A way of measuring time intervals for the purposes of triggering an action after some elapsed time.
0
votes
0answers
24 views
NodeJS timed update approach
My game has users building buildings, recruiting units, trading resources and sending attacks. All of this functionality takes a certain amount of time to happen and I'd like help with deciding on the ...
0
votes
2answers
35 views
(Optimization) Efficiently discovering if a new day has been reached
I'm making an in-game clock/calendar system. In-game time is 12x real time. In addition, in-game events can fast-forward time. I also have in-game events that reset or trigger at the turn of each day.
...
2
votes
1answer
100 views
How should I implement a timer in a strategy game?
I'm developing a real strategy game for Android and want to implement timers. Those timers will represent the time remaining until some building is finished.
Say that i have a building in ...
0
votes
3answers
140 views
Start Countdown on Resuming Game (Unity)
I am pausing game by setting Time.timeScale to 0. And When the Game resumes Time.timeScale is set to 1f again, and game resumes. Now I want to add timer before actually resuming game. It shows ...
0
votes
1answer
50 views
How can I check if the player clicks (or doesn't) on a target within a time limit?
In GameMaker, I'm trying to set up something like this:
The player will need to click on some object within three seconds. If they click on it within the timeframe, I'll do one thing (call ...
0
votes
0answers
71 views
C++ timer for game loop(consistency across machines)
sorry I have been searching for ages and can't seem to get a good answer that I can understand, I am trying to make a game in my universities TL engine, and I can create a timer class fine, but I'm ...
2
votes
1answer
76 views
synchronizing client-server actions
What's the usual way to handle events that are checked both on server and the client, like attacking? There's a cooldown timer to an attack of which the client is aware (so to prevent spamming server ...
1
vote
1answer
116 views
Libgdx spawning enemies at random time
Hello I want to spawn enemies at certain location but at random time,like for example every 10 seconds. Atm I am spawning enemies whenever I click to spawn heroes but with delay, but I sure does not ...
0
votes
1answer
62 views
How to make Frame Independent Timer Clock
I want to make a frame Independent Timer that it work consistently across different computer configuration.
2
votes
1answer
103 views
Unity 5 - Time Remaining displaying in scene but not in Game
I'm currently learning game development in Unity from this course on Lynda.com. Currently I'm trying to displaying the time remaining in the game after it has been set to 5 minutes initially. When I ...
0
votes
1answer
40 views
Checking spare time
What's the best way to check how much free time I have between the end of my Update procedure and the next Draw event?
I want to keep a careful track of how much time my code is taking up.
0
votes
0answers
45 views
Interpolating positions between FixedUpdate frames in Unity?
Lockstep Framework uses FixedUpdate () in Unity to match an assumed fixed timestep. At higher rates, FixedUpdate doesn't at all run at a fixed rate but instead runs multiple times in a single frame to ...
1
vote
1answer
219 views
How can I compute delta time in a cross platform fashion in C++?
I need a way to get time for calculating the delta time.
I see that OpenGL and GLFW have methods for it, but unfortunately I can't use them since I need to make server software too.
What is the best ...
3
votes
1answer
59 views
Can someone help me with my mario-inspired timer scoring system?
I am new to GameMaker's coding language or GML. I have learned and done a lot so far, but now i am having a problem. I have a countdown timer starting at 5 minutes counting down and I want the player ...
3
votes
3answers
327 views
How to create a delay/timer and fire an action once it expires in C# Monogame? [duplicate]
First off I'm somewhat new to C# but I'm working on a game in C# Monogame and I'm trying to get timers working. There was a similar question answered around here a while back but I found that the ...
1
vote
2answers
320 views
How to PRECISELY measure execution time of a code?
In order to compare algorithms speed, I measure execution time of a code part with a method similar to the one described in this question.
I am not operating on Windows, but on Linux, so I use ...
1
vote
1answer
332 views
Creating a GUI Countdown Timer Unity5
This was originally posted as a follow-up comment to http://stackoverflow.com/questions/30714357/guitext-in-unity-5-need-an-alternative , but I'm asking it here as a dedicated question as per the ...
1
vote
1answer
80 views
How can I calculate when a spesific amount of time has passed [closed]
I am trying to get something to happen, when a spesific amount of time has passed(in my case it is in secounds). I have tried using this method:
long elapsed = ...
6
votes
2answers
186 views
Good techniques for syncing gameplay actions to specific animation timings?
So I've come across an issue in the game I'm working on, but it seems to be a pretty fundamental thing that probably comes up in a lot of games.
My game requires that some gameplay function occurs ...
-1
votes
2answers
168 views
In Unity, how do I set up a delay before an action?
I want an object to rotate after a delay. I tried using StartCoroutine, yield and WaitForSeconds, but failed. How can I do it?
1
vote
2answers
35 views
Redeeming an item on a periodic basis
I want to allow a user to redeem a token every X time (i.e. 24 hours). Once they redeem it, they must wait X time again before redeeming the next item. This ensures that users must visit the app daily ...
2
votes
2answers
194 views
Reconciling external events with the game loop
Is there any way I can program (in Java or Python, but open to other solutions) some game logic based on events, timed and sent by player input, without dealing with it inside the game loop, by having ...
1
vote
0answers
47 views
How can I make a chronometer for an HL2: EP2 Mod?
I'm trying to make a chronometer for a mod I created. I looked on the web, but there are only countdown timers for TF2, nothing for HL2: EP2. In my case, it is an absolute necessity to use HL2: EP2.
...
0
votes
2answers
93 views
Choppy movement
So, I'm trying to write some code in C# XNA to make an enemy move in a random direction for 0.5 seconds, then switch direction and once again move for 0.5 seconds. However the problem I've discovered ...
5
votes
2answers
7k views
Creating a countdown Timer in Unity
I want to create a countdown timer in a Unity game I am creating. Up until now my game was running for a specific time but I was using InvokeRepeating to end the game after the set time.
But now I ...
0
votes
1answer
84 views
What is a good clock implementation for a multiplayer game?
In cases where players need to send out their times for game state sync, can everyone send out their default timestamp implementation or should something like NTP be used? ...
2
votes
1answer
414 views
Game Maker Studio - how do I disable mouse click for a duration of time?
I Have a button that starts in a rest state, and then after clicking on the button, it animates out. I want to disable the mouse click for around 30 steps after the button has been clicked, otherwise ...
0
votes
1answer
188 views
AS3 random events using a timer
I'm making a game for an assignment at university.
The game I am making requires random household appliances around a house to "turn on" at random times.
The player must run around the house turning ...
0
votes
2answers
331 views
After sometime increase the speed of Instantiated object
This may look similar to "increase speed after every N seconds" type question but it's different because objects are being Instantiated and getting destroyed.
In my start() method I'm calling a ...
-2
votes
1answer
112 views
How can I format the number of digits my stopwatch shows? [closed]
I have made a stopwatch that displays the time in seconds during my game in libgdx. At the moment it shows a bunch of digits after the decimal point as it runs. Does anyone know how to change it so it ...
0
votes
1answer
190 views
How to calculate a score algorithm based on elapsed time?
I'm trying to calculate an alogirthm based on elapsed time to calculate score based on a music beat.
I have the music beat divided into 4 because that's the time measure of that beat.
So If the user ...
1
vote
3answers
187 views
Should cooldown be time or tick based?
In the past I've done cooldowns as a specific time in ms, but I was thinking isn't having tick based cooldowns better. This would be more accurate and efficent(not sure).
The bad side I can think ...
0
votes
3answers
1k views
Add a Countdown Timer that increments in JavaScript and resets per level(Resovled)
I am currently developing a Simon says type game using jquery and javascript.
I have linked a fully copy of the game on github
Github download and unzip to see the game fully ...
0
votes
2answers
895 views
Unity yield WaitForSeconds() not working
I am new to Unity development. I started learning Unity by reading tutorials, demos, examples, and watching videos. And I am having some trouble with using this timer. Here is my code:
void ...
0
votes
2answers
200 views
How to make a wait timer?
I am making a mining styled game and am looking to make variables that effect how fast you are able to mine the block. This is the idea I have currently got but it does not wait for the timer to ...
-3
votes
1answer
329 views
Move the Object in y-axis when the timer increases [closed]
I have a model(.Fbx object),I have placed a timer.When the timer starts increasing the model/object should move down(along y axis).
4
votes
1answer
957 views
Converting time of day into a smooth day/night variable?
I'm trying to make a smooth day/night cycle for a game project that I've been working on. I've already set up a clock that adds deltaTime to seconds, wraps seconds to gameMinutes, etc. The issue that ...
1
vote
0answers
176 views
Having a hard time having consecutive animations for an attack [closed]
So I've been trying to figure this out for about 8 hours now...It's driving me nuts because I am pretty sure that it is something dead simple that I am just not understanding. I had everything working ...
1
vote
1answer
2k views
How to have an event occur after x seconds?
I want a method to run after every 10 or 15 seconds.
My timer is set to:
timer = (double) gameTime.ElapsedGameTime.TotalSeconds;
What would be the logic to check for every 10 or 15 seconds?
1
vote
1answer
2k views
Timer.schedule(task, 0, 100) never fires
I added some code using java.util.Timer to execute my spawnMonster function every 100ms. It worked, until I tried instantiating images in it -- since it doesn't run on the libGDX core thread, there's ...
0
votes
1answer
1k views
Can't consistently add to TimeSpan for Unity Game
I'm making a game that has a timer showing how long the player has survived from being crushed by pessimism. (Long story) I'm trying to use TimeSpan in Unity to accomplish this but it seems that I'm ...
1
vote
1answer
305 views
Fire Delay Timers
I currently have a turret that can fire projectiles.
I can control the delay between shots (fireDelay), and I can control the time needed to reload the magazine of the gun(reloadDelay). I do the ...
1
vote
3answers
858 views
How to display a GUI Texture for a certain amount of time
Is it possible to make a gui Texture display for a certain amount of Time.
0
votes
1answer
277 views
How to use setInterval and clearInterval
I have a game that I am making and cannot seem to get the setInterval and clearInterval methods to work. When I debug it in the browser console it shows that the method is still being called over and ...
0
votes
2answers
528 views
Creating A TickRate Class
I need to implement tickrate into my engine to handle timed events such as pushing out entity updates and I don't know where to start.
I have access to a timer which allows me get the time in ...
0
votes
1answer
892 views
C++ timer function acts as if time limit is instantly reached if it is less than 1 second [closed]
I'm trying to make a Snake clone with C++ and OpenGL/GLUT, but I've been having trouble with programming the timed input. I made a timer class, as you'll see below, to be used for the short time ...
0
votes
1answer
433 views
Slick and Timers?
I'm making a game where I need events to happen in a precise amount of time. Explanation : I want that event A happens at 12000ms, and event B happens every 10000ms.
So "if"s should looks like this.
...
1
vote
1answer
121 views
How do I draw text once a countdown ends?
I created a countdown in Game Maker using a variable of time. The countdown works properly and is displayed at the proper coordinates. However, when the countdown reaches zero, I want to make the ...
1
vote
1answer
344 views
How can I play an animation in response to an event?
I've written a script to play an animation, but it starts immediately as my level loads. Instead, I want it only to start when triggered by some event or after a given timeout.
How can I do this?
0
votes
1answer
508 views
How to accurately count 1 second within my logic update?
I have the following method:
long time = system.nanoTime();
public void count(){
if (System.nanoTime() > (time+1000000000)){
//Output something or perform action here
...