The class tag has no usage guidance.
0
votes
1answer
24 views
Using an SDL_Renderer within a texture wrapper class in SDL2
I have a CTexture class which needs a renderer to create and show textures. I don't know the scope I should put the renderer in. I´ve got it to work as a global variable, but I don't know if it´s a ...
0
votes
1answer
65 views
Animations not working using scene2d and actor class in LibGDX
I have a problem making a simple animation using the Actor class.
public class fondoanima extends Actor {
protected TextureRegion currentFrame;
protected TextureRegion[] walkFrames;
protected ...
-1
votes
1answer
62 views
What properties should be private, public, and protected? [closed]
I'm currently trying to write a base player class, and I'm not exactly sure what I should make private, and what I should make public. I know that as a programmer, I need to keep as many variables as ...
1
vote
1answer
33 views
Bukkit Scheduler not in main Class
I want to make an Repeating Task whisch isn't in the main Class. ("Bukkit.getScheduler().scheduleSyncRepeatingTask(this, new Runnable() {},20,20);")
But it says that it can't resolve the method.
0
votes
2answers
67 views
Constructor in derived class from MonoBehavior [closed]
So i've got a Part abstract class which inherit from Monobehavior
public abstract class Part:MonoBehaviour
And then I've a class frame which inherit from Part class
public class Frame: Part
{
...
1
vote
1answer
46 views
Can't access properties of a class
Sorry for the bad title, but I couldn't think of a way to word my problem for a title.
So I have this script, with two classes:
using UnityEngine;
using System.Collections;
public class GameItem {
...
0
votes
2answers
147 views
Java RPG class implementation (design pattern ?)
For my school project I'm making a little NFC based game on Android.
The concept is simple, on each phone you create a character and you can fight with other people through NFC.
The character will ...
0
votes
0answers
16 views
In Processing, why does this call to image() cause an error?
Here is my code:
Hero robinHood;
Arrow arrow1;
PImage bg;
PImage left, right, still;
float positionX = 383;
float positionY = 455;
void setup() {
size(800,600);
bg = loadImage("background1.png");
...
0
votes
2answers
107 views
What if I extend a uclass without UClass() in Unreal Engine?
What happens if I extend a uclass (or UObject) without the UClass() macro?
Will it still be a UClass() and managed by the garbage collector?
I'm just curious.
Update
I managed to extend ...
2
votes
1answer
352 views
Having trouble creating multiple sprites from one class
So I am trying to make more than one sprite using a single class but I cannot seem to get the sprites to be drawn at all or drawn in different places (they are all just on top of one another).
In my ...
0
votes
1answer
73 views
Unity: Assign GameObject to Class that hasn't been yet instantiated
I'm creating a game where I have an Entity class that contains basic entity info (pos, health,..) and some functions. Enemies and Player later on inherit from this class.
Public class Entity {
...
1
vote
1answer
67 views
AS3/Flash Develop - Radial Gravity (character on planet simulation)
I am trying to create a program where a character shape will be constantly drawn towards the centre of a planet shape. I have taken on previous advice into using physics equations to generate the ...
-3
votes
1answer
34 views
Manager classes benefits [closed]
I am wondering if there are any other advantages to using new classes for managers, eg game state managers, other than readability/organization.
-1
votes
1answer
260 views
UE4: Subclass problem: cannot access private member declared in parent class?
I get the following error:
[...]\ClassB.cpp:7: erreur : C2248: 'UClassA::UClassA' : cannot access private member declared in class 'UClassA'
[...]\ClassA.h:12: see declaration of 'AClassA::...
3
votes
2answers
221 views
Adding two classes with arithmetic math [closed]
I'm trying to figure out how to add two classes together with a simple arithmetic addition
The class i've written is a Vector3 class
it looks like this
public class Vector3 {
public float x, y, z;
...