The development-speed tag has no usage guidance.
0
votes
1answer
76 views
How could I access game data from a dev machine at runtime from a mobile platform?
When working on a game on a mobile platform, having read/write access to game data (assets, configuration files) stored on the dev machine at runtime would enable building of tools to quickly iterate, ...
12
votes
2answers
841 views
How do you prepare for feature creep?
How can I prepare for feature creep during preproduction?
Feature creep is when you are in the production phase and decide "It would be cool if this were a feature!" That adds n hours to the ...
2
votes
2answers
683 views
Unreal Engine for 2d in c++ [closed]
I was about to start my journey on unreal engine but currently all of the tutorials we're all about blueprints in 2D games. I really want to make 2d games since I am not good at 3d (not yet). My ...
8
votes
2answers
197 views
Large scale iterative design
Typically in game development, linear development (waterfall model) is riddled with obstacles that drain the programmer's sanity (game turned out horrid, can't redesign). Enter iterative design. ...
0
votes
3answers
793 views
Suitable SDK to develop quick game? [closed]
I'm currently undertaking a personal project at home that I need to turn around inside the next few months (which working full time and still learning programming makes it a tad difficult). I'm ...
5
votes
3answers
666 views
Game Publishing & Income : Quality vs Quantity
As a casual flash gamer, I see lots of "games" released that are ... terrible. And that's an overstatement. But I'm wondering, are these developers onto something? Is this a comparatively good source ...
20
votes
4answers
3k views
What is the best legal way to get game assets? [closed]
I'm researching game development, and I know that there are two options for asset creation: create them yourself, or outsource the assets(by getting them custom made, or finding them on sites such as ...
4
votes
4answers
3k views
Recommended hardware for developing ios games? [closed]
I know you have to have mac os x to use xcode and thus to develop/compile apps for the iphone. And I'm not exactly wanting to go the hackintosh way, so I'm looking at buying a used mac.
What specs ...
4
votes
10answers
3k views
What are some examples of MMOs with small development teams? [closed]
I'd like to see a list of MMOs with small development teams in order to better understand where small teams have found a place for themselves.
While examples of MMORPGs are of interest, so are games ...
1
vote
3answers
13k views
How long does it take to ceate a game? [closed]
I know that this question depends really very much on plenty factors: 2D-Pong and a MMORPG are two totally different worlds; it also depends on creators' experience, on game quality, on the available ...
-4
votes
2answers
307 views
Which tool combination are advisable for a (MMO)RPG, and which aren't?
Which technologies would you use if you were to write a (MMO)RPG, and why ?
Would that be Java + AJAX + HTML5 + Linux
or ASP.NET + MVC + JQuery + Windows
or PHP + Linux + MySQL
or ColdFusion + ...
17
votes
5answers
865 views
Getting It Done vs Solid Software Design?
With barely enough time at our hands to complete the games we craft, how can you strike a good balance between solid software architecture and making good progress to get it all done?
My personal ...
22
votes
4answers
1k views
When creating quick prototypes, is it better to use the language you are going to use in the end?
I have been working with SFML(C++) and Flash(AS3) and usually creating prototypes for some ideas I have.
Is it better to use the language you are going to use in the end (C++ usually) or use ...