Xcode is Apple's IDE for developing Mac and iOS applications.
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1answer
197 views
How should I handle the fetching of cached data in iOS
I'm developing an app at work, this is my first big application and in my smaller projects I didn't use caching at all.
What's currently happening
When the user logs on for their very first time ...
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vote
0answers
37 views
Xcode rolling video architecture
I am going to writing an App that records video but to save on memory space I want to allow the user to continually record and then, when something happens, they can save that period of time (post the ...
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0answers
52 views
Managing code: Unit tests with source or separate?
The standard practice in the Objective C world has been to follow that laid down in the Java world when it comes to code management. i.e. Your application source code goes in one directory, and your ...
4
votes
1answer
186 views
Is Apple sample code the “correct” way to go?
I'm in a place were I know how to build apps and have submitted at least 5 for different clients to the app store and wanted to step up my game. So of course I went to Apple resources and analyse the ...
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1answer
173 views
Best architecure approach to develop iOS app
I'm trying to create a calendar app similar to this design: Calendar Design
I'm currently using this calendar framework: CVCalendar and it's working great, but my question is, what do you think is ...
2
votes
2answers
441 views
pixel perfect apps techniques [closed]
While doing your iOS app development, do you try to achieve pixel perfect similarity? Is your app identical to provided photoshop designs?
If yes, what techniques are you using to speed this process ...
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vote
2answers
532 views
Workaround for unit testing Core Data in Swift
I am still pretty new to programming, but my first app was recently approved and is now for sale on the App Store. My app uses Core Data and is written in Swift. After some initial difficulties, I ...
0
votes
1answer
312 views
continuous integration with Xcode [closed]
I'm looking to setup CI. I only own one Mac. I do have a copy of OS X 4.0 Server (free with my Apple Developer Program license). I currently use Git for source control. I would prefer something ...
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4answers
278 views
Security in an iOS game?
I'm part of a team building an iOS game which has multiplayer elements.
A concern right now is how to make the game more secure, from user manipulation. I know there's a lot of multiplayer games out ...
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1answer
683 views
What are guidelines for a Win/Mac/Linux C++ source tree? [closed]
I'm learning C++ (C++11), specifically for cross platform game development using SDL.
on Windows, I use Visual Studio 2012 (Considering buying '14' once it's out), on Mac OS X and iOS I'll be using ...
2
votes
2answers
4k views
Can XCode work with TFS?
We have been using Team Foundation Server (TFS) for source code management of our solution which contains components for a number of platforms - asp.net, windows & android so far. We now wish to ...
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1answer
102 views
Drawbacks to redefining method in precompiled header
I have a lot of calls to NSLog(...). I need to change all of these calls to CLSNSLog(...).
So I added this to my precompiled header (.pch):
#import <CrashlyticsFramework/Crashlytics.h>
#define ...
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votes
1answer
243 views
Is using non-standard single-line comments fine in C? [closed]
I noticed Visual C++ 2010 (my current environment) and XCode both allow non-standard single-line comments in my C programs. Since these are both my target platforms, I assume it's fine to use it? VC++ ...
1
vote
1answer
951 views
Parallel computing using xcode
I'm making mandelbrot fractals in C using Xcode and I want to use parallel computing but everything I've tried so far doesn't work. Such as This Question and other how to guides. Whats the easiest way ...
5
votes
1answer
818 views
Why does XCode convert PNGs to CgBI format?
According to the research done here http://imageoptim.com/tweetbot.html, Xcode's conversion of PNGs to the proprietary Apple CgBI format does not create a noticeable performance improvement. Their ...