Visual Studio is an integrated development environment (IDE) from Microsoft. It supports many different programming languages.
1
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0answers
58 views
Unity and TFS Merging
I'm trying to come up with a good Unity dev collaboration solution for a company where TFS is used as main version control system. I've setup the Unity projects to create metadata and store all as ...
0
votes
1answer
64 views
Compile cocos2d-x Windows games without Visual Studio
I want to use cocos2d-x to make a Windows game. I used the cocos console:
cocos compile -p WIN32
And apparently it needs Visual Studio.
Is there an alternative to build the Windows game without ...
0
votes
0answers
38 views
Project Anarchy / Visual Studio 2013: Can't open solution
Interestingly I want to ask this on Project Anarchy's forums but after signing in all I can do is look at my profile. Every other link gives me something like:
The requested page ...
0
votes
1answer
73 views
Setting up a Visual Studio project for OpenGL and OpenGL ES
I want to make a small game with OpenGL and glew for desktop, android and web.
So far I know how to set up a project for opengl and a project for opengl es but I would like to have the game source ...
2
votes
1answer
36 views
What framework do you reference for external dll's to work with Unity/Mono?
So I want to compile an extensions dll for a unity game because I feel I'll end up reusing these extensions in other games/projects too - and I want to learn about external dependencies with Unity. :)
...
1
vote
2answers
53 views
DDS files with DirectX Tk, Some work, some don't
I am learning DirectX with the DirectX Tool Kit library and everything seems to be going smoothly but I have run in to a tiny little hiccup.
I am currently trying to load DDS textures from file ...
0
votes
1answer
163 views
Where are the files UnityEngine.dll and UnityEditor.dll located on a Windows filesystem?
Visual Studio can't find the UnityX.dll files after I copied my assets folder from one computer to another. Where can I find these .DLLs?
UnityEditor.dll
UnityEditor.iOS.Extensions.XCode.dll
...
2
votes
0answers
113 views
Unity (C#): How can I create dialogue to be used in my game? (also critique my system?) [closed]
I've created my own system for handling dialogue. There's a class for each 'node' or part of dialogue. It contains the following variables: identifier (identifiers are unique for each NPC, but not ...
0
votes
0answers
17 views
SerializedPropertyBindings NullReferenceException
Using:
Unity 4.6.1 Pro
Visual Studio 2013 Pro, c#
Team Foundation Connected to git vc
Windows 7 Premium
Building 2D iOS app (2D set up)
Details:
Periodically, this error is occurring. There ...
0
votes
1answer
121 views
Cocos2d-x project every time must compile the project plus other libraries
I'm using cocos2d-x v3.6 for win32 desktop and Visual Studio 2013 with c++.
When I change the code and then compile the project again, I must re-compile my project AND other libraries every time ...
3
votes
2answers
94 views
Managing cross-platform targets/compatibility with Monogame
I recently started using Monogame for the first time because of it's cross platform compatibilities and heavily active development. The first thing I did is installing the whole framework using their ...
0
votes
1answer
78 views
VS Graphics Diagnostic Tools and IDXGIFactory::EnumAdapters()
I have the following constructor for my main application class where i enumerate all adapters, that looks something like this:
CApplication::CApplication()
{
IDXGIFactory* factory;
...
0
votes
0answers
76 views
Solution for GIT commits in Visual Studio while Unity is open?
Specifications
-VS 2013 Pro (Linked with Unity)
-Unity 4.6.1
-Git Version Control (Linked with Visual Studio 2013)
Summary
After much research, I haven't found any solutions to this fix.
*While ...
1
vote
0answers
154 views
How do I distribute MonoGame games in Windows?
I'm using VS2013 and MonoGame to create a simple game. The things is I can't make it run on others PCs.
I've tried to copy Content to the Release folder using the "always copy" option in VS2013;
...
0
votes
1answer
386 views
Missing Visual Studio 2013 Templates [closed]
Visual Studio 2013 is missing the installed templates related to graphics, SPECIFICALLY the fbx scene template.. Why is this so? And where do I get them ?
-3
votes
1answer
149 views
Licensing and commercial game development [closed]
I am thinking about developing my game and have a few questions. I am going to use these softwares and libraries : OpenGL, Visual Studio Express, GLFW. I have publishing and selling my game in plans. ...
2
votes
1answer
537 views
How to enable IntelliSense for Unity scripts in Visual Studio?
I am using Visual Studio 2013 pro and Unity 4.6.
Whenever I write scripts (javascript or c#) for anything and open it up in Visual Studio, I don't get IntelliSense.
How to fix this issue?
0
votes
0answers
53 views
Trying to implement physics to my player. Can't get it to work
I'm currently stuck on where to add physics to my player. Currently it's set so the player spawns in the middle to the left of the screen and can move around, but I want to make it so the user has to ...
1
vote
1answer
106 views
MonoGame InstancePlayLimitException on Windows w/ OpenGL
Why am I getting the InstancePlayLimitException when playing several SoundEffects per second despite there being no limit unless programming for mobile? It occurs after only a few seconds of repeated ...
1
vote
2answers
69 views
How can I draw sprites in layers based on their Y position?
I am trying to figure out the most efficient way to draw sprites in a way that they layer properly based on their Y position.
Lets say I have four objects of the same class named A, B, C, and D, and ...
0
votes
1answer
106 views
Visual studio and Unity does not sync
I'm pretty new to Game Development world. I'm using Unity 3D (4.6 - Latest version I think) and Visual Studio to code the script and something when I edit the script un VS 2013 and go back to Unity ...
2
votes
1answer
128 views
VS2013: Compiling Shaders with Shader Model 5.0
When I try to compile two HLSL files included in my project, the compilation fails with an error:
Error error X4502: invalid vs_2_0 input semantic 'INSTANCE'
However, I notice it's trying to use ...
1
vote
1answer
91 views
How can I change the rendering backend on Windows in Monogame?
I'm using MonoGame with Visual Studio 2013 Express. I'd like to switch from a SharpDX backend to OpenGL and OpenAL. How do I achieve that?
0
votes
1answer
490 views
How to reference UnityEditor in external DLL when using UnityVS, successfully?
So I'm trying to put my scripts and custom inspector editor scripts in two external DLLs and I'm facing a problem on my Editor DLL.
First of, I'm using UnityVS with Visual Studio 2013 Ultimate.
I ...
0
votes
1answer
1k views
Adding SpriteFont in Monogame
My question is probably something you guys have heard before - "How do you add SpriteFont's in Monogame's content manager?" The simple answer to this is, right click the 'Content' folder, go on 'Add ...
1
vote
1answer
87 views
Why I don't have the DX templates even with the Windows 8 SDK installed?
I have Windows 7, 64 bit.
I installed the Windows 8.1 SDK from here, and I installed Visual Studio Ultimate 2013. I chose to install everything; the size of the install was around 11GB.
Yet I don't ...
0
votes
2answers
183 views
What does “~” in front of a function name inside a class mean? [closed]
I added a class using the 'add class' item in Visual Studio Express and it generated two functions in the .cpp file with the same names. But the second has the ~ character in front of it.
What does ...
1
vote
0answers
405 views
Windows Phone 8.1 emulator for DirectX landscape [closed]
July 16, 2014 update: I have converted the SharpDX "MiniCube" sample project to a Universal 8.1 project. It is 100% self-contained. It will demonstrate this issue. There is a "READ ME.txt" file ...
1
vote
2answers
2k views
How do I get the DirectX project templates to appear in Visual Studio?
I have DirectX11 on Windows 7, and I also have VS13 Express for Desktop. In some tutorials I have seen that there's an option on VS13 for new project on DirectX, but doesn't appear in my VS13. Is it ...
0
votes
0answers
44 views
Transparency in XNA-4 primitives
I'm using XNA 4 with Visual Studio 2010. I'm trying to create a simple 3D world with walls and doors in which the user to free to roam around.
A wall is just a rectangle which is currently being ...
2
votes
3answers
637 views
How can I avoid repeatedly setting up SDL in VS 2013?
Do I have to set up SDL 2.0.3 every time I make a new project?
I tried putting sdl.dll in system32 so that I don't have to include it in my project folders, but that didn't work.
0
votes
1answer
894 views
using eclipse instead of visual studio for cocos2d-x project
im using coco2d-x v 3.0 i made a new windows project to test it and it is working but when i try to build and run a project using this command cocos run -p win32
it is print this error
it seem ...
1
vote
1answer
147 views
Is Spine's XNA runtime missing an importer? [closed]
I'm writing an XNA 4.0 game and use Spine for animation. Until now, I've been making spritesheets with Spine and using them with a custom animation class. I recently discovered there is an official ...
1
vote
2answers
401 views
Does installing the DirectX SDK add project templates to Visual Studio? [closed]
I have Visual Studio 2013 installed on my machine, and I have installed the latest DirectX SDK, but it doesn't seem to have added any DirectX project templates to VS. Should it have? Or do I need to ...
1
vote
0answers
540 views
Im getting LNK2019 errors using SDL 2.0.1 in visual studio 2013 [closed]
Here are the error codes and Here Is the link to all the code:
Error 5 error LNK2019: unresolved external symbol WinMain@16 referenced in function __tmainCRTStartup ...
1
vote
1answer
466 views
Is it possible to compile both VS and PS in a single file in VS2012?
VS2012 has a built-in option for compiling *.hlsl files at compile time (e.g. to check for errors). But from what I've seen it requires me to provide the entry point (function) name for each file. ...
0
votes
1answer
263 views
DirectX debugging: Graphics Pipeline Stages: Input Assembler: “No mesh available for stage”
My question is basically why VS2012 tells me that there is no mesh available for the Input Assembler stage because if I click on the DeviceContext next to the Draw call in the Grahics Event List the ...
0
votes
1answer
84 views
DXUT getters are always null using DLL
I'm struggling with a problem for a while and I hope some of you can help me out. The title for this question is vague, so I will try to explain my problem as best as I can!
I'm am creating a project ...
0
votes
1answer
2k views
Unity/VS debugging only with UnityVS?
Hi,
this one thing isn't clear to me:
Is it possible, to debug C# of Unity 4.3 with Visual Studio 2013 without any plugin?
If no, what or how else should I debug then?
2
votes
0answers
93 views
Game performs poorly when sideloaded [closed]
My game runs smooth when I deploy it to my windows phone directly from Visual Studio 2012 in debugging mode.
But when I sideload/deploy the same .xap file with the Application Deployment Tool, the ...
1
vote
1answer
2k views
Structure of Visual C++ Projects in Visual Studio
In particular, I was wondering if it was possible for Visual Studio to treat source files in different directories as all in the same directory. I first saw this after purchasing the Introversion ...
1
vote
0answers
455 views
Bullet Physics Simulation Running Slow
I'm in the process of converting my game engine from java which used the LWJGL and JBullet to c++. However, when I was implementing Bullet physics my simple simulation of a box dropping from specified ...
3
votes
1answer
464 views
what's the best way of panning in a 2D scene
Up to know I have used this functions to create a 2D scene (for showing images) and to pan on it ( in fact it's a customization of the class COpenGLControl here in codeguru) :
void ...
0
votes
1answer
228 views
Is there a need to set the parameters again when updating a texture?
Suppose that I'm developing the class COpenGLControl here in code guru to use it for showing a 2D texture in an MFC CPictureControl. and after applying some filters on the image, I will update the ...
4
votes
1answer
205 views
Can you help me solve the paradox that has confused me about the glViewport and glOrtho functions?
suppose that I have an image that I want to apply as a texture on a geometry (at time we don't consider texture mapping but this image has a certain width and height here it is a 512x512 image)
I want ...
8
votes
3answers
824 views
Why is it possible to encounter a texture coordinate greater than 1 or less than 0
I'm studying a text about texture mapping and in the preparing to draw session, I read:
Define the texture wrapping parameters. This will control what happens when a texture
coordinate greater than ...
1
vote
2answers
539 views
Problem converting FBX file into XNB
I create a Monogame Content Project to convert assets into XNB. For FBX file without texture there is no problem: the file is correctly converted and when I load XNB into my project everything is ok.
...
4
votes
3answers
334 views
Debugging multiplayer games without killing network thread?
How do I approach multiplayer games for debugging? When debugging locally - how can you prevent yourself from disconnecting? The debugger halts network activity.