Game Development Stack Exchange is a question and answer site for professional and independent game developers. Join them; it only takes a minute:

Sign up
Here's how it works:
  1. Anybody can ask a question
  2. Anybody can answer
  3. The best answers are voted up and rise to the top

I want to load textures asynchronous in C#. I heard it that it is possible to do it in Unity 5.3. However documentation doesn't mention how to do it in C#. Does anyone have an idea how it works?

Documentation:

Asynchronous Texture Upload enables asynchronous loading of Texture Data from disk and enables time-sliced upload to GPU on the Render-thread. This reduces wait for GPU uploads in the main thread. Async Texture Upload will automatically be used for all Textures that are not read-write enabled, so to use this feature no direct action is required. You can however control some aspects of how the async upload operates, and so some understanding of the process is useful to be able to use these controls.

link: http://docs.unity3d.com/Manual/AsyncTextureUpload.html

share|improve this question
    
"Async Texture Upload will automatically be used for all Textures that are not read-write enabled, so to use this feature no direct action is required" – DMGregory Mar 6 at 22:01

Your Answer

 
discard

By posting your answer, you agree to the privacy policy and terms of service.

Browse other questions tagged or ask your own question.