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Every time I check the development build, my game crashes just after turning my screen black.

To be more specific, I've tried to create a development build of my game using Unity 5.3 on Windows 8. I checked "Development Build" and "Autoconnect profiler" or "Script debugging".

When I hit "Build & Run" everything works as expected. The player on the device starts (initial black screen) and stays in this situation for some seconds. After that I receive two messages in the Unity Editor console which are saying:

Sending message header failed

...and my game crashes instantly on the phone.

I can't understand why it's not working. I've installed adb, the result from adb-devices give me this:

List of devices attached
420384c5cc7b3100        device

I really don't understand what's going on here (it gives me other problems too, but I won't talk about them here)...

What could be causing this issue?

P.s. I thought it was implicit, but when I uncheck the "Development build", everything works and my game runs as expected.

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