegames
I plan to implement missions with achievements (or rewards/badges) in my online space browser game spacetrace.
I want somehow connect that to an existing online achievement platform for browser-based ...