Unanswered Questions
10
votes
0answers
366 views
Ogre PSSM Grass Receiving Shadows
So I made the switch to Ogre3D (v1.7) and using PagedGeometry. What I'm trying to do is make a simple scene with a terrain, some trees and grasses. In a nutshell, I would like to achieve this kind of ...
8
votes
0answers
124 views
3D collision avoidance: finding the updated velocity vector (outside the “collision-velocities” cones)
I am trying to understand and implement the mechanism of a fully 3D collision avoidance (steering behavior) system for flight movement (six degrees of freedom), currently focusing on circumventing ...
8
votes
0answers
258 views
Load ads in splash screen?
I have some ads that take a very long time to load. I was wondering it it is possible to have them load while the use was in the splash screen. I have looked at this answer:
...
8
votes
1answer
2k views
Inline sprites in Unity's text?
How can I use different materials when using the tag for Unity's rich text syntax?
I want to be able to have sprites that are inline with my text without having to create custom fonts.
Here's what I ...
7
votes
1answer
255 views
BRDF and Spherical coordinate in ray tracing
I developed a ray tracer that use standard phong/blinn phong lighting model. Now I'm modifying it to support physically based rendering, so I'm implementing various BRDF models. At the moment I'm ...
7
votes
0answers
218 views
How to cache resources in my homebrew rendering system
Background:
I am designing a simple 3D render system for an entity component system type architecture using C++ and OpenGL. The system consists of a renderer and a scene graph. When I finish the ...
7
votes
0answers
464 views
Variance shadow maps don't want to render properly
I've implemented VSM (and also ESM) in my engine but results are for me not as I expected and saw in many examples published on network.
I set filtering of shadow maps to GL_LINEAR but when I compare ...
6
votes
1answer
99 views
Depth Peeling implementation problem: How to render the next layer? (OpenGL)
I try to implement order-independet transparency sticking to the pseudo code in the linked paper (page 4). I can't figure out how they are able to do this in OpenGL.
I am rendering the scene two ...
6
votes
1answer
221 views
How is Signed Distance Field Ray Marching implemented for a dynamic world?
I think I understand the basics of Signed Distance Field Ray Marching. You model your scene with a bunch of distance fields (such as these: ...
6
votes
0answers
83 views
Dual Contouring - Finding the feature point, normals off
I am following this tutorial to implement Dual Contouring
http://www.sandboxie.com/misc/isosurf/isosurfaces.html
My data source is a grid 16x16x16;
I traverse this grid bottom to top, left to right, ...
6
votes
1answer
545 views
Word game - board implementation?
I'm working on a boggle type game for android, using libgdx. The user is presented with a 4x4 grid of letters and must find words by dragging their finger over the letters.
Unlike boggle I want used ...
5
votes
1answer
224 views
How to do Chromatic Aberration on a transparent background?
I have a problem with a chromatic aberration shader effect...
If I produce the effect on a white background I get exactly what I want:
But if I do the same effect on a transparent background I get ...
5
votes
0answers
204 views
How can I create a 2D “gooey”/“sticky” separation effect?
I want to create an effect similar to this animation where two shapes separate over time but are connected (for a time) by something gooey that stretches and eventually breaks. Like pizza cheese, but ...
5
votes
0answers
52 views
How do I functional-test un Unity3D?
Context
I am continuing some legacy code for a game in Unity3d, and I want to write some functional tests meant for regression, to ensure I don't break things when implementing new things or when ...
5
votes
1answer
205 views
How to make animals Playable in Skyrim
I have some experience with the Skyrim Creation Kit, and have made some small mods. I am really interested in creating new races, and have already made a mod that allows the player to create an old ...