The simulation of an in-game entity's motion, such as running or sitting or striking.
0
votes
0answers
11 views
Skin Mesh Animation Shader Issue
I'm having troubles with properly animating a skin mesh from an .fbx file. I feel like the issue is in the shader, but not sure what is going on. All I know is that I am getting unexpected results ...
-1
votes
0answers
29 views
Game animations for non-animators or non-artists [on hold]
I am trying to learn some basic animations(3D animations to be specific) like walking, running, crouching, and aiming(basic animations for TPS of FPS games). I want to know that how a programmer can ...
0
votes
0answers
10 views
If I attach a RunAnimation to my Player and move it, the Camera starts to freak
If I make a RunAnimation for my Player in 2D, then there is one Spot it works and I can move perfectly but if I move my Player to a different position,my Player stucks in Midair and my Camera starts ...
0
votes
0answers
17 views
Best way to do discontinuous animation? Or: Best way to animate a character with a jerky center of mass?
I am using Unity and need to know how to use it animation system properly for… well let me describe it below.
In this game I have this big 3D block-like character that moves in an unusual fashion ...
0
votes
0answers
30 views
FBX SDK - Animation not Correctly Displaying in Game
This issue seems to arise with joint rotation animation.
If anybody knows how to help, it would be greatly appreciated.
...
0
votes
0answers
37 views
How to sync animations of 2 different characters in Unity 3D?
I am working on an endless running 3d game. I have 2 characters. One of them is a small kid and another one is a security guard. Both characters and animations are exported as separate FBXs.
The ...
-2
votes
0answers
18 views
how are frames displayed in a game? [duplicate]
So i've been learning to code games and after about a week or so of looking and researching, I can not figure out how to animate and display frames so that the animation isn't tied to the frame rate. ...
1
vote
1answer
63 views
How to clamp a direction vector within a direction pyramid?
In 2D you can specific an angle range such as [-45 to +45] and clamp a 2D direction vector within that angle range. I want to have something similar for 3D. I want to specify the allowed directional ...
0
votes
1answer
41 views
Animation timeline organization for Unity 5
I create stuff for AssetStore and use 3ds max and Unity 5.
Can someone tell me how I need to work with timeline?
When I create animation for several objects, I need to animate them one by one? ...
0
votes
0answers
34 views
Lip Sync Sprite Animation in LibGDX
Is there any free sprite package to achieve lip syncing animation ? This is what I have in mind.
User will input text
The character will talk with the appropriate lip sync.
I know there are ...
0
votes
1answer
34 views
Running subsystems at difference update intervals
I want to update the rendering at 60fps, but the logic at some lower rate, say 15Hz. But if an only moves when the game logic updates, then it would appear to stutter badly especially for lower ...
0
votes
0answers
37 views
Responsive animation based on mouse position
I'm currently developing a topdown 2d rogue-lite game in Unity, where the combat will be mainly focused on archery and different adaptions based on archery. My problem is that I have a hard time ...
0
votes
2answers
80 views
Unity animations - Is the animation component really deprecated?
I was looking for a way to create simple transform animations for 2d objects. As example, I wanted to animate all the objects of the scene when the game is paused (i.e. I just want to move the objects ...
0
votes
0answers
25 views
Importing Fbx single animation, multiple moving parts
I've got a model from Maya which has a ring that rotates 0° - 60° over frames 1-300. I've exported to Fbx and imported into Unity. I can see the animation (Take001) and can trigger it. Everything ...
1
vote
2answers
54 views
Unity: detect animation's end
I need a way to detect if animation's clip finished playing and then execute a certain code. Here's some script, that I wrote (called in Update):
if (Input.GetButtonDown ("Fire1") && ...
0
votes
2answers
33 views
Maya Rigging - Shoulder joint attached to head?
I'm fairly new to modeling and rigging in Maya; so my question is: in the image below how can I unbind the rigs head from the shoulder pivot? I've searched online for why this occurs and I can only ...
3
votes
1answer
88 views
Mesh's triangles don't move properly during skeletal animation
I've been trying to implement skeletal animation in my engine using this tutorial, and I've been having problems. Using the model they provided, I get results like this:
But on some other models, ...
0
votes
1answer
46 views
Rotation in animation not working
I have a model of an SMG with arms exported from Blender and set to generic rig in unity import settings. I was creating an animation for this model in Unity Animation tab, it included changes in ...
0
votes
0answers
22 views
Animation with pivot-modification in Mecanim
Assume I have two animation cycles:
Walking
Crouching
Both assume that the model's pivot is on the same level as the model's feet.
Now I also have two animated transitions:
Get on all fours ...
0
votes
0answers
38 views
Start another animation on animated object after collision
I am developing a simple 2D game in Unity. I want to start another animation on already animated coin object when player collide with that coin. I have tried in many ways, but could not found anything ...
0
votes
0answers
41 views
Use Same Animation To All Object Having Diffrent Position
I am new in unity.
create one animation to the object and create 10 duplicates of same object.
I want to apply Same animation to the all objects without starting animation at the same time and without ...
0
votes
0answers
64 views
How to programmatically create an animation that linearly interpolate between two rotations?
I would like to programmatically create an animation that linearly interpolate between two angles (using the shortest path).
I wrote the following code :
Animation anim = ...
5
votes
0answers
210 views
How can I create a 2D “gooey”/“sticky” separation effect?
I want to create an effect similar to this animation where two shapes separate over time but are connected (for a time) by something gooey that stretches and eventually breaks. Like pizza cheese, but ...
2
votes
1answer
95 views
JavaScript 2D liquid flow
Brand new to games/graphics and I'm attempting to find a method to create a 2D liquid effect with JavaScript. Ideally I could adjust the viscosity and flow from a gas/fog effect to oil and between.
...
1
vote
0answers
13 views
How to add (not blend) non-looped animation clip to looped animation with Mecanim?
I have a GameObject with Animator and looped animation clip.
This animation changes X coordinate from 0 to 10 and back.
I need to add another animation to the first one that increases GameObject's ...
1
vote
1answer
93 views
How to play an animation backwards in Unity?
I know this question has been asked before but it all involves using the Animation(?) component, so that is no longer any good in Unity 5.3.1f1, I explain a bit more later.
I'm trying to simply get ...
0
votes
0answers
18 views
Creating & loading animation from one class in libGDX
i'm new to libgdx and i wonder if i can create all the animation for my game in just one class so i can just call it to my main game screen class,if it is possible can someone teach me how to do this?
...
0
votes
0answers
48 views
Unity3D :Player won't go back to idle state
I'm creating a topdown 2d click to move game on unity (as most of you may already know due to recent post) and having trouble with the animation. I created two states, idle and walk, in the animator ...
0
votes
2answers
68 views
How are animations specified by an artist but implicitly understood by the game engine?
I'm trying to understand the relationships between 3D models (files) and the games that load and use them. As a software engineer, I'm willing to make the few following assumptions:
I would assume ...
0
votes
1answer
22 views
Slaving OpenSceneGraph to an external time base?
I'm working on an OpenSceneGraph animation, and I want events in the animation to be synchronized to a time reference provided by my audio player (BASS or FMod). Yes, this is a demo :) . Which time ...
1
vote
1answer
58 views
How to Programm A Dialog box with a typewriter effect in Java? [closed]
Im am very new to java and programming so I might be a bit annoying to work with but please bear with me :D So As the title says I'm trying to figure out how to properly program a working dialog box ...
0
votes
0answers
124 views
Unity 5 blendshape on a part of mesh
I have a blendshaped face mesh on rigged character in Unity 5.
I imported whole character with face from Maya using .fbx format.
But I'd like to have a single mesh (body + face) since having separate ...
3
votes
0answers
115 views
How can I interpolate between two frames of a sprite-based 2D animation?
For example, I'm looking to animate at 60 frames per second, but clearly my artist isn't going to hand-author 60 frames of art for every second of an animation clip and even if he could, it would only ...
0
votes
0answers
27 views
Humanoid Jump Down Animation to Ground
I have one animation it climb to the wall and after jump down.But now when my model jump down is stands on air. but i want jump down animation finish on ground.How can i do this ?
0
votes
1answer
37 views
How To Update Animation in Unity After Changing the Names of Objects in Mechanim
I have an animation clip I made with Mechanim. But when I changed the hierarchy of the objects in the children, it stopped working!
The text says ( Missing! )
Why is it breaking? How can I fix it?
1
vote
0answers
63 views
Unexpected behaviour after adding animator and Unity editor crash
I have realy strange problem which accured after adding animator(I suppose) to prefab Object. Situations looks like follow:
I had object which have only sprite renderer, collider2D and script ...
4
votes
1answer
196 views
Doom-style 2.5D Movement Animations
I've started working on a demo for my 2.5D game. For a basic scene I figured I would just use the good old fashioned doom sprites textured to a double sided plane. Simple enough. But I've been ...
0
votes
1answer
45 views
Issues with importing bezier curve animation (curve does not distort?)
Hi guys i'm pretty new to unity and having a frustrating issue; I've created a spear gun with an animation using a bezier curve grouped to the main gun shaft and distorted using a bone (bone relative) ...
0
votes
2answers
67 views
Calculate ticks for animation delay
Hi guys I am trying to calculate the correct elapsedTime for each frame in my animation.
Example I have a sprite called stance that has 20 frames I want to give each frame a tick delay property that ...
1
vote
0answers
27 views
Animated Typing Memory Usage with Immutable Strings
Right now I'm programming a game that has an animated typing effect typically seen in older 1980's and 90's role-playing games. An example can be seen here.
The typing effect is generated by taking a ...
-4
votes
1answer
31 views
m_Entries is undefined [closed]
I am following this tutorial and this guy puts in his code m_Entries and doesn't explain it at all at least I think. So any one who has done skeletal animation show me what he is talking about by ...
0
votes
0answers
33 views
How to edit certain positions of characters body parts, Unity3D
I have a first-person shooter character. I would like an animation to only effect everything below his hips.
Masking the desired body parts has solved half of my problem. When I play the game, the ...
2
votes
1answer
44 views
Switching character and keeping animations in Unity default third person controller
This is probably a ridiculous question, but I am doing a school project in Unity and am trying to create a basic game. For movement I want to use third person controller and since this is very basic I ...
1
vote
0answers
15 views
Cannot obtain correct bone transform matrix data
I tried to obtain bone transform matrix for animation implemented with Directx11 and FBX sdk. I found this function in some web resources:
fbxCluster->GetLink()->EvaluateGlobalTransform(); // ...
1
vote
1answer
77 views
Animation Scaling?
I have an animation that changes the scale of the GameObject but also happens to change the position as well. I do not want the position to be changed by the animation, only the scale. How can I do ...
1
vote
1answer
38 views
Skeletal Animation - Caching global bone transforms
Very often I see skeletal animation implemented like this:
On Init - store bone's local transforms and inverse bind pose
On Update - traverse the skeleton tree, multiplying local transforms on the ...
0
votes
0answers
50 views
How do i disable inherent scaling of bone joints in Unity?
Is there a way to disable inherent joint scaling in unity? In other words, stopping child joints from inheriting multiple scales from each bone higher on the hierarchy. Basically I want each joint to ...
0
votes
0answers
11 views
Java keyListener animating bufferedImages
I am making a game similar to a photo scramble/unscramble game which requires the use of keyListeners. I set up the logic but when I code the animations, they just sit there and do nothing and ...
0
votes
2answers
48 views
Code Logic's execution with respect to time Events
I have to show complete 24 hours cycle in Unity3d Scene. Where different kind of task will be executed in different Times.
Suppose
at 2pm I have to move a car,
at 6pm An Aeroplane will land on ...
0
votes
1answer
44 views
m_BoneMapping is undefined in OpenGL Step By Step Skeletal Animation Tutorial [closed]
I am new to this website I was following this specific tutorial on skeletal animation and I have a good idea on what it is, but when I was following his implementation he used a variable called ...