The fullscreen tag has no usage guidance.
7
votes
3answers
199 views
How can I set the duration of a splash screen?
I am using Unity Pro, so I have all Splash Screen Tools available. I have a full screen image which I want to use as my splash screen. I want my splash screen to remain on the screen for n seconds. ...
3
votes
2answers
573 views
Proper names and wordings for Real/Fake fullscreen video modes
I have an option in my game which allows Player to choose between video modes:
Fullscreen Fake
Fullscreen Real
Windowed
First and second corresponds to SDL_WINDOW_FULLSCREEN_DESKTOP and ...
1
vote
0answers
20 views
Setting useImmersiveMode to true makes a moving sprite blink in a LibGDX game
I'm developing a simple game where i have gravity and a body which jumps when i touch the screen and a sprite displaying in its position. All is good until i set useImmersiveMode to true on ...
1
vote
1answer
478 views
SDL2 linux fullscreen issue at lower-than-desktop resolution
Having a problem trying to get proper fullscreen in linux.
I'm using 1440x900 on desktop. When i set SDL to use 1280x720 as fullscreen, it does change screen resolution. But if i drag the mouse ...
1
vote
0answers
78 views
How can I prevent other applications from interrupting my game's exclusive fullscreen mode?
I am developing a game using D3D 11.
When I got a pop-up message from a chat client (HipChat), my game's full screen mode is disabled because IDXGISwapChain::Present returns DXGI_STATUS_OCCLUDED. ...