Generally getting assets off disk and into memory.
0
votes
1answer
29 views
OpenGL Mapped Memory Shader Source
Is there any way to get a pointer to a newly created shader object's source? I'd like to load a shader directly from file in to my shader object instead of loading to an intermediary variable and then ...
1
vote
1answer
95 views
Unity3d seamless level loading
I've read that application.loadLeveAdditiveAsync is a pro only feature. I'm looking for an asset that can do something similar. I would like to load assets based on the camera/player position. ...
1
vote
4answers
97 views
How to load and unload objects at a certain radius from the player?
I am making a procedurally generated space exploration game in unity. I'm currently generating 5000 stars in a cube of a fixed size. Each star just gets a random 3d coordinate. What I would like to do ...
1
vote
0answers
80 views
How heavy is a scene load in Unity assuming all referenced objects are in memory?
From what I understand, resources that are local to a particular scene( not a prefab, or texture, material asset etc ) are embedded in the scene file itself, while external resources are just ...
1
vote
2answers
166 views
Saving/Loading PlayerPrefs only works in the editor
I'm creating a game which stores a few variables using PlayerPrefs. It saves and loads the PlayerPrefs perfectly fine while testing in the editor, however when I build it to WebGL or Unity Web Player, ...
0
votes
2answers
120 views
C++ Saving and Loading From Text File
In my C++ program I am trying to develop a simple saving and loading function for my game. I can easily get the save function on it, but the loading part of it really stumps me.
What I need is to ...
3
votes
1answer
96 views
LibGDX - Can't read .ttf file when running Android configuration
when running or debugging my game on android device, i get this error in the logcat:
com.badlogic.gdx.utils.GdxRuntimeException: Error reading file: data/fonts/myFont.ttf (Internal)
which is ...
2
votes
0answers
121 views
Cannot convert bitmap to texture [closed]
I'm doing a little C# / OpenGL project and I can't manage to load textures properly.
So here is my texture class :
public class Texture
{
public String Filepath;
private int TextureID;
...
0
votes
0answers
41 views
How to load in movable (full) models?
I've created a rendering engine in Haskell, and I've got an OBJ model loader. Obviously, the models I've loaded in a complete set of vertices, normals and texture coordinates for the model. But say, ...
0
votes
1answer
818 views
How do I create a circular progress bar in Unity3D 5?
I am new to programming and Unity3D. I want to show a circular progress bar starting invisible and growing in 3 seconds to a circular line when reloading is done. How can I do that?
-1
votes
2answers
68 views
How to make a proper cache on user computer?
Currently when launching the client of the game, it connects to the server and loads all the cachedata in a normal form (= folders, .txt files and .png files). However I don't like that the players ...
1
vote
1answer
111 views
Level loading philosophy in MMO games
I've been working on project for quite a while, and I've returned to dilemma about level loading.
The problem is i trust the client with it's local level loading, when it's done loading it tells the ...
0
votes
1answer
106 views
Add Existing Animation
I have several animations that I am using on a GameObject. I switched the folder they were stored in, and they got detached from the gameObject. How can I add the existing animations to my ...
0
votes
0answers
58 views
Android View (Splashscreen) Vanishes after phone woken up from sleep
My game uses OpenGL ES 2.0 and I have a splashscreen which uses a standard Android View. This plashscreen is shown on top of the GLSurfaceView and then simply removed once everything has been loaded ...
0
votes
0answers
221 views
Android: Asynctask causes ANR (very) intermittently
I'm doing some work on an AsyncTask (creating game objects, loading resources etc) while displaying a static splashscreen.
The problem is that every now and then, the AsyncTask doesn't run and the ...
2
votes
2answers
221 views
Problem loading level layout from file in Breakout clone
I'm working on a Breakout clone and I decide to use files as method to load level layouts. The file is something like this:
N,N,N,N,N
N,N,N
N,N,N
Only indicates what type of brick I'll ...
2
votes
2answers
109 views
Traditional Chunk Loading vs. Chunk Swapping
I'm designing a voxel-based game (aren't we all?), and just yesterday implemented infinite terrain generation. I'd already had the terrain generation working off of simplex noise, so this wasn't a ...
-1
votes
2answers
474 views
How to stop a object with progress bar so it can start instantly in unity [closed]
I have created a gameobject(cube) and written code to move,mean while the processbar get loading.when the processbar is loaded fully then the object should stop moving.Can anybody please help me ...
0
votes
1answer
362 views
Nullpointerexception when loading resources in openGL ES 2.0 Android project
Overview
My splash screen starts by display a 'loading' dialogue and then kicks off an asyncTask (The loading dialogue is derived from the standard Android View class)
Within the doInBackground ...
0
votes
1answer
277 views
Speed up loading of png files (used for textures) in Android OpenGL Game
My game has a few texture atlases that need to be loaded (in my XHDPI folder they total 3.49MB) and on a top-end device they don't take that long to load, however on a low-end device they seem to take ...
2
votes
1answer
1k views
(Phaser) Preload Future States in Create?
I'm a first time user of Phaser, been trying to make a simple point and click type game. I'm trying to keep things very modular, so I'm defining a list of levels (states) in a JSON, and then every ...
0
votes
1answer
177 views
How to load a DDS file with mipmaps
I believe there's a D3DX function that can load a DDS file with mipmaps but D3DX is deprecated. Any function/library that can load it and that's not deprecated? I need it for DirectX if it makes any ...
0
votes
1answer
60 views
How to handle runtime exceptions that occur on a loading process delegated to newly spawned thread
I am looking to multi-thread the resource allocation routines (i.e world loading) in my game so that they can occur in the background whilst rendering a loading screen etc... The problem is, I used to ...
0
votes
0answers
27 views
Loading dynamically created files with XNA
I'm trying to implement a structured save/load functionality so if the user saves, it will take up one of 10 slots, and if the user loads, they would select one of these slots.
To do this, I need ...
0
votes
1answer
500 views
Level loading works in Unity editor, but quits when deployed
In my level selection screen, all but the first level start out locked.
When I click on a level, it loads perfectly in Unity editor. However, when I build the game on a real device, the game stops as ...
0
votes
1answer
77 views
How are vertices determined complex geometries in an ever changing game state
For example say you wanted to draw a 3D cube you can define an array of hard coded vertices using float3, here is an example. http://msdn.microsoft.com/en-us/library/windows/desktop/jj552949.aspx
But ...
1
vote
1answer
378 views
Efficient way of loading wavefront models in openGL game
In my game, a RTS game, the units are all wavefront obj. all their animation frames are each seperate wavefront obj file. ie. without any skeletal animation; fully rigid models. So when many units are ...
-1
votes
1answer
756 views
How can I load all of my scenes at startup?
I want all of my scenes to load when the loading screen is shown (but only one
should be shown at a time) so I can switch between them quickly I have tried
this:
if ...
2
votes
1answer
736 views
Assimp renders a partial amount of vertices
I'm building a 3D game, and i'm trying to load some assets with the nice Assimp library. The model should look like the one in the first picture, but instead, it takes the form of some kind of ...
0
votes
1answer
213 views
Developing a browser-based RPG: Loading user data
I'm writing a browser-based RPG in JavaScript, HTML5 with Canvas, EaselJS, etc... I'd like to develop the back end data saving/user profile aspect now.
This is a single player RPG where the player ...
3
votes
2answers
396 views
Purpose of Displaying Loading Screen
Is it necessary for a game developer (on Android, game consoles, online, or desktop) to display the loading screen to cover unfinished rendered game environments and prevent users from thinking that ...
1
vote
2answers
94 views
Java: creating an instance of a user defined class by reading xml file
I am trying to write an engine for a game, in particular a component-based one (in my approach components contain both data and logic). So basically I have entities, and each entity has a list of ...
4
votes
1answer
465 views
“exception at 0x53C227FF (msvcr110d.dll)” with SOIL library
I'm creating a game in C++ using OpenGL, and decided to go with the SOIL library for image loading, as I have used it in the past to great effect. The problem is, in my newest game, trying to load an ...
0
votes
1answer
281 views
WebGL CORS error loading simple texture in Chrome
Here's my code:
function loadTexture() {
textureImage = new Image();
textureImage.onload = function() {
setupTexture();
}
textureImage.src = "jumper2.png";
}
function ...
1
vote
1answer
198 views
Fast resource management
So I'm working on one thing that I can't figure it out at this moment. Lets say that I have my all game data compressed into zip archive. There's a scripting system in the game that lets you to do ...
0
votes
1answer
104 views
Streaming resources
I'm writing a game using the Slick2D library. I recently added a loading screen using deferred loading. I use the Music class to load OGG files to be used as music. These take an excessive amount of ...
1
vote
1answer
486 views
What's the most memory efficient way to load a tiled map?
Currently I am working on a simple 2D platformer and I want to load a tiled map.
What I've started working on is loading the tiles using a text file. My first question is simple: is a text file the ...
6
votes
1answer
255 views
Can SFML load anything other than RGBA8888? (RGBA4444, RGB565, etc.)
I can't see this mentioned in the documentation. Am I missing something obvious? Or does SFML really give you no option, forcing everything to be loaded as RGBA8888?
Searches on Google and the SFML ...
4
votes
3answers
759 views
Saving instances of classes, then recreating the instances [closed]
I have many types of entities, each type has a lot of if instanceof Spider (for example ) then do this in the game code... Now I got to the part where I want to save each type.
They all are based on ...
2
votes
1answer
122 views
Level of Detail/Load on Demand for crowds: replace groups of objects instead of individual ones?
I have been thinking of using level of detail to make rendering crowds easier. The idea is to replace a group of meshes with a single one representing a group.
For example, you have 1 individual cube ...
1
vote
2answers
1k views
how to set image resource path for D3DXCreateTextureFromFileEx method?
I try to merge all the image resources to a folder called resource. So, set image path as "resource/" but my directX framework only works if I compile at VS 2010. If I run from the debug folder it ...
1
vote
1answer
574 views
Android Game Development. Async Task. Loading Bitmap Images Sounds
Im working on this game for android.
And wanted to know if my thread architecture was right or wrong.
Basically, what is happening is, i am loading All the bitmaps,sounds etc in the ...
0
votes
2answers
3k views
SFML fail to load image as texture
I have come to a problem with the code below ...
Using SFML 2.0
#include <SFML/Graphics.hpp>
#include <iostream>
#include <list>
int main()
{
float speed = 5.0f;
// create the ...
0
votes
0answers
145 views
Resource/Asset Manager [duplicate]
I'm creating a ResourceManager.
At the beginning i'm creating a groups of resources which contain a map of resources. The role of groups is to quick load/unload resources, to find some constant, never ...
1
vote
2answers
2k views
Simple Android loading screen when using OpenGL
My game uses openGL ES 2.0 on Android and it's got to the point where the pause (while loading resources) has become noticeable.
All I'm after is to show a static screen (probably via an XML layout ...
0
votes
2answers
548 views
How to reduce/handle image loading times?
I'm working on a 2D game that has very high resolution images (so that things look good on Retina MacBooks and such), and am seeing a noticeable lag caused by image loading.
I notice the strongest ...
2
votes
1answer
389 views
Displaying animations during loading screens
Games like Karateka (which uses UDK) seem to be able to asynchronously load GL assets as well as display animation.
The splash is incredibly short, then presumably their glView shows up.
I can think ...
3
votes
2answers
739 views
Implementing multithreaded loading screens
Ok, I have fairly little multi-threading experience, but i have done a similar thing before without issue...but this has me stumped.
This is in C++, Directx9 Visual Studio...
My game basically runs ...
3
votes
2answers
505 views
How can I access bitmaps created in another activity?
I am currently loading my game bitmaps when the user presses 'start' in my animated splash screen activity (the first / launch activity) and the app progresses from my this activity to the main game ...
2
votes
1answer
142 views
How do I manage multiplayer login?
How is the typical login, loading the level and spawning handled?
For example:
Client sends "iwanttologinwithcharacterx"
Server does some validity checks and instantiates characterx
Server sends ...