The cloud-computing tag has no usage guidance.
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Should I consider a cloud-based networking solution?
In my spare time for the past few years, I have been working on both the front-end and back-end for a space-based online game. This game is initially designed for the PC, and is hopefully able to host ...
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558 views
Unity WebPlayer : WWW GET Requests fail in webplayer only, not in editor
My question is about my game requesting data from my server-side cloud-based storage (I have the option of free public Dropbox or Amazon S3) via GET and the WWW class, and it not working only in the ...
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113 views
When will the computational powers be strong enough to let play big games like Battlefield, COD from cloud? [closed]
Is there any current service similar to Steam but without having to download any games? In other words, buy digital rights to play and play from the cloud?
How much bandwidth would be necessary to ...
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2answers
382 views
Offloading processing to a remote server in a game engine?
What kinds of processes can you offload to a remote server in a game engine?
I'm thinking of making a real time multiplayer RTS, like Starcraft for example.
I was trying to offload as many processes ...
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1answer
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Cloud Computing Middleware to Control for Add/Kill VMs + Sessions
I'm working with some people who have a prototype game in Unity and may need to scale it up to address a larger user base. The potential application has the following characteristics:
Sessions are ...
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624 views
How to develop multi-player game without involving server side code?
There have been lot of cloud based frameworks released in past few years. They provide real-time communication among users but does not allow developers to write server side code.
So, how can we use ...
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2k views
How does streaming of games work? [closed]
In the last few years, lots of companies (such as OnLive or Gaikai) have begun providing games "from the cloud" as an online stream, which doesn't require the full game to ever be downloaded.
How ...