I have a decent knowledge of sdl,opengl and fmod. i am looking for a recent tutorial or book on the basic of making a game engine. Most of the book and tutorial i found are using old dead library like glut and glaux or simply outadated like nehe tutorial.
I made a tower defence for a school exam (wich was pretty nice) working 100% without any bug but there is no real structure i got a main.cpp with over 2000 lines . its a litle messy =p download link: http://www.filehost.ws/k7f62z787yd4 by the way i do not own the copyright of this game because it was made for my school. i can share it freely but nobody cant make any money from it without me and institut desgraff allowing it. do not claim to have made this game and etc...
The one thing i would really like to understand is the structure and how everything is linked togheter.
i do not want to use a tutorial to copy it or anything else like that but simply to understand the structure behind it. no server stuff.
i would really apreciate if the tutorial/book use opengl and sdl because i really love to use them