The import tag has no usage guidance.
0
votes
1answer
26 views
The import aurelienribon cannot be resolved
I've been having problems with using the Tween Engine by aurelien ribon for a Splash Screen for my 2d game. I'm using Eclipse and libgdx.
I've tried rebuilding, clean...-ing, and refreshing.
I've ...
0
votes
1answer
17 views
problems with imported texture
I have done a texture in GIMP and imported it in Unity but for some reason the texture appears to be squashed in the sides.
Image done in gimp:
And here is what happens in Unity:
1
vote
1answer
90 views
Java - Load new classes from a folder automatically at startup
I want to make my game-coding very flexible; so I wanted to make the game automatically load new Mobs from a folder named "mobs".
This must be only at startup; not while it's already running.
I just ...
1
vote
1answer
50 views
Importing code from unityscripts
To encourage code reuse- i want to import methods and classes defined in my core unityscripts to be imported into other unityscripts. How do i go about this?
Note: An answer here seems too ...
0
votes
0answers
111 views
How to import smoothing groups from 3D max to ZBrush
I need to import model from 3D max to ZBrush with smoothing groups because I need to have some smooth edges and some sharp. As I remember it was possible to make it in ZBrush 3.0 by using plugin ...
1
vote
1answer
182 views
3dsMax to Mudbox - Import Warning: UV not a complete set
I'm exporting my 3dsMax model to Mudbox. The import gives me a warning that the UV set is incomplete.
First, what does this mean? That I haven't got all the UVs unwrapped? Web searches have brought ...
1
vote
2answers
233 views
Hot to make a function in Haxe that reads content from text file and does something with each line?
How can I make a function in Haxe that reads a line from a text file, prints it/saves it to a variable, and then goes to the next line?
My objective is to make the dialogues on a text file, having ...
0
votes
3answers
217 views
In HaxeFlixel, how do I avoid hard-coding dialogue?
I'm planning to develop a visual novel in Haxe Flixel and wanted to know if there is a easier way to add dialogue than to hardcode them in every square. I don't know if I can import a txt file with ...
0
votes
1answer
178 views
Blender exported model has reduced quality in Unity when normals applied
I know this topic comes up a lot in forums, however I have spent the last 2 hours googling it and can not find a solution for my specific problem...
I have exported this model from Blender, but when ...
0
votes
2answers
842 views
FBX SDK Getting Tangents and Binormals From a Mesh?
How do I import tangent and binormal data per vertex from a FBX Mesh.
I already know how to get Vertices, Normals and UVs but how would I get tangents and binormals?
For example this is how I would ...
0
votes
1answer
119 views
x-inverted obj importer in BulletSharp - whats wrong?
See importer C# code at the repository.
Screenshot:
Left: bullet imported version, right: correct 3ds max version.
It's somehow inverted. If you think that left part is just 180 degrees rotated you ...
5
votes
1answer
569 views
Why are my animated objects (from Blender) always playing at the global origin in Unity?
I created and animated a sledgehammer in Blender 2.67b using an armature. The sledgehammer has one animation (created using the Action Editor) called "Idle". I parented the imported sledgehammer to an ...
1
vote
1answer
482 views
Asset workflow for Blender models?
As a coder, I don't have much experience in asset creation workflow. I'm trying to figure out the best way to work effectively with Unity + Blender combo. I don't export to FBX, I prefer to work ...
2
votes
1answer
173 views
XNA partially extending the content pipeline using a ModelContent
I am trying to extend XNA's content pipeline in order to import a model in .obj format (a very simple and text-based format, see here for details). Writing a full extension library seems like an ...
1
vote
1answer
359 views
XNA 4.0 Refresh AudioEngine, WaveBank and Others Not Found
I'm going through the Learning XNA 4.0 book, and unfortunately I installed XNA 4.0 refresh. All the code up until now has worked, with the exception of me needing to remove the Framework.Net and ...
1
vote
1answer
845 views
Pygame Import Error, Python 3.2
I'm having an issue with the Pygame module. I run Python 3.2 and installed the respective Pygame file, but now when I try to import it in the IDLE, it gives me this error:
>>> import pygame
...
1
vote
3answers
471 views
Why does unity obj import flip my x coordinate?
When I import my wavefront obj model into unity and then draw lines over it with the same coordinates in the obj file, the x coordinate is negated.
I don't see any option in the importer that might ...
6
votes
1answer
612 views
If I make a 3d model in a .fbx format, do I owe any royalties/fees to autodesk for using fbx files in Unity?
I'm currently making a game where every format for every asset is either opensource/freeformat, or requires no license fees to use.
I've pretty much settled happily on .ogg for audio, vorbis/webm for ...
1
vote
0answers
690 views
Any way to edit Warcraft MDX or MDL Animated models? [closed]
I have been searching for a while for a way to get an animated mdl or mdx model into any 3D animating software (such as Blender), but so far have not had any success.
I found a few methods of getting ...
3
votes
2answers
1k views
Importing FBX with multiple meshes in UDK
I need to import into UDK a several amount of FBX models (representing buildings) which are composed by various submeshes (walls, windows, roof...). I need to keep the individual meshes (can't use the ...