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GPGPU SFX in FullScreen with Compute Shader in Unity?

In various GameEngines, the shader has access to the pixel color of the previous frames. In Unity, I'd like to send all the pixels on the screen to a ComputeShader, process them, and display the ...
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Changing the number of particles being calculated via DirectCompute runtime

I've been playing around with a GPU-based particle system using Unity DirectCompute feature. I create a buffer to hold the particle data, marshal it to the GPU and the simulation begins. I use a 3D ...
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RWTexture3D in Compute Shader on Intel HD 4000

I'm having some weird issues running a Compute Shader with DirectX 11 on an Intel HD 4000 GPU. The goal is to write different shapes into a DXGI_FORMAT_R32_FLOAT 3D Texture with a size of ...
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30 views

Unity Compute Resource Management

I have a n open ticket with unity about some code I have that uses the GPU to generate quads and passes them to an array on the cpu. The code in question is a little specific to my situation so I don'...
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200 views

Flowing GPU compute water

I have a civil engineering background and perform hydraulic and hydrologic analysis' regularly. They sell degrees for that sort of thing, but it's really not rocket science. I recently got it in my ...