"JavaScript (sometimes abbreviated JS) is a prototype-based scripting language that is dynamic, weakly typed and has first-class functions. It is a multi-paradigm language, supporting object-oriented, imperative, and functional programming styles." From Wikipedia. ...

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15 views

How can I learn Java Script easily in Unity 3D [on hold]

I have been making games for a bit now. But I have very low skills in making them. I work with Unity 3D and it uses 3 programming languages. I want to learn Java Script. I know the basics like ...
0
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1answer
30 views

2D Animated Tile rendering

The current game I've been working on needs to have animated tiles. I have a code for Tile and TileMap from my previous game that I recycled. However, it does not support tile animations. The tile ...
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0answers
19 views

Client side + Server side physics: server loops behind the client

I'm currently running my physics simulation on the client as well as the server (nodejs/socketio). I made sure that everything is exactly the same: mass/velocity/impulse size. The loop on the server ...
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1answer
35 views

Does pausing the canvas draw restores the FPS to higher value in a HTML5 game?

I set Frame Per Second of 60 for my game. But after 1 minute it gets to a significantly lower value - around 8 FPS. Does pausing the canvas drawing restores the FPS to higher value? If it does, how ...
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1answer
57 views

Can I use JavaScript for Unity 5?

Sorry for my bad English. I wanted to know how similar is JavaScript with Unity Script. I know that Unity Script is not JavaScript and it was done for marketing purposes but I just wanted to know if ...
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3answers
100 views

Inconsistent AABB collision detection

I'm making an endless jumper as my first game and I'm running into some problems with the one-way collision detection. Collisions are detected correctly most of the time but occasionally the player ...
1
vote
1answer
36 views

Java - Adjusting the speed of an object during movement

I am trying to get an object to move (on java canvas) in the same angle but at different speed within the X and Y axis. Below you can see how i have implemented the movement of the object. xPosition ...
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0answers
26 views

Circular motion

I'm working on a to-scale simulation of the Solar System with HTML5 Canvas but a problem appeared which I am unable to solve. All the astronomical objects I've added have a point-of-reference (i.e. ...
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1answer
52 views

Efficient way to store entities in javascript

I am trying to design a game from strach with Javascript. It's a 2D game (a kind of Zelda on old devices). I am trying to find an efficient way to store my data because I know I will have to face ...
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0answers
9 views

Adding calls to an Entities update function

So I am trying to add a property to my entity function then in order for it to update I need to call it within the entity's update function so this is how I create the entity var sprite = ...
-1
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0answers
63 views

Moving a ball left, right, or up depending on where the screen is tapped

I have quite a complicated problem (for me as a beginner anyway). I'd like to have it so if the user holds the right hand side of the screen, the ball rolls to the right, and vice versa for left. I'd ...
1
vote
1answer
53 views

How should I efficiently clear and redraw my canvas with lots of animated sprites?

My current solution is to clear the entire canvas and redraw all sprites on every requestFrame(). This works but feels inefficient: I only need to clear the part of the canvas made invalid by ...
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0answers
17 views

JavaScript — Unity Movement Bug

Hello fellow programmers ! I have been working on a game lately and It's going pretty good. Today I decided to make a new car for it since it's a racing game. When I was modelling the car I ...
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0answers
39 views

storing hexagon-based (x/y) movements in a database

Im developing a hex(agon)-grid based game. The game is turn-based. Players move stuff on the map and they need to be allowed to issue movement-orders. Units move a certain amount of movement-points ...
0
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1answer
27 views

Hybrid App - Game Encyclopedia Image Asset

An in-game encyclopedia usually consists of entries and images for things related to the game. For example, pokemon's pokedex. Image of Pokemon, text description and so on. I've happen to encounter a ...
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votes
1answer
50 views

What JavaScript and or Html should engine I should use? [closed]

I took some classes on JavaScript and I know some html5. I took these classes so I can Learn Game Development!! I want to use JavaScript and not C# or C++ because I want easy cross platform with the ...
0
votes
1answer
48 views

Collision between free player and tilebased map

so I'm working on some sort of platformer in javascript where the map is tilebased but the player can move freely. Now, i have a problem with collision detection/response. It's kind of obvious what ...
0
votes
1answer
15 views

Mousedown event not performing drawImage

I've been working on the basic gameplay. I'm to a point where I think it should draw a card in the quadrant clicked/tapped, but nothing is happening. I can't see what's wrong. Please help. My only ...
0
votes
1answer
37 views

Why are my canvas drawings larger than the actual image?

For the following page source, I've finally gotten a grip on rendering the cards. I'm puzzled why they appear about 2.5x larger on the canvas. <html> <head> <style> ...
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votes
2answers
35 views

Struggling to define js sprite sheet

I've been working on this for a couple days, unable to get anything to load. Here is the whole page. Please help me find what I'm doing wrong. Right now, I'm only trying to render the first card in ...
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0answers
27 views

How to display a lot of small objects using WebGL?

Introduction The game scene contains a lot of 10x10 pixel elements: for 1980x1200 px. screen the number of elements on the scene can vary from 0 to 23760 (elements cannot intersect). The live ...
2
votes
1answer
79 views

JavaScript 2D liquid flow

Brand new to games/graphics and I'm attempting to find a method to create a 2D liquid effect with JavaScript. Ideally I could adjust the viscosity and flow from a gas/fog effect to oil and between. ...
-4
votes
1answer
53 views

Can someone explain this function? [closed]

How does the spawn function work? var max_bollar = 15; var i = 0; var timecounter = 0; var bollarcounter = 0; var spawn_delay = 5; var min_spawn_delay = 25; var max_spawn_delay = 500; var balls = []; ...
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3answers
68 views

How to center a tilemap in Phaser?

In Phaser, I am loading a Tilemap from JSON. I would like my Tilemap to display in a particular position (for simplicity here I say the middle of the screen). var map = ...
0
votes
1answer
42 views

Javascript 2D game tile textures

I am using a texture atlas for my tiles. Of course I need to get the sub-images to draw them on the canvas as separate tiles. Right now I can think of two ways to implement this. Divide the texture ...
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votes
2answers
38 views

How can I get information from a function

Okay, so if I use this code to randomly spawn balls at the top of the screen, how do i get them to move down: var max_bollar = 10; var i = 0; var timecounter = 0; var bollarcounter = 0; var ...
0
votes
2answers
82 views

How can i call a thing a lot of times (game: dodger)

Hey I am new to coding and i want to know how to get the same thing to hapen until i "say" stop. The game is that you need to dodge stuff that is falling, i was thinking that i could use a while loop ...
1
vote
1answer
45 views

How can I create a spacial grid? [closed]

I just created a tile map for my game, and its a side profile game. The game looks sort of like Terraria, where there is blocks you can place and break. I want the player to be able to collide with ...
1
vote
1answer
62 views

How do I deal with AABB sweep ghost collisions?

I've been trying to wrap my head around this for some time now. I wrote an implementation of AABB sweep collision detection. I though I understood the idea but it didn't work as expected. I rewrote ...
0
votes
0answers
14 views

Pixel collision detection between two images is not working in Phaser.js [duplicate]

I am applying collision between two images. But the two collided images are not taking the pixels to collide with each other. The collided images are overlapping each other but at some point, the ...
3
votes
0answers
51 views

Change color of bitmap

I am attempting to understand the easeljs ColorFilter and its use with cache. There is quite a bit of information at the easeljs site but it's not clear based upon the examples and documentation. ...
0
votes
1answer
36 views

Random equidistant points like a tree branch (JS)

I'm working on an algorithm to generate a "graph" like array of points in my game world. See Image Below: Here is what i'm working on so far, which will generate the black line.. but this may not ...
1
vote
1answer
23 views

how to follow(center) a box inside canvas element

If inside a canvas I draw a box, and the I add arrows to move it, the box will eventually be out of my reach since it goes out the border and I cant see it. How could I follow the box so that it is ...
3
votes
0answers
32 views

Image won't scale after click

Despite being a long-time developer I've never played with JavaScript libraries or any sort of graphics development. With my son we're trying to create something interesting and are using ...
0
votes
1answer
45 views

How do I sync the gameobjects to server in C# unity?

I have been working on Game that consists of 10 Game Objects that have to be sync by the server values. The server decides that which game object will win and then sends command to my side(Client ...
0
votes
1answer
46 views

javascript efficient collision detection [closed]

I have a processing game where I am having serious lag problems with collision detection. I am using the most effective code I can think of however after about 9 levels in The game gets unbearably ...
1
vote
1answer
36 views

Color Based Collision Javascript (Cocos2d-js)

Im looking to make an isometric game...so my partner designed the isometric map (jpg image) along with the map objects (png) on adobe ilustrator... so the thing is i would like to set the player path ...
0
votes
1answer
38 views

My polygons only register a collision if they are the same shape and directly over top of each other

I'm trying to learn about 2d polygon collision detection/handling and have ran into a snag. After running through lots of tutorials and sample code I've attempted to implement my own polygon class ...
4
votes
1answer
113 views

Fixed Time Step Flutter

I've seen a lot of questions about this problem, but really no solution. Hopefully I can explain the issue well enough that I can get some sort of closure on this problem. I'm using a Fixed Time ...
1
vote
1answer
209 views

How Can I Find a Shape on 2D Array?

For the code in my test project, I want to find 2D[,] array shape on the char[][] list. I created an actual map with 'char[][]' array. So, how can I find a tileChar's shape on the worldChar array? ...
1
vote
1answer
67 views

Making a Fall Trigger Game Over

I have been struggling with this fairly basic issue: To make a game over menu appear upon death. I am making a 3D game in Unity, where you, the player, must control a sphere with the basic controls: ...
1
vote
1answer
72 views

3D Planetary gravity

so i am making a thing in javascript and i want to have planetary gravity in my "universe". But when i use an equation to calculate the acceleration by gravity i get one number. That is how fast the ...
0
votes
0answers
53 views

Using canvas graphics instead of traditional sprites in phaser

I'm trying to learn Phaser (total beginner with mild JS experience) and I'm following tutorials and such where everything is using sprites. I'm trying to get by with basic canvas shapes instead of ...
2
votes
0answers
39 views

Strategies to make it difficult to cheat + easier to identify cheaters in Javascript/HTML5 game [duplicate]

I intend to have a Javascript/HTML5 game with a global leaderboard. I have devised a very simple system for submitting highscores as follow: When the game finishes, the game client makes a POST ...
0
votes
1answer
194 views

How do I hide UI canvas in c# Unity3d?

I want to display the final results at last in the game when gameobjects finish the winning(finish) line. For that I am using canvas and in that a panel onto which an image is attached. I have to hide ...
0
votes
0answers
28 views

Circle velocities stay the same after elastic 2D collision

I am following this paper in trying to create elastic 2D collisions among two circles. The problem is that my end velocities are the same as my start velocities. I've looked over my code and don't see ...
-2
votes
1answer
38 views

Understanding Javascript Variable Initialization [closed]

I saw this piece of code while doing research for an idle game I am making: var minions = new Object; minions = { 0: { name: "Mole", description: "...", price: 10, ...
4
votes
7answers
821 views

How to avoid cost comparison each and every frame?

I'm toying around with a ticker(incremental game) for JavaScript. The basic idea is that you have buttons that represent buildings, each building provides a certain amount of resource per 'tick'. ...
0
votes
1answer
72 views

Unity 5 Animation attaching

I have created the walking and idle animation for my fps player. I've added a JavaScript script to access it, but when I run it and press button(w), it stops and says that the animation is not ...
1
vote
0answers
27 views

align local Y to be parallel with global Y during or after slerp

I am using the following function to have a globe rotate a point on its surface to face the global Z toward the camera. This works fine, but after each rotation the Y axis seen as a green line is not ...