Unity 5.1 introduced a new framework to handle client+server networking, also known as UNet.

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Player shooting himself when moving - Unity UNET

Setting : Creating my first multiplayer game and running into an odd issue. it's a tank game where players can shoot bullets and kill each other Problem : When the client shoots while moving, the ...
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19 views

Object spawn only on Server in multiplayer unity3d game

In my game I have an object let say food, whoever eat that food that player will spawn one more element. I am sharing code here :- I am checking collision in Update. Following code is working fine on ...
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Communication between Photon Cloud game and web server [Unity3D; Photon]

I am creating a multiplayer game using Photon Cloud (Photon Unity Network). For storage of player data (profile, inventory, achievments) I use web server (asp.net mvc & sql server). How to ...
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51 views

Unity 5: Use Network Simulator, should I?

I am looking to test intelligent prioritisation of a client server game. In my scenario, two clients are connected to the server. I want one client to have a good connection to the server while the ...
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Animation with pivot-modification in Mecanim

Assume I have two animation cycles: Walking Crouching Both assume that the model's pivot is on the same level as the model's feet. Now I also have two animated transitions: Get on all fours ...
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2answers
92 views

How to receive broadcast message in Unity?

I am trying to get the broadcasted message in overridden method of NetworkDiscovery.OnReceivedBroadcast(). For that what I had done is below: I create class which implements NetworkDiscovery where I ...
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1answer
72 views

Unity 5 Command not being sent

I have a client server build in Unity 5. I want to send a command from the client to the server with a GUI button click, this is for testing purposes. So on my client all I want is to click a button ...
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13 views

Creating 2vs2 room with friends in Unity with PUN

I would like to create a game mode 2vs2 with our friends. I have no idea where to start off. How can we send them notification regarding some of our friends is looking for party. I think this is ...
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55 views

UNet send message by Client.Send error

I'm try to implement client-server communication base on UNET. The problem i got now is send custom message to server, but the Client.Send always show error without my understanding. So what i'm ...
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1answer
49 views

The best way to pass data between clients in a room

I am developing a backgammon game in Unity and tried to use Photon. But I could not find a step by step help for it and I also know that photon in real-time and it syncs data over 10 times per second. ...
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How do I allow clients to move a GameObject that exists on the server?

I started to delve into the UNet system for the first time the other day and I've run into a bit of an issue while testing on a localhost server. In the scene there is a Rigidbody ball that I want ...
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117 views

Unity - How to correctly sync an ArrayList of GameObjects on a server/client

I'm experimenting with networking in Unity and I can't seem to get an ArrayList of GameObjects to sync from the server to the client. Here is the relevant code: [SyncVar] ArrayList walls = new ...
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Unity3D Photon - Failed to 'network-remove' GameObject"

Failed to 'network-remove' GameObject. Client is neither owner nor masterClient taking over for owner who left: View (0)2001 on Player(Clone) This is the error I repeatedly get. I'm using ...
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1answer
50 views

Local player always at same position

I am trying out UNET ( Unity Multiplayer Service ) and I am building a space invaders like game but with two players at each side of the screen shooting at each other. I want the local player to ...
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1answer
97 views

AddComponent with Network* at runtime?

I am trying to figure out how to dynamically add network components to game objects that are managed by the network. I started unity about a month ago, and I started writing all sorts of components ...
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89 views

Unity nested network identity

I have a problem with nested GameObjects in Unity Networking (5.2); One of my GameObjects (lets call it mother) has a network transform component. Now the mother can have a variable number of childs ...
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2answers
51 views

List of Lists for sending paths from client to server? [closed]

I have a client server scenario and I'm looking into distributed AI. I want the server to move x amount of ai characters around a map by pathfinding and then send the x amount of paths to the client ...
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305 views

Failed to spawn server object, Unity UNET

I'm familiar with Unity and programming but I'm new to this site. So I have an issue with clients on Unity. I start servers with no errors, flawless. But when I join a server as a client I get a ...
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250 views

Using unity app how to read the asset in android SDCard?

I am trying to read one file from my android sd card from my unity application, but its not reading. using the asset bundle i have exported my file and kept in my android device sd card and i am ...
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225 views

Switch UNet From LocalHost to IP

I have set my game up so that I can run one instance as host and one instance as client and I see two people in the room. How do I get from that setup to another computer (as client) connecting to ...
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1answer
190 views

Unity 5.x Network Synchronization Concepts

Bear with me, It will be long read^^ I am working on the new Unity Networking system. I was using Photon and old (legacy) unity network API's before. But as it seems there are some good benefits of ...
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Requesting advice on network programming: How to do peer to peer networking for shooter game to avoid servers (Steam)

I've recently greenlit a game on Steam that is a 2D real time shooter. I'm trying to figure out networking and to prevent delay/ping problem, I'm trying to find a way to connect users directly to each ...
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1answer
261 views

UNET start game with friend by finding their name, Android

There is a game at the google play store called Fun Run 2- Multiplayer Race. I loved its feature to find friends by writing their names, and then to play with them. Is it possible to achieve that with ...
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318 views

Unity 5 Networking Send Rate: Send Rate is Zero but server movement is still happening

I have a client server scenario, just a player moving about on the client and he moves about on the server using the built in networking provided in Unity 5. I have my client scene running in the ...
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355 views

Unity3D LLAPI and Pyhton UDP communication

I need a Unity3D game on Android to receive UDP packages from a Python script running on a different device. Using System.Net is not (yet) an option, as it is only supported on Android with a valid ...
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1answer
510 views

UNET Error handling

I am trying to handle errors received by a UNET (new Unity3D networking) client. The below code successfully connects to a server when it is present, but obviously gives a timeout error when there is ...
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347 views

How can the Server send a message to a single Client?

I'm trying to send an Rpc, or any sort of message, to a specific client instead of to them all. I'm completely at the loss trying to associate a NetworkConnection with its own authoritative spawned ...
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1answer
158 views

Moving a character based on a list of Vector 3's

I have a client server scenario. On the server there is an AI character who chooses a random point on the map and pathfinds to it, when at that point it chooses a new point and pathfinds again etc. ...
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527 views

Making a master server in Photon Unity Network?

I am trying to make a game that requires a dedicated server running 24/7 and I would like to use Photon Networking but can Photon Network handle/do a dedicated server setup? The reason I ask is ...
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1answer
272 views

Can UNet do Rigidbody2D prediction? (i.e. using gravity)

Having a NetworkTransform with transformSyncMode set to SyncRigidbody2D (as opposite to a plain SyncTransform) I assumed it would try to sync all physics, hence handling gracefully forces, especially ...
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3answers
559 views

How can one add a level to an already published ios/android unity3D game on a daily basis?

How can one add a level to an already published iOS/Android Unity3D game on a daily/weekly basis? I know this probably isn't feasible but it won't harm if I just made sure of it. Our game requires to ...
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1answer
1k views

Unity 5 Client RPC call: Failed to Invoke ClientRpc

I have a Unity 5 client and server running. On the server a path is generated and I want the client to receive the position of each target node on this path. Following the Client RPC calls section ...
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1answer
670 views

RPC's in Legacy Unity, what to use in Unity 5.1?

I have created a small experiment in 5.1, a server has an AI character pathfinding around a map over a grid, so its a straight line node to node before it reaches the end. I would like for the ...
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1answer
3k views

How do I make the host work in UNet?

According to the "High Level API" documentation, unless I misread something, a Host "just" runs both as a Server and as a Client, so much that it would require no special support, i.e. it should run ...
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1answer
2k views

Why will my server not execute a command sent by the client in Unity 5.1?

I'm working on a very simple/basic client-server networking program, the basis of a future game I hope to create. Now the client program/project DOES successfully connect with the 'server ...
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2answers
2k views

How do I Sync data from client to server?

I'm trying to Sync data from the client to the server using the new Unity Networking, and I'm failing for some reason. I've set up a prefab with a NetworkIdentity component with the attribute Local ...
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1answer
2k views

Objects spawned on clients only appear locally

I'm trying out the new Unity 5.1 networking for a Bomberman style game and i can't seem to get the bombs to instantiate on both the client and all those connected, what am i missing? The code below ...
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1answer
1k views

Spawn scene object not found for 1

I'm getting this error with the new Unity Networking (5.1): Spawn scene object not found for 1 UnityEngine.Networking.NetworkIdentity:UNetStaticUpdate() This happens in the client, when it connects ...