If a player is receiving two instances of the same healing effect, like Lucio's aura, Mercy's beam, Soldier: 76's zone, or Zenyatta's orb, do they stack?
What if a team had six Lucios standing in a point? Would they all be getting 6x healing?
If a player is receiving two instances of the same healing effect, like Lucio's aura, Mercy's beam, Soldier: 76's zone, or Zenyatta's orb, do they stack? What if a team had six Lucios standing in a point? Would they all be getting 6x healing? |
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Does not stack. You can have both speed boost and healing songs at the same time though, and Amp it Up can be staggered by different Lucio to provided the stronger heal for longer period of times.
Yep, stacks.
Does not stack. Again, it's better to stagger them to provide a longer lasting Biotic Field.
Also stacks. Any two different kinds of healing stack, and as a rule of thumb, single target heals stack with themselves, while Area of Effect heals do not. I tested the Lucio, Mercy, and Soldier: 76 interactions myself during normal play, and the Wiki helped me with Zenyatta. Also helps that my own observations and the Wiki's do not conflict with each other. |
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Lucio's auras don't stack with the same type of aura. Soldier: 76's biotic fields don't stack with each other. Other than that, all forms of healing stack. Examples of this:
Since you asked for evidence, here's the video about Lucio aura and Mercy heals. Important part is 1:13 - 1:47. Soldier: 76 is from personal experience. I also remember seeing two Orbs of Harmony on a player during the Open Beta, so I just assume that hasn't changed. |
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