A simple term for "translation", the change of position of an entity typically on the route of going from point A to point B.
3
votes
3answers
64 views
Does AddForce adds force infinitely?
As the title the question is simple.
Does the AddForce adds velocity infinitely to a object? Does it needs to be limited by another line of code?
Sory if it is too broad or too simple, I am ...
0
votes
2answers
24 views
Updating GameObject Position in Unity 5
I have a simple Sprite called Player that has the follow components (Transform, Sprite Renderer, Box Collider 2D, Rigidbody 2D, Player Controller Script). In my Player Controller script I want to ...
-1
votes
0answers
21 views
How to move player with animation around shpere.?
I have a script modified by me. In my script i can not move my character with rigidbody.AddForce, Why i don't know but just play only animation not moving to forward. So I use rigidbody.velocity but ...
0
votes
1answer
67 views
How to achieve 2D ski movements similar to Alto Adventure?
I'm trying to achieve 2d movement similar to Alto's Adventure with Unity 2D. When grounded I want the character to slide alone the terrain parallel to the slope, but I want to be able to freely rotate ...
0
votes
0answers
31 views
How to make my character walk in all directions?
I want to make a point and click adventure game and have bought an extension for GameMaker called Point & Click - Adventure Game by Jaime Chan ...
4
votes
1answer
66 views
Move Sprite in constant speed on squircle
I'm creating a game and i need to move a sprite on squircle path.
https://en.wikipedia.org/wiki/Squircle
i created the path using the equation :
angle -= Gdx.graphics.getDeltaTime()*speed ;
...
0
votes
2answers
35 views
Autonomous robot - moving from 1 object to the next object
This question falls in line with my last question: Unity 3D - create autonomous moving robot in house + first person camera movement
What I have
I have a 3D model of a house; a first-person camera ...
0
votes
1answer
54 views
Unity 3D - create autonomous moving robot in house + first person camera movement
I have very, very little knowledge about programming or Unity. I have done some basic tutorials, but I want to try something harder. The thing is, I don't know where to start. If you find the time to ...
0
votes
1answer
61 views
How to decide between strafing, turning etc for lateral character movement? [closed]
I have been studying the character movement of many 3rd person games. But just when I think I have come to understand the conventions or found a pattern, it seems I come across another game which does ...
-4
votes
1answer
19 views
Problem in moving object on movement of mouse cursor in unity [closed]
I was watching a tutorial on how to move objects on mouse movement. https://youtu.be/7OJQ6MbHuvQ this is the link to that tutorial and below is the error I got while scripting. Pleas watch the whole ...
0
votes
1answer
25 views
Monogame movement Handling
I was curious if anyone could explain how I would be able to create simple movement handling in monogame. So far I have a red block which I tried to move by using a loop but that didn't take any ...
0
votes
0answers
19 views
character teleporting repeatedly into/above ground
I'm trying to make a HTC Vive Game in Unreal Engine 4.
I'm not a programmer, so im new to all this.
What i am trying to do is, make my character move with the thumb pad.
I got the moving part ...
0
votes
1answer
36 views
Elastically Object movement in unity3d
I want to move an object towards the destination elastically. Currently I am using Vector3.Lerp it working to move the object, start with high speed and reached at destination with low speed but ...
0
votes
1answer
73 views
Moving object to point a to point b smoothly
I am working on a problem where distance between the point A and B or given and object of interest should move smoothly from A to B.
I can control only control the speed of the object using this ...
0
votes
2answers
22 views
Moving towards and switching targets in Unity with collision
I have these nodes set up for a ship to move towards over time with out looking stops then repeats in a sequence.
like so:
1 2 3 1 2 3 1 2...
THE PROBLEMS i keep having either come from the ...
1
vote
1answer
38 views
Java- Trig based movement
I have been trying to create a smooth movement technique that would allow me to move in all directions, not just the 8 cardinal directions.
I have tried to use this doing trig, and while the ...
0
votes
2answers
60 views
PYGAME: When i realese two directional keys together the player keep moving
I did the code this way to avoid the player to stop if a press two directional keys together making the moviment more smooth. It work well but when i realease two keys or more together the player keep ...
-2
votes
0answers
50 views
Motion related databasing with SVG and SQL [closed]
In my game I have two elements moving towards each other, meeting in the middle of the screen. Something like this: (the image will be two slowly converging mouth-like objects, but it's not finished ...
1
vote
1answer
55 views
Doubts on player movement strategy
What I want to achieve is the player moving to the touched position on a 2D grid-based game, stopping at the last reachable spot if the target position is unreachable. What is the strategy usually ...
1
vote
2answers
43 views
Bike game - following a road path
I am writing a game in java which has a bike riding down a road. I intend to add some obstacles on the road which are structures having a slope, which the biker must negotiate. In other words, the ...
8
votes
2answers
461 views
Guided Missile with Constant Time
I'm building a game with players and missiles.
I want to fire a missile from P1 to P2. The missile should always take exactly five seconds to reach P2. The missile should also track P2. If P2 moves ...
0
votes
2answers
119 views
Smooth movement from point A to point B in a tile-based game
I'm currently very new to XNA, and I'm trying to get a grasp on movement. Currently, I have a function that checks for keypresses, and moves my character from point A to point B instantly:
private ...
3
votes
1answer
143 views
How do I get A.I. that follows a list of movement commands to move smoothly in a tilemap based game?
This is for a school project so it's not intended to be sold/fun/or a complete game, rather just a demonstration of stuff we've learned without resorting to frameworks and stuff.
My ai agents choose ...
1
vote
1answer
32 views
Circular Movement
if (Keyboard.isKeyDown(Keyboard.KEY_D)) {
if (i < 360) {
setX((float) (groundState.getX() + groundState.getRadius() * Math.cos(Clock.delta() * i)));
setY((float) ...
1
vote
1answer
77 views
libgdx - Texture not appearing sometimes
When I run the App the Ball moves sometimes downwards, but sometimes its not moving. I dont change anything on script.
What I want is the ball should come from top outside of the screen, but when its ...
1
vote
2answers
95 views
Moving a character to a point without any floating point operations
So I'm writing an adventure game for MSDOS, just a fun challenge for me. I'm trying to get the character to walk along a straight line to his destination (either the next navMesh node or where you ...
0
votes
0answers
46 views
How to fix my issue with movement?
I am making a 2D tile game in Java, and I am having problems with movement, could someone tell me what I am doing wrong please?
I am having difficulty in "calling" the function vectorFromKey in main. ...
3
votes
2answers
118 views
How can I make the ball in pong move even if no event is taking place in Allegro5?
I've been trying to make a pong game with C++ and allegro5, I found moving the ball around easy with SFML, but in allegro5 I don't know what I can do to move it around, right now, it moves but only ...
0
votes
2answers
30 views
Getting input from just one Axis at a time
I'm trying to make a CharacterController2D Script for a simple 2D TopDown game, but i was wondering, what would be the best way to disable 2-axis movement? just allowing one direction at a time (Maybe ...
0
votes
0answers
12 views
If I attach a RunAnimation to my Player and move it, the Camera starts to freak
If I make a RunAnimation for my Player in 2D, then there is one Spot it works and I can move perfectly but if I move my Player to a different position,my Player stucks in Midair and my Camera starts ...
0
votes
3answers
65 views
How do I flip Player in 2D Touch Movement?
How do i flip my Player in 2D when i got touch movement?
I got Buttons to move but how do I flip the player now if i walk to the right cause my player faces to the left..?
here is my Player Script:
...
1
vote
1answer
69 views
Correct order of entity updates and collision detection
I'm trying to simulate a number of units walking in a single file. My update loop looks like this:
for each unit:
n = compute next position
if n is empty then move to n
If I start the loop ...
0
votes
1answer
57 views
Moving script not working after SetActive/Pause change
I have a pause menu for my game which instantiates a texture and sets a text frame to active and slides both objects onto the screen using the code below:
Instantiating the menu texture and ...
1
vote
1answer
134 views
Unity 2D Diablo style movement
I've made a totally new scene for a 2D mobile game. I placed a sprite on the center of the screen and attached the following script onto it (this is basically a diablo-style click-to-move control ...
1
vote
3answers
63 views
What is easiest way to move towards and along the edge on a hex grid?
I have a hexagonal grid with variable radius. My entity can move exacly 2 hexes per turn.
How should I calculate next step towards border and afterwards travelling clockwise around map?
Preferred ...
0
votes
0answers
30 views
Preventing a NavMesh agent from moving Diagonally?
I'm currently working on a topdown game that uses 3D models. I am planning on using the NavMesh system in Unity to handle the movement of my NPCs, however, the NavMesh agents move diagonally when ...
0
votes
0answers
60 views
LibGDX - Player Movement Flickers
So, I was programming a very simple LibGDX game, so I decided to include a player class into the program. Once I did that, the players image started to flicker/stutter while I moved it.
Here's the ...
0
votes
1answer
158 views
How to make my character double jump in unity3d using CharacterController?
I can now control my character in air, I used Unity's CharacterController.Move docs, but now I need to make my character double jump.
Here's the code.
public class PlayerMovement : MonoBehaviour
{
...
0
votes
0answers
16 views
Move car with script [duplicate]
How would I go about writing a car script in C#. Is there anything special I would need to code. Or is it simply if pressed certain button, Rigidbody.AddForce() or transform.Translate().
My question ...
0
votes
0answers
39 views
Adding a 2d collider causes incremented movement of a child, how to fix it?
I have 2d game, with a parent object with two sprite children, a man moving up and down with a flamethrower. Currently having only the movement script and rigidbody, I can move the parent easily with ...
0
votes
3answers
162 views
Move Camera When Player Move C#
i developing side Scrolling endless Game. i want to Change X Axis of camera as player moving to Right. and i almost Done That. but the problem is when move Camera to the Right then its look so stiff ...
0
votes
0answers
20 views
JavaScript — Unity Movement Bug
Hello fellow programmers !
I have been working on a game lately and It's going pretty good. Today I decided to make a new car for it since it's a racing game. When I was modelling the car I ...
0
votes
0answers
58 views
How to make this 2D jumping animation smooth in XNA?
I am currently developing a game where I have a sprite that its objective is to jump over boxes coming at it. I know that you have to change the Y values. When spacebar is hit, it goes up but then I ...
13
votes
2answers
2k views
Movement appears to be frame rate dependent, despite use of Time.deltaTime
I have the following code to calculate the translation required to move a game object in Unity, which is called in LateUpdate. From what I understand, my use of Time.deltaTime should make the final ...
0
votes
0answers
42 views
storing hexagon-based (x/y) movements in a database
Im developing a hex(agon)-grid based game. The game is turn-based.
Players move stuff on the map and they need to be allowed to issue movement-orders. Units move a certain amount of movement-points ...
3
votes
1answer
205 views
Creating a Roguelike game in C
I'm trying to create a simple rogue-like game in ncurses in a C program.
The idea here is that, I'd parse a file like this:
10X10 ds2 de2 dw5
12X12 ds3 de2 dw1
14X14 ds5 de1 dw5
10X10 ds5 de3 dw5 ...
0
votes
0answers
31 views
What can I do to improve my movement?
I'm starting with my first prototype, I can move my player and jump, but it doesn't feel very good indeed. I've made a gif to show it. This is my script:
using System.Collections;
public class ...
0
votes
1answer
45 views
Character doesn't move. I think I've tried everything, so I'm asking [Unity3D]
The animations are playing fine, however I can't manage to move my character.
My script:
using UnityEngine;
using System.Collections;
public class PlayerMovement : MonoBehaviour {
public float ...
1
vote
0answers
112 views
Why do characters only move in 4/8 directions in top games? [closed]
In many top down games, like Zelda (4 directions)
There are only 4 or 8 possible directions.
Why is this? Is it a design choice or a technology limitation? I can't think of any reason that even ...
0
votes
1answer
48 views
Libgdx: move img from one point to another?
I'm trying to make an image move towards another point.
I only have the current X/Y and the destination X/Y + Speed.
That's it.
public void Draw(SpriteBatch batch, int goalX, int goalY){
destX = ...