0
votes
0answers
10 views

From Flash to Haxe - rendering a complex 2D scene (aka “My Graphics Hell”)

(note - This is not a technical question as such, more a query on design and structure) I'm working right now to remake and finish an old Flash game of mine in Haxe with a new engine (Luxe). I've ...
0
votes
0answers
8 views

Can somebody please tell how to make my own 2d game assets and art? [on hold]

So I am a total newbie who wants to develop my own 2d games but the problem is that i don't know how to create 2d assets for it.I even got a wacom tablet so i could more easily draw digital art on my ...
0
votes
0answers
10 views

what is an elegant way to add a border to a hexagonal grid

At the moment in my hexagonal map generator, I am working from the idea of generating the grid, doing some nasty conditional logic to check if grid position is within the scope of the border and ...
0
votes
1answer
18 views

Updating code to include states

The Problem I am having a problem in that I am finding it hard to understand how to update my current code so that it uses states. I am creating a game, the game has a menu, each page in the game ...
0
votes
2answers
22 views

How to align the corner of the camera with x= 0, y=0?

I need put Main Camera's bottom left corner at starting position 0, 0 (x, y) so all of its coordinates will be positive coordinates. I thought to put the pivot at the bottom left corner but I don't ...
2
votes
3answers
179 views

What is the difference between transform.translate and rigidbody.velocity?

I've been tying to understand what the difference between these two methods of moving a rigid body are. Both seem to move the object at a constant rate and both operate on a RigidBody. So what's the ...
0
votes
0answers
9 views

how to use qt4 and irrlicht3d [on hold]

i want to write a code for irrlicht begin scene in a qt4 window that have a button for exit i tried many times but every tim that's open two windows and i want only to run th scene and the button in ...
0
votes
1answer
12 views

How to handle focus on a custom actor in Unreal Engine?

I created a custom actor, placed it on my scene and selected it. When I press "F" to focus on it, the camera zoom back very far from the scene, probably because I didn't implement the method supposed ...
0
votes
1answer
18 views

Zero vector test in projection intersection test in SAT

I stumbled across this implementation for a projection intersection test to use in a SAT test: // aCorn and bCorn are arrays containing all corners (vertices) of the two OBBs private static bool ...
0
votes
0answers
23 views

How do I call a variable on the opposite Character (object) java? [on hold]

I am making a simple game, when I call the fight method, the damage received by the character when it is hit is its own damage variable. For example: Knight- Health: 100 Damage: 20 Soldier- ...
0
votes
0answers
27 views

How much do Game Engines cost to produce? [on hold]

I'm doing a research project based around engines and software tools used for developing games and other interactive media. I can't seem to find any concrete data out there for this. How much does an ...
0
votes
0answers
6 views

GBuffer and SMAA

I am doing my rendering engine. It contains GBuffer that has no subsamples (only 1 sample per pixel). I added FXAA post-processing filter and it works good. I decided to do better and after some ...
0
votes
2answers
44 views

Password-less player identification

I'm working on the server side part of my game (develop your village/farm) and trying to build user identification system. I'd like to have a password-less mechanism: user downloads my app from the ...
0
votes
2answers
56 views

Dijkstra's Algorithm - Infinite loop

While running Dijkstra's Algorithm to assign a direction to every tile and when an object land on the tile, follow the direction to a goal. I encountered an infinite loop (or I think it is). The ...
-1
votes
1answer
43 views

Choosing AI strategy

How would I choose to design an AI that would know the rules of the game, however not know the game world before hand? Given fx. a Sokoban game, I could teach it using Reinforcement Learning to play ...
-2
votes
0answers
45 views

adding soil and planting in unity [on hold]

So I'm making a top down 2d game using unity.. the first part is about farming... something like farmvill.. but I have a character (farmer) and I control him with a joystick.. what I didn't know how ...
-6
votes
0answers
46 views

Good tutorials for Unity? [on hold]

What are the examples of good tutorials for learning Unity if one wants to concentrate more on conceptual or design aspects of development rather than technical ones?
-1
votes
1answer
42 views

Existing game to virtual reality game? [on hold]

What kind of existing game can be taken as a good source for a 'virtual reality' game, specifically, the one you can play with any 3D VR glasses? Why do you think this particular game or these games ...
0
votes
0answers
27 views

Irrlicht app: Creating STL exception leads to segfault

I'm developing application with C++ language and Irrlicht engine. When I add std::runtime_error("err") expression into my code, I got segmentation fault at address 0 (before entering to main). If ...
1
vote
1answer
34 views

Need help with a field of view-like collision detector!

I ran into a trouble while making a field of view for my character. I figured how to make it work with a Linecast, but what I really need is a cone-shaped field, so that the character can detect ...
-3
votes
0answers
25 views

Game engine to create an Indie game for iOS [on hold]

I'm planning to develop a 2D game in iOS. I know a little bit of swift, Objective-C. I know how to operate Xcode. I want to know what all things I require to develop an Indie game in iOS (its good ...
-1
votes
0answers
12 views

allegro 5 good platform collision?

I am wondering if there is a preferred way to create platform collision in allegro 5? My version is quite buggy and primitive at best, plus if my character exhilarates fast enough he goes through ...
2
votes
0answers
12 views

How to determine contact bodies when multiple bodies overlap and a third makes contact with both at the same time

I understand how the below DidBeginConact function works, but how do you detect which categories make contact when you have multiple colored bars (in the example code) or a friend category and enemy ...
-2
votes
0answers
24 views

For loop in python? [on hold]

def validateName(name): continueP = "Yes" alpha = ['a', 'b', 'c', 'd', 'e', 'f', 'g', 'h', 'i', 'j', 'k', 'l', 'm', 'n', 'o', 'p', 'q', 'r', 's', 't', 'u', 'v', 'w', 'x', 'y', 'z' 'A', 'B', ...
1
vote
2answers
61 views

How do game engines like Unity and Game Maker exports to other platforms?

From what I understand, if you want to export a Unity/GameMaker game from the editor, the game needs to be compiled to create an executable. But I thought to produce a Windows executable you needed to ...
2
votes
1answer
39 views

Procedural generation of jagged peaks

I would like to generate random cave type backgrounds similar to the one shown below. I doubt anything I generate will look as good as the image, but something with that feel of sharp, jagged peak ...
0
votes
0answers
30 views

How to make a PROPER main menu (or any other UI windows/modals) in Unity?

So, I'm currently learning both about Unity for the first time as well as the 'new' 2D UI system, but I'm having a hard time figuring out how to make windows, modals/dialogs, main menus etc. which are ...
0
votes
1answer
19 views

Is it possible to use mipmaps with dynamic textures in Dirext 11?

I was trying create a texture with D3D11_USAGE_DYNAMIC and MipLevels equal to 0 (to create all the mip levels). However, the texture failed to be created. Is it possible to use mipmaps with dynamic ...
0
votes
0answers
26 views

Help figuring out Megaman's jump curve - PLEASE! [on hold]

I've been working on a Megaman fangame project on Unity, and for a couple of days now, I've been trying to find out how his jump curve operates on Megaman 5 with no success. Has anyone here already ...
1
vote
0answers
30 views

Why doesn't this coroutine consistently finish?

I have a coroutine that operates like this: private IEnumerator decay() { while (Mathf.Abs(value) > .2f) { value *= .98f; Debug.Log("Value is now " + value); yield ...
0
votes
0answers
21 views

Beginner question about Street View games [on hold]

I'm getting into mobile games development. I'm focusing on street view games development like Geoguessr or Pursued, but i'm a bit confused. I've searched for some tutorials around the web to get ...
-1
votes
0answers
41 views

What is the name of this game played in your browser? [on hold]

I am searching for a game that has similar art style to this picture. In het game you have to build/do things in a specific order to get everything to max level. The only thing I can remember is ...
0
votes
0answers
17 views

Load scene on top of another [on hold]

I want to achieve the following, but it does not work. What's the issue? I want to load a scene on top of another. void Awake() { DontDestroyOnLoad("Scene 1"); }
0
votes
0answers
29 views

CryEngine with Visual Studio 2015

I receive an error in Visual Studio when I open CESharpFramework from my project folder. I had assumed I could use Visual Studio 2015; but the error tells me I need an older version of Visual Studio ...
-1
votes
1answer
20 views

Unity List spawner problem ? C#

I have four spawners in my scene that spawns four enemies. My problem is when I try to add game objects to the list it works but only for one spawner. My code if (Score.levelNum >=2 ){ ...
1
vote
1answer
38 views

Opengl occlusion culling huge performance drop

Hello I tried to implement occlusiong culling to my engine in opengl using java & lwjgl. Occlusion works but... performance drop is huge I mean from 60-70 fps to 3-6 fps. Here is my question what ...
0
votes
1answer
31 views

Convert Mouse Coords into Isometric Tile ID

Using GameMaker Language, I'm basing off their Adavnced Examples. How can i convert the current mouse position into a tile position? The mouse coordinates are 0,0 from top-left This is the function ...
0
votes
0answers
19 views

Is this game idea good enough for a contest? [on hold]

There is a game coding contest in my country, and the theme is "Chicken Invaders vs Space Invaders". Basically we have to make a game that is based on one of those 2 games (or both). My idea is this: ...
1
vote
0answers
11 views

Dynamic Shader Linkage in DirectX12?

Do the dynamic shader linking concepts introduced in DirectX11 ShaderModel 5.0 still work in DirectX12? In the documentation the reflection API is still available (e.g. ID3D12LibraryReflection), ...
0
votes
0answers
8 views

Handle actor deletion undo in Unreal Editor?

I have some objects pointing to a scene component of an actor: class MyObject { USceneComponent* Component; } When the actor is deleted, all its components are also deleted. So when the delete ...
16
votes
2answers
2k views

Character ability power balance

I'm an iOS programmer and this is my first post on this website! I'm making a game where the player controls a character. This character starts off bland & weak. But over the course of playing ...
0
votes
0answers
37 views

Networking issue in Unity - listening port is already in use

I am trying to Network a small 2 player Unity game. This is my first go at networking, so please feel free to correct me on anything I am doing wrong. I am attempting to make a simple matchmaking ...
0
votes
1answer
28 views

How does this point2LineDist() method works?

I was browsing Wolf3D JS port and bump into that method : /** * @description calculates distance between a point (x, y) and a line. * @memberOf Wolf.Math * @param {number} x X coord of point * ...
1
vote
1answer
122 views

How to implement specific custom events in an Event Condition Action (ECA) game system?

A while ago I implemented a simple event-condition-action system for my game trying to emulate the Warcaft 3 trigger system (in a small scale, of course): So far, it works fine, but there is ...
3
votes
1answer
50 views

Tilemap Object Placement

I am looking for a way to select tiles within a bounding box for object placement within a scene/world, similar to Roller Coaster Tycoon and other simulation games. In the above screenshot of Theme ...
-2
votes
0answers
44 views

Building a dockyard simulation in Unity [on hold]

I have a simulation I’d like to create, but I’m not sure if Unity is the appropriate environment to create it in. Essentially it’s a dockyard like the one pictured below, with a bunch of container ...
0
votes
0answers
5 views

Multiple UV coordinates in Unreal Engine Procedural Mesh Component?

How can I have multiple UV coordinates per vertex in a Procedural Mesh Component? My goal is to create a UV editor. I know it is possible to generate multiple vertices per corner, as in ...
0
votes
0answers
10 views

Create custom UE4 editor viewport and display meshes?

I want to create a custom viewport (to edit UVs). I looked at SStaticMeshEditorViewport and FStaticMeshEditorViewportClient. I made a Viewport which inherits from SEditorViewport, and a ViewportClient ...
0
votes
1answer
5 views

How to refresh Unreal Editor Viewport when dragging a spinbox (FModeToolkit)?

The viewport of my custom EdMode does not update while I drag a spinbox (which is in a custom FModeToolkit). In fact, MyCustomEdMode::Render() is not even called (while the spinbox). How can I ...
0
votes
2answers
45 views

How to mark a variable as prefab independent?

I am making a game that has a symmetrical level design. Each player own a portion of the map and each portion is the same. As such, I placed the portion as a prefab so that when I apply the prefab, ...

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