A simple term for "translation", the change of position of an entity typically on the route of going from point A to point B.
0
votes
1answer
25 views
How do I get A.I. that follows a list of movement commands to move smoothly in a tilemap based game?
This is for a school project so it's not intended to be sold/fun/or a complete game, rather just a demonstration of stuff we've learned without resorting to frameworks and stuff.
My ai agents choose ...
1
vote
1answer
27 views
Circular Movement
if (Keyboard.isKeyDown(Keyboard.KEY_D)) {
if (i < 360) {
setX((float) (groundState.getX() + groundState.getRadius() * Math.cos(Clock.delta() * i)));
setY((float) ...
1
vote
1answer
34 views
libgdx - Texture not appearing sometimes
When I run the App the Ball moves sometimes downwards, but sometimes its not moving. I dont change anything on script.
What I want is the ball should come from top outside of the screen, but when its ...
0
votes
1answer
59 views
Moving a character to a point without any floating point operations
So I'm writing an adventure game for MSDOS, just a fun challenge for me. I'm trying to get the character to walk along a straight line to his destination (either the next navMesh node or where you ...
1
vote
0answers
35 views
How to fix my issue with movement?
I am making a 2D tile game in Java, and I am having problems with movement, could someone tell me what I am doing wrong please?
I am having difficulty in "calling" the function vectorFromKey in main. ...
3
votes
2answers
105 views
How can I make the ball in pong move even if no event is taking place in Allegro5?
I've been trying to make a pong game with C++ and allegro5, I found moving the ball around easy with SFML, but in allegro5 I don't know what I can do to move it around, right now, it moves but only ...
0
votes
2answers
24 views
Getting input from just one Axis at a time
I'm trying to make a CharacterController2D Script for a simple 2D TopDown game, but i was wondering, what would be the best way to disable 2-axis movement? just allowing one direction at a time (Maybe ...
0
votes
0answers
10 views
If I attach a RunAnimation to my Player and move it, the Camera starts to freak
If I make a RunAnimation for my Player in 2D, then there is one Spot it works and I can move perfectly but if I move my Player to a different position,my Player stucks in Midair and my Camera starts ...
0
votes
2answers
42 views
How do I flip Player in 2D Touch Movement?
How do i flip my Player in 2D when i got touch movement?
I got Buttons to move but how do I flip the player now if i walk to the right cause my player faces to the left..?
here is my Player Script:
...
1
vote
1answer
38 views
Correct order of entity updates and collision detection
I'm trying to simulate a number of units walking in a single file. My update loop looks like this:
for each unit:
n = compute next position
if n is empty then move to n
If I start the loop ...
0
votes
1answer
41 views
Moving script not working after SetActive/Pause change
I have a pause menu for my game which instantiates a texture and sets a text frame to active and slides both objects onto the screen using the code below:
Instantiating the menu texture and ...
1
vote
1answer
83 views
Unity 2D Diablo style movement
I've made a totally new scene for a 2D mobile game. I placed a sprite on the center of the screen and attached the following script onto it (this is basically a diablo-style click-to-move control ...
1
vote
3answers
49 views
What is easiest way to move towards and along the edge on a hex grid?
I have a hexagonal grid with variable radius. My entity can move exacly 2 hexes per turn.
How should I calculate next step towards border and afterwards travelling clockwise around map?
Preferred ...
0
votes
0answers
21 views
Preventing a NavMesh agent from moving Diagonally?
I'm currently working on a topdown game that uses 3D models. I am planning on using the NavMesh system in Unity to handle the movement of my NPCs, however, the NavMesh agents move diagonally when ...
0
votes
0answers
32 views
LibGDX - Player Movement Flickers
So, I was programming a very simple LibGDX game, so I decided to include a player class into the program. Once I did that, the players image started to flicker/stutter while I moved it.
Here's the ...
0
votes
1answer
43 views
How to make my character double jump in unity3d using CharacterController?
I can now control my character in air, I used Unity's CharacterController.Move docs, but now I need to make my character double jump.
Here's the code.
public class PlayerMovement : MonoBehaviour
{
...
0
votes
0answers
16 views
Move car with script [duplicate]
How would I go about writing a car script in C#. Is there anything special I would need to code. Or is it simply if pressed certain button, Rigidbody.AddForce() or transform.Translate().
My question ...
0
votes
0answers
39 views
Adding a 2d collider causes incremented movement of a child, how to fix it?
I have 2d game, with a parent object with two sprite children, a man moving up and down with a flamethrower. Currently having only the movement script and rigidbody, I can move the parent easily with ...
0
votes
3answers
109 views
Move Camera When Player Move C#
i developing side Scrolling endless Game. i want to Change X Axis of camera as player moving to Right. and i almost Done That. but the problem is when move Camera to the Right then its look so stiff ...
0
votes
0answers
17 views
JavaScript — Unity Movement Bug
Hello fellow programmers !
I have been working on a game lately and It's going pretty good. Today I decided to make a new car for it since it's a racing game. When I was modelling the car I ...
0
votes
0answers
48 views
How to make this 2D jumping animation smooth in XNA?
I am currently developing a game where I have a sprite that its objective is to jump over boxes coming at it. I know that you have to change the Y values. When spacebar is hit, it goes up but then I ...
13
votes
2answers
2k views
Movement appears to be frame rate dependent, despite use of Time.deltaTime
I have the following code to calculate the translation required to move a game object in Unity, which is called in LateUpdate. From what I understand, my use of Time.deltaTime should make the final ...
0
votes
0answers
41 views
storing hexagon-based (x/y) movements in a database
Im developing a hex(agon)-grid based game. The game is turn-based.
Players move stuff on the map and they need to be allowed to issue movement-orders. Units move a certain amount of movement-points ...
4
votes
1answer
176 views
Creating a Roguelike game in C
I'm trying to create a simple rogue-like game in ncurses in a C program.
The idea here is that, I'd parse a file like this:
10X10 ds2 de2 dw5
12X12 ds3 de2 dw1
14X14 ds5 de1 dw5
10X10 ds5 de3 dw5 ...
0
votes
0answers
30 views
What can I do to improve my movement?
I'm starting with my first prototype, I can move my player and jump, but it doesn't feel very good indeed. I've made a gif to show it. This is my script:
using System.Collections;
public class ...
0
votes
1answer
29 views
Character doesn't move. I think I've tried everything, so I'm asking [Unity3D]
The animations are playing fine, however I can't manage to move my character.
My script:
using UnityEngine;
using System.Collections;
public class PlayerMovement : MonoBehaviour {
public float ...
1
vote
0answers
95 views
Why do characters only move in 4/8 directions in top games? [closed]
In many top down games, like Zelda (4 directions)
There are only 4 or 8 possible directions.
Why is this? Is it a design choice or a technology limitation? I can't think of any reason that even ...
0
votes
1answer
34 views
Libgdx: move img from one point to another?
I'm trying to make an image move towards another point.
I only have the current X/Y and the destination X/Y + Speed.
That's it.
public void Draw(SpriteBatch batch, int goalX, int goalY){
destX = ...
0
votes
2answers
72 views
Moving a ship forward from rotation
I am making a simple space simulator, where the player can control a ship using 2 controls, one for pitch and one for bank. The ship is properly rotated but I cannot figure out how to make the ship ...
1
vote
1answer
69 views
Unity C#: Game Object Movement Issue
I'm trying to move a game object within a set x and y range. I thought the code below would work, but it does nothing. The idea is the player controls the platform and tries to move under the ball. ...
1
vote
0answers
23 views
Movement for Box2D Bodies
I'm having trouble wrapping my head around something that should be relatively simple. I'm making a breakout clone using LibGDX and Box2D. I'm also using the Ashley ECS. For movement with bodies, I ...
4
votes
1answer
196 views
Doom-style 2.5D Movement Animations
I've started working on a demo for my 2.5D game. For a basic scene I figured I would just use the good old fashioned doom sprites textured to a double sided plane. Simple enough. But I've been ...
6
votes
2answers
166 views
How to apply friction vector to acceleration in top-down 2D game?
I'm making a top-down view 2D RPG game, meaning the player can move in any direction on a 2D plane, and I'm trying to implement a somewhat realistic non-orthogonal acceleration/friction physics model ...
0
votes
1answer
47 views
Z - Axis value is changing if I move the Game Object in X - Axis in Unity
I am on a small game project . Everything was just fine , but now I have some wired problem . That is Game Object movement . If I move the game object in X - Axis using the gizmo , the value of Z - ...
0
votes
1answer
66 views
Ball Speed is not increasing as per code
I am working on small project , but now I have a problem . The problem is The Player speed (Ball speed) is not increasing as per the code .
In the beginning ball speed increases , but as the time ...
1
vote
1answer
121 views
Unity 5.2 default 3rd person controller makes character fly upwards when moving forward
I'm new to Unity and already dealing with a problem.. using the default third person controller script I am trying to move and animate player. But I have a problem that as I try to move the character ...
1
vote
0answers
55 views
2D Platform physics system with deltaTime
I'm implementing my physics handler in my own 2D "Platform" game.
My main problem is that when the timestep ( deltaTime ) changes, maybe to some tiny lag spike or something like that, the running ...
0
votes
0answers
60 views
Unity Player Smooth Left - Right Movement
I am learning Unity 3d . Now I want to move the player object (The Ball) , Left and right by Left Arrow and Right Arrow key . I want smooth movement when the player goes left , but I don't know how to ...
0
votes
1answer
148 views
Continuous Jumping Cycle
The script makes a GameObject jump using realistic gravity and reach a specific target. The GameObject jumps relative to the target, thus adjusting its trajectory. It also works while the target point ...
1
vote
1answer
39 views
Efficient movement of units to different points with different speeds
I have a series of units and have been given 2d points that they must go to. However they are free to go to what point they like as long as all the units get to all the points in the quickest time ...
0
votes
1answer
101 views
Best way to interpolate player movements in a very fast paced Unity game?
In my Unity online multiplayer game players move very fast and I currently use Lerp to interpolate between their last position and current position:
transform.position = ...
-1
votes
1answer
45 views
How to optimize movement script using CharacterController component?
I've made a very basic character controller using a CharacterController component. I'm still a beginner so I keep learning new things. My problem is how to optimize my controller script. Also, I would ...
-3
votes
2answers
193 views
Random AI Movement
So I'm creating a zombie game where the zombies are passive and just walk randomly all over the area when player is not near. My question is: how would I make zombies move randomly? I code in C#.
...
9
votes
1answer
131 views
2D Physics: storing previous position vs storing velocity
I saw a number of 2d game tutorials and books where previous position of an object was stored in state instead of velocity vector. Velocity is then calculated each frame as a difference between ...
0
votes
0answers
61 views
How to get the angle an object is travelling at
I'm trying to figure out how to get the angle an object is moving at, but have ran into a few problems. My player object is moved by rotating the entity left and right by using the left and right ...
11
votes
3answers
655 views
Unity - How to move a ship realistically to a point in a 2D top-down game
i'm trying to move a sailing ship to the point where i clicked with the mouse.
this movement should be realistic (oar at the back where the ship moves around)
so if the mouse click is left and in ...
2
votes
1answer
57 views
Particles to Denote Movement in Space
I'm currently working on a WebGL project to realise an idea I've had for some years. On my desk is book on making a space sim written 15 years ago.
There I found some algorithm for particles in ...
1
vote
2answers
163 views
Enemy moving towards Player in a 2D setting?
i want to apologize if this seems so basic, but I'm having trouble having an Enemy move in my Player's Direction in a 2D Top-Down game.
I already saw a lot of other answers but they all use the ...
2
votes
0answers
126 views
unity lag while moving a sprite
I'm trying to build a 2D game for android and after I finished developing the game I noticed that there was lag present when moving objects around. I tested it on a phone much more powerful than my ...
4
votes
2answers
175 views
Movement with Vector Math
After reading This SO post on Vectors, I'm still pretty confused on how to use vectors to move my entities at any angle. The SO post assumes only 90 degree angles:
if up pressed:
direction = ...