The artifacts tag has no usage guidance.
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134 views
Artifacts rendering high-poly procedural meshes with OpenGL
I am having some issues when rendering some procedural generated meshes. There are some really wierd artifacts when rendering high-poly count meshes (not that much actualy). I have been able to ...
8
votes
2answers
465 views
stencil shadows - doom 3 engine - precision errors - shadow cracks - why?
I am testing the limits of the Doom 3 engine - in regards to maximum map size.
I noticed some stencil shadow precision errors that become more pronounced when objects get further and further away ...
1
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1answer
307 views
OpenGL render to texture causing edge artifacts
This is my first post here so any help would be massively appreciated :)
I'm using C++ with SDL and OpenGL 3.3
When rendering directly to screen I get the following result
And when I render to ...
3
votes
2answers
109 views
How to set “near” value properly?
Usually, the camera's near value is set to sth like 0.1f. However, this (assuming 1.0f = 1 metre) makes everything that's closer than 10 cm from the camera invisible. On the other hand, when working ...
1
vote
2answers
410 views
How to reduce/remove graphical artifacts?
Question
I'm working on a side-scrolling game that has a 2D grid for rendering to the screen. I'm using OpenGL, and I've optimized my game so that nothing invisible is attempted to be drawn.
As of ...
1
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1answer
124 views
What causes still objects have lines in them when lighting is being changed? [duplicate]
First, here is what I'm talking about (I changed the contrast to make it more visable, since it's not really visible in still images):
Ingore the chat box, I was spamming buttons to see which one ...