The batching tag has no usage guidance.
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votes
1answer
102 views
How do OpenGL ES 2 engines typically handle automatic geometry sorting and batching?
I'm trying to write a basic OpenGL ES 2 engine that can automatically sort and batch a fairly flexible set of input draw descriptions.
When I say 'draw description' I mean the actual uniforms, ...
2
votes
1answer
203 views
How to improve Batch Rendering to work with 3D skeletal animation data
I've implemented a batch rendering technique that is described in detail here: http://www.gamedev.net/page/resources/_/technical/opengl/opengl-batch-rendering-r3900
I'd like to extend it now to ...
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0answers
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How does Unity Static batch handle submeshes
I have the following 2 meshes:
Mesh 1
Submesh 1 - Mat 1
Submesh 2 - Mat 2
Mesh 2
Submesh 3 - Mat 1 (same as mat1 from submesh 1)
Since submesh 1 and 3 have the same material and they ...
0
votes
1answer
127 views
submeshes and dynamic batching doesnt work as expected
I'm duplicating one object with submeshes frequently, and assigning a random material from five materials to each submesh. There is batching happening, but it's not quite as efficient as I would have ...
0
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1answer
61 views
In Unity3D, what ways can I improve the batching with a single texture atlas and four-point material?
I'm building a randomized city terrain with a set of planes, custom 4 vertice square made in Blender. I've got a texture atlas working so that it draws on a single material and texture, but it's still ...