iOS is an operating system for mobile devices created by Apple Inc. It runs on the iPhone, iPad, and iPod touch.
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0answers
9 views
Paradigm for storing user data for iOS
Disclaimer: I'm not well versed in Game Dev best practices so this may be a trivial question.
I'm developing an iPhone game in which I have to store a user profile containing such information as ...
0
votes
0answers
21 views
Apple Development Register Help Understanding Terms And Conditions [on hold]
I am currently enrolling, but whilst reading the terms and conditions, saw this. "legally permitted to register as an Apple Developer". I do not know what this means.
1
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0answers
36 views
Mobile game without game engine [closed]
I am planning on making a 2D mobile game for iOS and Android. It will have animations (including some simple flash/light and particle effects, like in Candy Crush), but the only physics the game will ...
0
votes
2answers
84 views
Android game to iOS, go with an engine?
I have developed a game on android using native coding. However I am being asked to port it to ios.
So I thought that I should bite the bullet and recode it in unity so I can go cross platform.
I ...
0
votes
0answers
10 views
set customize attribute value in a sprite in cocos2d
I want to make a puzzle game by cocos2d ios. For that, I want to set value in customized attribute. Like:
In cocos2d js:(value, power, picked attribute)
var sprite = cc.Sprite.createWithSpriteFrame("...
0
votes
0answers
10 views
Issue moving only one child node
I am trying to make a game that has a ball which is a SKShapeNode that shoots projectiles (SKSpriteNode). The issue that I am having is that when I try to get the players to move, it moves all of the ...
0
votes
0answers
25 views
POST & push for turn-based network?
Can you create a viable two player turn-based networking implementation using only REST API for outbound and push for inbound data? If a game is comprised of, on average, 30 moves, is it a bad idea to ...
1
vote
1answer
105 views
iOS build size is too large in Unity
I have finally completed my game and ready to upload my game to the App store, but my build size is too large.
I have checked log statement and it is roughly 13.3 mb but when i build my game and test ...
0
votes
0answers
81 views
Compiling libgdx game to iOS with BugVM - it launches libgdx Hello World app instead of my game
I'm trying to use BugVM (which is just a free open-source fork of RoboVM) to compile my libgdx game to iOS, but when it launches in iPhone simulator, it's not my game but the libgdx "Hello World" app:
...
2
votes
0answers
151 views
Porting libgdx game to iOS using Multi-OS engine - how to add Admob ads
I want to port my libgdx game to iOS using Multi-OS (RoboVM is no longer available). I've searched whole internet but can't find any info about how to use Admob with Multi-OS engine on iOS. Every ...
-1
votes
1answer
56 views
How to enable/disble vibration feedback in Unity?
I want to create toggle that enable/disable vibration feedback on the device, as i can't figure it out.
How do i do that?
public void ToggleVibration()
{
//enable and disable vibration ...
0
votes
0answers
17 views
Information regarding remittance in iOS/Facebook
I am a new game developer who wants to deploy game in facebook and ios
I have few questions regarding the monetary transactions and remittance
Till now I have figured out that facebook pays the money ...
0
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0answers
8 views
make bigger touch space node using spritekit and objective c
I try to make simple game, but I have a problem, node is too small,for smaller iphone phones finger can't move it on ipad it can and on simulator too, so i know its not the code fault. Because I use ...
1
vote
0answers
37 views
How could I achieve an iOS high detailed level design for a platformer?
I'm seeing a lot of games that use a predefined and repeating set of tiles for their level (like FlappyBird or the Super Mario game series).
I'm a graphics designer so I would like to create levels ...
0
votes
1answer
79 views
Isometric scene in SpriteKit
I tried play with spritekit in isometric grid. But i can't understand how to fix level.
import SpriteKit
import XCPlayground
let view:SKView = SKView(frame: CGRectMake(0, 0, 1024, 768))
...
0
votes
0answers
13 views
Voice modification in iOS Xcode
I want to record a sound and then change the effect of sound. For example if record my sound and by applying filters voice get changed into robotic sound. How can I do that?
1
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0answers
52 views
Failed to pass uniform in Metal shader modifier
I'm trying to write a simple shader able to pass the color to be used for drawing in the fragment shader, through a uniform. I load the shader modifier and pass the uniform:
let fragmentShaderPath =...
1
vote
0answers
27 views
Unreal Engine - How can I add blur effect at my Camera in iOS
I have requirement to add blur effect at my camera in specific point , it work just fine in pc but when I deploy in my phone it remove the effect
According to documentation
To turn off Depth of ...
0
votes
1answer
35 views
How can I use tilt sensor in iOS iPad to steering a car
I am absolute beginner with unreal engine , I am working in car race project
here is my situation : I need to navigate my car in left and right direction using tilt
Here is what I do I read tilt ...
3
votes
1answer
131 views
How to determine contact bodies when multiple bodies overlap and a third makes contact with both at the same time
I understand how the below DidBeginConact function works, but how do you detect which categories make contact when you have multiple colored bars (in the example code) or a friend category and enemy ...
2
votes
0answers
54 views
How to add a bump map in scene kit?
I'm trying to draw an Earth, as I've found the textures in this site: http://planetpixelemporium.com/earth.html
I loaded the diffuse, specular and bump maps:
let earthGeometry = SCNSphere(radius: ...
0
votes
1answer
86 views
Is it possible to use Metal and SceneKit at the same time?
All the tutorials that I've found online speak about using Metal alone, without any other supporting library. But I don't understand if it's possible to create a SceneKit game and then use a Metal ...
0
votes
2answers
55 views
Unity 3d: Animating Offset on a Quad is causing stretching issue only with iOS devices - Using Wrap Mode: Repeat
I added a 3D Object > Quad and added a graphic on it with the Wrap Mode set to Repeat. I'm animating the Offset to scroll the repeating image for a parallax effect. Everything is working perfectly ...
0
votes
0answers
13 views
Overlaying interactive Content over the stream from a camera in a native iOS/Android app
I'm making a game for iOS/Android that requires the user to point their phone at a scene and interact with a 3D object that is overlaid over the stream from their camera. The object is a fairly simple ...
0
votes
1answer
36 views
How can I determine the size of my app store bundle?
I made a very simple game. It only has Facebook, and Twitter share icons but it does have Ad Networks SDKs and adapters. My entire folder that contains all the SDK's is currently 200mb. The inmobi SDK ...
0
votes
0answers
10 views
Cocos2d changing game play dynamically like Hellrider
I am creating a game somewhat related to Hellrider. I also want to change game play similar to this game.
Like, at starting player goes in Upside, after sometimes, Left-to-right, Right-to-left, ...
0
votes
1answer
69 views
How can I describe a square in OpenGL ES 2.0?
I need to draw a Tic-Tac-Toe board in Xcode using OpenGL ES 2.0. I am new to graphics programming and can't find good information on drawing a square in opengl es in iOS. I looked at Ray's tutorials, ...
0
votes
0answers
69 views
Unity crash on iOS - GameObject.SendMessage()
Unity Version: 5.3.2p2
It's crashing from within Unity's internal code when doing a GameObject.SendMessage() call, it should be noted that this particular line itself is not the source of the crash (...
0
votes
0answers
31 views
Shininess property not working as expected
I'm trying out the SCNMaterial class by creating a pyramid with a diffuse and specular material:
let pyramid = SCNPyramid(width: 10.0, height: 20.0, length: 10.0)
let pyramidNode = SCNNode(geometry:...
0
votes
1answer
88 views
Why is SCNNode.rotation property a four dimensional vector?
I don't understand why SCNNode's rotation property is a SCNVector4 instead of a SCNVector3. The documentation states that:
The four-component rotation vector specifies the direction of the ...
0
votes
0answers
98 views
Enabling VSync results in stuttering
With VSync disabled my FPS doesn't drop below 100. When I enable it my FPS sits in the 55-60 range. The issue I have is that I have fast moving platforms that move at a constant speed, so a single ...
3
votes
1answer
126 views
Pathfinding: longest route along tiles of same type
I'm programming a simple tile-based puzzle game, and I've gotten stuck trying to work out a pathfinding algorithm.
Here's how the game is set out:
The game board is (arbitrarily) 8 tiles wide by 8 ...
0
votes
0answers
38 views
Unity Creating XCode build causing too many XCode Changes When using GIT ( SourceTree )
I am using Unity 5.2.1f, XCode 7.2 and SourceTree. There are multiple developers working on the same project. After we updated to Unity 5.2.1 and Xcode 7.2, it always shows too many changes in the ...
0
votes
1answer
67 views
How could I access game data from a dev machine at runtime from a mobile platform?
When working on a game on a mobile platform, having read/write access to game data (assets, configuration files) stored on the dev machine at runtime would enable building of tools to quickly iterate, ...
1
vote
1answer
99 views
Can't call GameCenter in my Unity game for iOS
I'm trying to integrate Game Center into my Unity 5 project and facings troubles. It seems that authentification is OK when the game starts on iOS device, a notification appears, but leaderboard ...
0
votes
1answer
67 views
ArgumentNullException Parameter name: format [closed]
I have made a simple game using Unity with Vuforia and exported for Android and iOS. It works fine on Android, but on iOS it crashed and gave the error:
ArgumentNullException: Argument cannot be ...
0
votes
0answers
14 views
Sharing vs App Invites - what tends to drive better distribution and engagement with Apps?
Is there any statistics out there that compare the impact of Sharing on Facebook vs sending App Invites? Which of both tends to drive better distribution and engagement with Apps?
I'm developing an ...
0
votes
1answer
67 views
2D Soccer Goal Net
I want to make a 2D soccer game on iOS, I started with SpriteKit and got the ball physics working.
Now, I could make the goal simple and static, but I'd love to make it make it elastic like a real ...
0
votes
0answers
42 views
How to implement UIBezierPath on IOS OpenGL
I have started the OPenGL IOS application development with GLImageProcessing OpenGL ES2.0 application.
I could successfully load large jpg image and changed brightness using fragment shaders.
Then I ...
5
votes
1answer
688 views
Cross-platform C++/OpenGL ES development (iOS/Android) [closed]
I already have reasonable experience with C++ and OpenGL, and I have recently decided to try out mobile game development. After successfully creating a simple OpenGL ES Android app using Java, I ...
0
votes
1answer
37 views
What is the more appropriate way to implement a health bar in iOS?
I'm building a game a pokemon like rpg game in iOS using Swift. I'm currently in the process of making graphics and is in the dilemma of either just using a health bar blank and dynamically changing ...
3
votes
3answers
340 views
How to set up a game loop for a project targeting iOS?
I'm a fellow game programmer who's done many game engines in Game Maker 8.1, Visual Studio XNA and MonoGame with C#, and one in Java Android with Eclipse. I'm very used to C# and love it plus the VS ...
0
votes
0answers
79 views
How can integrate a decibel meter into my Push To Talk (PTT) game?
I have am building a Push To Talk (PTT) game and I need to integrate a decibel meter into it so that I can measure and save the decibel level and identify the peaks (spikes) and add them together.
I ...
0
votes
2answers
240 views
Apple iOS review and interpreted code download/execution
I'm looking for some information regarding two specifics rules of the App Store Review guidelines. More specifically rules 2.7 and 2.8 :
2.7
Apps that download code in any way or form will be ...
3
votes
1answer
125 views
Sprite orbiting on a point
I was wondering how to make a Sprite do an orbit on a determinated point in SpriteKit. I tried to set the anchorPoint of the Sprite orbiting with the center point but it doesn't work. Please can ...
4
votes
1answer
216 views
Multiple inputs for Google Cardboard on iOS and Android?
So far I am having a problem with having only a singular input mechanism (the magnetic trigger) for Google Cardboard games. Are there any other options to augment this in order to have at least two ...
1
vote
0answers
42 views
swift fast enumeration on MDLAsset not working
I load an MDLAsset from my main bundle and get an compile error when fast iterating the asset object.
Type 'MDLAsset' does not conform to protocol 'SequenceType'
Documentation says it does support ...
0
votes
0answers
56 views
SpriteBatch draw does not work on iOS - LibGdx
I have a small problem , in practice if I batch.draw ( ... ) ; It does not work on iOS with robovm .
my code.:
on the crete() method:
texture = new Texture(Gdx.files.internal("background.jpg"));
...
0
votes
0answers
71 views
Endless sidescrolling skating spritekit game
I am developing an endless side scrolling game in spritekit.
For parallax background scroll :
- (void) update:(NSTimeInterval)currentTime
{
[self.children enumerateObjectsUsingBlock:^(SKNode * ...
0
votes
0answers
12 views
SpriteKit Obj-C – How to add a force on a node a certain distance according to screen size
I have an SKSpriteNode that I'm trying to throw up to a certain point on the screen. I've tried applying an impulse and/or force according to the screen size, but that has strange results. I've also ...