3D software made by Autodesk for animation, modeling, simulation, visual effects, rendering, matchmoving, and compositing on a highly extensible production platform.
1
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0answers
37 views
How can I make Maya or Blender model work with mecanim?
I'm working on a simple game project, where I need a stick figure. Due to being stubborn and the desire to learn a new skill, I want to make the stick figure myself! I have followed several tutorials ...
0
votes
1answer
20 views
Saving Skin weights Issue
I have Skinned the character using rig simulator and now wanted to add Bendy controls.. How can I export the skin weights and apply on modified rig?
0
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1answer
30 views
How to create an animation from several .obj files in maya?
I have several .obj files. I plan to create an animation from these .obj file. Every mesh in one .obj file is correspond to one frame. And every frame only show one .obj file (meshes in others .obj ...
1
vote
1answer
86 views
Maya - How to clean combine mesh history?
I've combined a load of meshes using Mesh > Combine. Each mesh was already skinned to my rig. The combine worked ok and the rig / skinning is fine. However I'm left with a bunch of transform nodes:
...
0
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0answers
20 views
Generating edge connections for mesh
So I'm working on exporting mesh data to maya files from my game. and I have the faces listed with the three index's., they are in a list in order. Since all the faces are triangles that means that ...
0
votes
0answers
30 views
What video file formats to use for import in maya
I want to have a video reference of an animation in maya. So i try to import a movie using the view-> image plane. What format should i use? (maya 2016, Windows 7)
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0answers
17 views
How to convert HiPoly to LoPoly & Displacement map
I've got some HiPoly meshes that have come from RealFlow. Loading them as-is uses a huge amount of memory. It seems like the ideal solution would be to simplify the mesh, but I'd like to preserve the ...
0
votes
0answers
27 views
Material Combine in Auto Desk Maya
I am trying to make 3d environment in Autodesk Maya for my Unity Game.
I have to take care of number of material ... So is it possible to combine all materials in one to reduce numbers of materials ...
1
vote
1answer
53 views
Select motion path from curve in Maya Python
I need to obtain the motion path attached to a curve in maya using Python.
This is the situation as shown in the editor:
I want to obtain motionPath1 by calling a method on curve3 since they look ...
1
vote
1answer
43 views
Wrong pivot point of parent / wrong scale of children
I'm trying to make two objects, in is an intact glass, the other one is the glass but shattered.
So for the shattered glass, in Maya I make a Plane, cut it with the multi-cut tool, extrude the faces, ...
0
votes
0answers
10 views
Unable to see vertexes in Maya LT
When in vertex mode and using the marquee selection tool I am able to select multiple vertexes in my viewport and move them around however I do not get little purple dots at each vertex as I would ...
1
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0answers
40 views
Can't delete face Maya
So here is my model (bed sheets). I have an extra face right below it and I cannot delete it. I made it bigger for you guys but at first it was really small. I have no idea how that geometry got there....
0
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0answers
30 views
How to integrate a dresser with movable drawer in UE4?
I modeled a dresser in Maya. Right now it is divided in 19 objects. The drawer faces are copy and have their own unique place in the UVs and the knobs and back drawers are instances and are stacked on ...
1
vote
1answer
209 views
FBX SDK - Animation not Correctly Displaying in Game
This issue seems to arise with joint rotation animation.
If anybody knows how to help, it would be greatly appreciated.
//-----------------------------------------------------------------------------...
0
votes
0answers
93 views
maya muscle deformation of the pectoral muscle
I am working with Maya muscle. I am currently working using the muscle spline deformer. I am adding the muscle spline deformer to a pre existing polygon mesh shaped as a pectoral muscle. I constrained ...
3
votes
1answer
73 views
Maya/Unity - See through models
I've recently modeled my character inside Maya; here's an image. The first thing I noticed whilst creating my model is that the models could be seen through source 1, after doing a little research ...
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votes
2answers
50 views
Maya Rigging - Shoulder joint attached to head?
I'm fairly new to modeling and rigging in Maya; so my question is: in the image below how can I unbind the rigs head from the shoulder pivot? I've searched online for why this occurs and I can only ...
0
votes
0answers
238 views
Unity 5 blendshape on a part of mesh
I have a blendshaped face mesh on rigged character in Unity 5.
I imported whole character with face from Maya using .fbx format.
But I'd like to have a single mesh (body + face) since having separate ...
0
votes
0answers
26 views
Ambient Occlusion And Lights
I read this:
What is ambient occlusion?
but it didn't answer my question.
I understand that ambient occlusion makes places of where ambient light can't reach darker.
But imagine if I add a light ...
0
votes
0answers
60 views
Unity 3D character's cloth immersing in between
I have a character in which its cloth overlaps on itself which gives you a discontinuation seen below.
I'm using Unity 5.3. The model has been imported from Maya where it works perfectly. This ...
2
votes
0answers
35 views
Strange effects (inadvertently dividing edges) when doing Maya's extrusion
Firstly, I thought this was the best place to post my question, since there isn't a Maya section or a generic 3-D modeling section, as far as I saw.
I am following a tutorial which can be found here ...
1
vote
0answers
24 views
Maya users; how can I create my own particle emitter in Maya?
(Originally posted in the Programmers Stack Exchange, but was told to ask here instead. Whoops.)
Before you answer this with "well, use the built-in particle emitter", read further.
For one of my ...
3
votes
0answers
67 views
Maya - Rotate an object around it's pivot point by snapping a vertex to another object's point
The title of the question maybe a bit confusing, so I'll try to make it clear. I have the object (A - finger) and I want to align rotation of another object (B - nail) to a specific edge on the ...
2
votes
1answer
88 views
Possible to make/use a “preset animation” on multiple 3D characters?
So im new into game developing, so I'm sorry if this is a stupid question. The thing is, that I'm currently making a game, and I'm done with my 3D characters. The only thing that is left, are the ...
2
votes
0answers
34 views
5 Examples of game Development technology helping/using movie animation technology and vice versa [closed]
I wish to have information on the technology of game development say Unreal being used in the movie industry.
I also wish to have information on the technology of movie industry being used in the game ...
2
votes
1answer
1k views
Combining several animations into a single FBX
I'm trying to figure out a workflow for preparing character animations for Unity so that they are all combined in a single FBX file. The advantage as far as I see it is that it then uses only a single ...
1
vote
0answers
46 views
3D model exported from Maya behaving weirdly
I have some 3-4 3D character models which are claimed to be exported with the same configuration from Maya by the 3d designers. Now, some of the models(animations) is working fine in Humanoid settings ...
1
vote
0answers
245 views
Matrix transform from one coordinate system to another
I have been beating my head against the wall for weeks on this and it is time I just break down and ask for help.
I need to move a 3D camera from an in house system into Unreal 4. The two use ...
1
vote
0answers
39 views
Vertex with too many connections in Maya
After some mesh editing in Maya I got one vertex with a lot of connections. Please help, how can I fix it? Don't even know how to google it.
2
votes
1answer
52 views
Exact sizing in Maya
I'm coming from modo and want to try to create mesh assets for Unity3D in Maya. As a simple example how do I create an exact 1m cube in Maya? In modo it's easy to do.
In maya I draw a roughly 1m cube ...
2
votes
0answers
46 views
How to set default scale on a per bone basis
Does anyone know how I can change the default scale on a per bone basis in Maya? (I'm using 2016)
I want the scale to be 1,1,1 for this bone without making it smaller than it currently is.
So, I ...
1
vote
0answers
62 views
Broken UVs for Maya/Mudbox model
I have tried using the automatic mapping in Mudbox and Maya, neither worked sufficiently, I was still experiencing polygon overlap. I tried mapping separate limbs but I came to the same problem, this ...
1
vote
1answer
155 views
Unity3d Colliders not working on my characters [closed]
I have create 2 characters in maya and imported them in Unity3d. I am able to move and animate them in unity but the characters are not colliding with each others. I have tried all major colliders ...
3
votes
1answer
177 views
HumanIK Z axis Up in Maya for Unreal Engine
I am pretty stumped! I want to use HumanIK in Maya to throw together some prototype animations for my game that is being developed in Unreal Engine 4.7
The issue is that Unreal requires Z axis to be ...
1
vote
1answer
49 views
Maya 2015 Collada mesh transforms not applied
I am trying to load a dae (Collada) model into my 3d engine. The problem is they export the vertices and transforms seperately. So in Maya 2015 it looks like this
In the game engine I have it simply ...
2
votes
1answer
97 views
How to change a Maya scene file's selected viewport renderer from the file itself (text edit)?
So I have been running Viewport 2.0 in my 2012 version of Maya for a couple weeks with no problem. Day before yesterday it started crashing on load with a random MSVC dll pointer error. It's common, ...
1
vote
1answer
581 views
Maya keyframe animation to unity
Sorry guys! I am super new to this, and I'm trying to teach myself Unity. I have a very small knowledge of Maya from a 3d modeling course I took a year ago in college, and have made a very simple ...
1
vote
0answers
14 views
Maya loading custom attributes from file
I am trying to use Maya as my level creator. I have created some custom attributes for objects to use, and saved them out (into a .mel file). However, when I try to apply this preset to an object, the ...
2
votes
3answers
293 views
3D Unity characters without Maya
I have been writing 2D iOS games for a while and I'm looking into getting into 3D. I want to know if Maya is required for making 3D sprites or if you can easily make your 3D sprites using just Unity ...
2
votes
1answer
253 views
Missing texture coordinates for channel 0 Fbx and XNA 4.0
I'm getting this error while trying to load a model in XNA 4.0 :
Error 2 The mesh "transform1", using SkinnedEffect, contains geometry that is missing texture coordinates for channel 0.
The model ...
1
vote
1answer
61 views
Maya 3D to CryEngine3 Problem
I have an object that I am trying to export from Maya 3D to CryEngine3. In Maya the object appears fine but when I export it and place it in-game there are two problems.
1) The roof material seems to ...
1
vote
1answer
3k views
Export rig from one Maya project to another
We are a team creating 3D characters for a game. Each of us is doing a separate character in a separate project. But we need all the characters to have exactly the same rig, and the rigging will be ...
2
votes
1answer
167 views
Importing skeletal animation from vertex coordinates in maya
I have files of different frames of an animation which have the vertex co-ordinates of a human skeleton in 3D space. I want to import the animation from these keyframes into maya to perform motion ...
2
votes
1answer
471 views
How to access Maya Bonus Tools 2012 in Maya 2014
I have been trying to use the paint geometry tool for Maya 2014 but it isnt showing up. I downloaded Bonus Tools 2012 and installed it. Where can I find this tool in Maya 2014?
2
votes
1answer
173 views
How does the Maya ASCII FBX format store positions within animation?
I want to understand Maya's ASCII FBX format so I can convert animations in it to OSG (OpenSceneGraph) format.
I have a simple sphere, with a translation in one direction for 30 frames baked into an ...
1
vote
1answer
237 views
Normal map does not export into .dae file. Does Collada not support normal maps?
Every time I try to use DAE FBX export in Autodesk Maya and export a .dae file the normal map doesn't export with it? Does Collada not support normal maps?
3
votes
1answer
772 views
How to implement camera pan like in Maya?
I am trying to implement camera pan like the one in Maya. I've got it almost working.
The problem is that the mouse cursor is moving faster than the 3d mesh (in fact I am moving the camera but I ...
4
votes
1answer
590 views
Unable to use Maya animation with scripts when imported to Unity
I am testing to import Maya animation over to Unity. I set up a simple cylinder with 2 bones and an IK handle. Made a simple animation where the cylinder bends and goes back to straight position over ...
3
votes
0answers
157 views
How much a scene would be done in 3D modelling program before exporting? [closed]
What I am trying to work out is, when creating a level, or section of a level, how much is created in the modeling package before it is exported, take the scene in the link. Would this whole scene be ...
1
vote
3answers
488 views
How can a game engines renderer be compatible with a 3d modeling software such a Maya
So you create some model in say Maya, you apply all kinds of effect to the model and then export the file.
So then the game engine has to load the file and render it, so surely the game engines needs ...