I am making a multiplayer game on Unity that uses a dedicated server for the networking needs.
From what I found a dedicated server is simply you Unity game compiled headless which only allows one game to exists.
This is the use case :
1- Someone joins the queu for a game
2- Someone else to play with is found
3- instance is created and both player join the instance
4- the game goes on
5- when there is a winner, the instance is no longer needed
Is this possible in Unity? (I don't mind using 3rd party libs)