[Simple DirectMedia Layer 2](https://www.libsdl.org/) (SDL2) is designed to provide platform independent access to various common multimedia devices. It is the new, current and updated version of SDL and recommended for new projects over legacy SDL1.2

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How to stop SDL from freezing the rendering while resizing the window?

I have a simple SDL application with a re-sizeable window. If I minimize it and then maximize the window the rendering freezes. I've included a simple code example below which makes the screen flash ...
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1answer
28 views

How to handle different resolutions in SDL2?

What is the easiest way to set different resolutions with SDL2? I was trying to use the SDL_RenderSetScale() function first, but for some reason it alters the physics of the game (jumps are higher or ...
3
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1answer
48 views

Can I offset all rendering in SDL2?

I know about SDL_RenderSetScale, but I need also horizontal/vertical shift of the renderer's origin. At the moment, I manually modify positions of all screen objects with the shift. Is there a way to ...
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1answer
87 views

Is 3d game development advantageous/possible in SDL2? [duplicate]

I think this is not appropriate, but as the given video in the link, the youtuber name Bisqwit creates his own 3d engine from scratch in C and SDL2. How much is this advantageous is real 3d game ...
4
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1answer
70 views

How do I create 4 rows of SDL_Rects with each row being a different color?

So using a class i've created a vector and managed to make one row of SDL_rects(with collision detection and destroy on collision). But when I make a second row(and obviously 2 or more rows): 1) it ...
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1answer
27 views

SDL2: Texture not rendering to screen

I'm trying to render a BMP image, but nothing is showing up other than the draw color. I have most of my code in a header file. [game.h] #ifndef __Game__ #define __Game__ #include <string> #...
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1answer
35 views

SDL2 graphics will draw in main process but not in separate thread

I'm having an issue that I'm absolutely stuck on and my ability to debug this issue has been exhausted. I am implementing a base for a 2D game where I am handling my keyboard input, logic, and ...
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1answer
38 views

SDL2 in a VS2015/C++ panel

I'm trying to use SDL2 in a panel (VS2015/C++) and cannot find solid examples of how to connect the two. Anyone know how this is done? I've tried some code found in various places, but no luck yet. ...
4
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1answer
55 views

How can I resize SDL2 windows efficiently?

I guess resizable windows are not being optimized for in game development but still... The following piece of code demonstrates a problem I'm having: resizing the window is very slow. Basically the ...
2
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1answer
87 views

Monitor external window events with SDL2

I'm trying to render my game (SDL2, C++) in a Windows Form application (C#) using C++/CLI to interface with my underlying C++ code. The purpose of the form is to create an editor which can monitor/...
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0answers
20 views

rendering moving terrain using midpoint displacement algorithm in sdl

This is in addition to the question I asked over here. midpoint displacement algorithm in sdl. The answer there helped me but I am facing another problem regarding the moving part. The terrain ...
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1answer
48 views

midpoint displacement algorithm in sdl

I am trying to implement moving random hills in SDL. I am using midpoint displacement algorithm to create some random terrain and I have also accomplished to move the terrain too. But the problem is ...
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2answers
84 views

Bullets Stop Working Error

I've made a vector which is used by a universally accessible namespace called 'BULLET_HANDLER'. This vector stores and updates all bullets that are produced from the 'shootBullet' function. The ...
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2answers
1k views

Removing delay at start of a key press

I'm making a simple game, and one of the problems I encountered is the annoying delay when pressing a key continuously. So basically, when I press (for a very long time) for example Up, my object ...
1
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1answer
60 views

glGenBuffers is NULL

I'm using GLEW 1.13.0, (GLUT), SDL2 and OpenGL 3.3 core. #include <GL/glew.h> #include <GL/glut.h> int main(int argc, char* args[]){ Engine::init(); // Initializes SDL_GL_* attributes ...
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0answers
25 views

Can't alt tab back to SDL2 window with SDL_WINDOW_FULLSCREEN_DESKTOP flag set in Ubuntu

Good evening. I'm trying to build a fullscreen borderless game to run on Ubuntu using SDL2. I'm currently at a loss as to why I can't ALT+TAB back into my SDL2 program after I switch out of it. The ...
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2answers
78 views

Input before or after update/draw?

This is how I understood the game loop, and I wanted to know if I'm correct or not: 1) Draw/render -> input CPU | GPU ------------------ Update | Draw | Input | Rendering 2) Input -> ...
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2answers
116 views

How to use the SDL viewport properly?

I'm very confused about the SDL2 viewport, I did some googling to find out how to implement it but people keep mentioning things like "world coordinates" which I don't have in my game. Question : Do ...
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0answers
105 views

How to draw 2D pixel data with OpenGL

I am fairly new to OpenGL. I have a 2D game in SDL2 that uses currently works by creating a SDL_Surface from the pixel data, copying it into a SDL_Texture, and rendering it to the screen with ...
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1answer
78 views

SDL2 linux fullscreen issue at lower-than-desktop resolution

Having a problem trying to get proper fullscreen in linux. I'm using 1440x900 on desktop. When i set SDL to use 1280x720 as fullscreen, it does change screen resolution. But if i drag the mouse ...
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1answer
42 views

SDL2 SDL_PollEvent endless polling on key hold

What is wrong with SDL2 SDL_PollEvent() function? When I press-and-hold a key it enters "while (SDL_PollEvent())" block each frame. If in previous frame event queue was emptied and in new frame I ...
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0answers
74 views

Is it possible to create a homemade depth buffer?

Studying the case of isometric rendering, I'm facing a big and well-known problem : depth sorting. After many researches it seems that without tile mapping or 'height-leveling' it's impossible to ...
0
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1answer
54 views

SDL Key Input previous and current key states not working as expected, how to fix?

Here is my code that's part of the main game loop: // ResetKeyState stores currentKeyState in previousKeyState // and then clears currentKeyState engine.ResetKeyState(); // Fill ...
0
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1answer
18 views

Efficiently blit texture rotated by 90° to renderer with SDL 2

Let's say I have a 1024x768 SDL_Window, an SDL_Renderer bound to that window and a 768x1024 SDL_Texture into which I do my rendering. How can I render that texture such that it is rotated by 90° to ...
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1answer
72 views

Player position not updating when referenced in seperate class?

In my player class I have my players position set to update when you tap the directional keys, that works fine, but when I access my Players position variables, in my projectile class constructor, ...
0
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1answer
48 views

Unable to load two enemies with same pic in sdl2

I have loaded two enemies(with the same pic) into my game. However, when I draw them onto the screen it only draws and animates one enemy, instead of two. I can't seem to figure this out. Here is my ...
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2answers
128 views

How can I represent a tile-based map and related properties on disk?

I'm trying to load a tile-based map in my game. I've been watching SDL tutorials for a while now but they never covered how to represent the map in a file? How can I represent a tile map on-disk in a ...
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3answers
147 views

How to “reload” a TTF Text during runtime?

As the title says I would like to know how to reload a TTF_SDL Text during runtime in C++. What I want to do is to update all the values of the text each frame so I can, to example change the font ...
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0answers
30 views

Should all textures be power of 2 in SDL2? [duplicate]

I come from Gamemaker background, and I know that anything you give Gamemaker is put onto a texture page that is power of 2 size, but I am now making an SDL game engine and I am wondering, should all ...
0
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1answer
51 views

How to convert font size to pixels?

I'm trying to add text to my game using SDL_TTF, and it's working pretty well. Except for one thing : My text's SDL_Surface needs a width and a height, if I don't give it one it will automatically ...
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2answers
111 views

DeltaTime won't create smooth movement

The problem : I tried adding deltaTime into my game, which seems to not be working when I try to smoothly move a object in my game. How I calculate delta time : Delta Time variables : float ...
0
votes
1answer
72 views

My Sprite class generates a EXC_BAD_ACCESS error, and is sometimes NULL? Rect has weird values?

So, lets start off with the weird Sprite* object sometimes being NULL. I run my game, the EXC_BAD_ACCESS error comes and sometimes, only sometimes my Sprite* has a value when it crashes. Sometimes ...
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0answers
97 views

Filling polygons with texture/color using SDL2

I recently went on to making a 3D software renderer using SDL2 and Rust as a learning project. It has been going quite well, it can draw lines, polygons, and cubes. Now, it can only display ...
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1answer
134 views

Why does SDL render the background from the operating system to the window?

My code displays a fully transparent window that copies the background from the operating system. This is the code I use for rendering: void render() { SDL_RenderClear(renderer); ...
2
votes
2answers
182 views

Example/Tutorial of passing structured data over network C++

This is very general question, about strategies how to pack same informations about state of my game-world on server ( e.g. position/orientation of players, projectiles, etc. ) into data stream so ...
0
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1answer
59 views

Simulate Keyboard Button Press [SDL Library]

I am trying to simulate an SDL keyboard button press (using C). I have looked up the SDL info pages online but I still don't have anything that consistently works. I have the following (removed the ...
0
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1answer
145 views

Best way to structure SDL2/C++ game? [closed]

I was reading some SDL2 tutorials and I noticed that you need to pass your window surface handle to any drawRect calls. Should I create a global surface handle or pass the handle by reference into ...
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0answers
87 views

Implement camera in SDL

I'm trying to realize a simple camera in SDL which has its size and can be moved around. I have a vector of visible elements which will be drawn if the camera "sees" them. Now, I checked this answer ...
1
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1answer
137 views

SDL2 and frames per second

I'm diving into the world of SDL2 and C++ and have a few questions after my first few weeks in. Seems like a lot of the tutorials are (from what I understand) limiting the frames per second with a ...
1
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1answer
458 views

SDL2, OpenGL, Nvidia laptop screen tearing

EDIT 2016-03-06. Note 1: Apparently this is a known issue with Nvidia. If you've found here due to same problem, please stoke the collective "please fix it" by filing a "question" at https://nvidia....
1
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1answer
29 views

Should I add error handling to SDL_GL_SetAttribute?

As the title says, I wonder if I should handle errors for : SDL_GL_SetAttribute Can it actually fail to set? And if it can, what could be a reason for it to fail?
1
vote
1answer
77 views

Creating texture and palette modification

I need to create a texture from a surface with indexed color palette and alter the colors. However, after I set new colors, the rendered texture gets blank. int main(int argc, char** argv) { init(...
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0answers
31 views

Implementing multiple cameras for multiple objects

Now, I have a Camera, and whenever I need to render elements I call the render function on the element and pass a camera to it like this: elem.render(camera); // Renders only elem, using camera ...
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2answers
113 views

Why do SDL_Textures need to be created with a renderer?

I know how to create textures in SDL, but I don't get why they need to be created with a renderer: SDL_CreateTexture(SDL_Renderer* renderer, ...) When it comes to rendering, I can render my texture ...
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0answers
43 views

Awesomium custom surface scroll

I have a custom Awesomium::Surface implementation, and I need to create a Scroll function for it. The function asks me to manually move some pixels of my texture by the indicated X and Y offset. How ...
1
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2answers
128 views

SDL Convert pixel format

I have two pixes stored in a 32 bit unsigned integer (4 bytes per pixel, using SDL's types for convenience): Uint32 pixel1; // Source pixel, format: SDL_PIXELFORMAT_BGRA8888 Uint32 ...
2
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2answers
286 views

Create a new Surface type with SDL_Texture

So I started using Awesomium, and I'm experiencing some difficulties. I want to create a new type of Awesomium::Surface and implement it in my custom Awesomium::SurfaceFactory to render Awesomium::...
3
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1answer
251 views

HTML UI with SDL2 [closed]

I realized that I need an HTML-like UI in my game, because by myself I wouldn't be able to achieve such effects (divs, text, coloring, and styling). So I started to look around for a HTML Engine for ...
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0answers
27 views

Can I use sdl_net2.0 with cocos2d-x? [closed]

Can I use sdl_net2.0 lib with cocos2d-x? And how it cconects to each other. Or analog lib to use?
3
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1answer
126 views

Will SDL_DestroyRenderer() destroy every texture created with it?

The documentation on the SDL wiki states: Use this function to destroy the rendering context for a window and free associated textures So does this mean that every texture I create will be freed ...