Take the 2-minute tour ×
Game Development Stack Exchange is a question and answer site for professional and independent game developers. It's 100% free, no registration required.

I'm currently developing a simple 2d game on LibGDX. The core game logic is in place, but the assets are simply taking forever to create.

My current method to create each animation frame is to handdraw it on paper, then scan it in to photoshop. There, I color each image in and sharpen it up. Currently, to create a single animation with 5-10 frames it takes many many hours.

Is there a better way to go about creating animation sprites without drawing each one from scratch? Are there any better tools for asset creation than photoshop?

Thanks!

share|improve this question
1  
This sounds like it would fit graphicdesign.stackexchange better. I don't think there's enough relation between game development and the graphics you're asking about here. –  Superdoggy Mar 4 at 20:06
    
Thanks, I'll put it over there –  mongy910 Mar 4 at 22:15

Your Answer

 
discard

By posting your answer, you agree to the privacy policy and terms of service.

Browse other questions tagged or ask your own question.