Computer programming is the process of designing, writing, testing, debugging, and maintaining the source code of computer programs.
0
votes
2answers
82 views
What's the difference between Gameplay Programming and Graphic Programming?
I know the answers are obvious, someone told me this:
Graphics Programming: DirextX, OpenGL, etc.
Gameplay Programming: Bringing everything together. From design, music, levels, etc.
But may you ...
0
votes
0answers
40 views
Should you avoid using static variables to hold data? [on hold]
Lots of times while I am making a game with either an engine or just a rendering API or just a server mod for minecraft I find myself using some sort of class filled with static variables like '...
0
votes
1answer
59 views
Game Website Wrapper
I am looking to make a simple program (in any language) then when you run the .exe the only thing it does is display a website (the whole website is my game) without any navigation buttons as they are ...
-6
votes
3answers
184 views
Are AAA games still made with programming languages?
I've been interested in how AAA games are made recently.I looked up how Fallout 4, one of my favourite games, was made. It turns out bethesda games uses a drag-and-drop style engine with maybe a ...
0
votes
2answers
47 views
What is wrong with my Item collection/Itemcounter Script [closed]
So I am making a script for item collection and a counter for it. I have a script made but for some odd reason I can't seem to the get the GUI part right. The compiler error says something like "This ...
0
votes
1answer
105 views
How could I implement programming as a mechanic?
I am wondering how I could manage to execute programs made by players in my game via some sort of in-game computer. I have been trying to figure it out but I have no idea how it is even possible.
...
1
vote
0answers
28 views
Game Maker Studio: How to make Player Circular Movement
I want to make a player move in circular but not that he move automatic but manual. Similar like in the game Zero Refelx.
0
votes
1answer
15 views
Asset Library Class or passing Asset's through constructors
I am at the point of designing UI-Logic and I was wondering what a good way to pass asset information to these objects would be.
What I was trying as of yet was passing assets to the objects ...
-3
votes
0answers
72 views
Unity eating my whole ram
If I leave unity opened (while i'm developing) for 2 or 3 hours without closing it, it happens:
It is using 3GB of my ram (I have 8GB).
I was NOT even on a heavy scene with a significant amount of ...
6
votes
2answers
2k views
How likely will I be able to get a job in game design with a masters in computer programming? [closed]
I'm currently attending college and am almost finish with my Bachelors in Computers science.I plan on getting my masters in computer programming in hopes that it will help me get into game design. If ...
0
votes
1answer
85 views
How does code translate to graphics? [closed]
I know this is kind of a basic question, but I'm trying to create my own game from scratch and really don't understand this. How does the code of a videogame program certain pixels to be certain ...
16
votes
6answers
7k views
How do videogames store information offscreen?
I'm trying to make a videogame from scratch, but I'm really new to this and keep running into basic issues. Most importantly, how do videogames store offscreen information? What I mean is, how does ...
0
votes
1answer
79 views
Is it possible to embed a chatbot AI in a game?
Is it possible to embed the AI used in evie cleverbot into a game? For example GTA5 or Sims, to enabe conversations and mood that is if you type something and the game characters will react to what ...
0
votes
1answer
45 views
How can I get all components of a type from a List with mixed components?
I have a list of GameObjects. Half of these GameObjects have Component1, and the other half have Component2. I want to get all of Component1 from the list.
So an example of my list:
var list = new ...
-1
votes
1answer
60 views
What properties should be private, public, and protected? [closed]
I'm currently trying to write a base player class, and I'm not exactly sure what I should make private, and what I should make public. I know that as a programmer, I need to keep as many variables as ...
-3
votes
1answer
85 views
MMORPG networkconnection like Vindictus [closed]
to be honest, I like to make "small" MMORPG with my frends. We are 4 guys and are using Unity3D and Blender. I am a Programmer and I am using Eclipse. I know, it's silly to start a Question like "How ...
58
votes
6answers
15k views
How do bullets work in video games?
I came across this question when I was designing a video game in C#.
If we consider games such as Battlefield or Call of Duty, hundreds or even thousands of bullets are flying at the same time. ...
0
votes
2answers
88 views
Need some advice on how to decide where to implement my enemy behaviours
I'm in the middle of writing a platformer game in Unity using C#. I have my character, if he presses the kick button his state switches to kicking. During this "kicking" state the character doesn't ...
2
votes
1answer
119 views
How to code a multi level isometric map?
I have already worked with isometric grids in the past, but in my current project I found an issue I am not sure on how to solve. I am trying to produce something similar to what's in the below screen:...
1
vote
1answer
96 views
Unity using Animation and Ragdoll
The question is simple, but I can't resolve it for a couple of days. I have an enemy model with ragdoll attached and also a couple of animations(e.g. idle, walk, run). It seems that ragdoll work only ...
11
votes
2answers
417 views
How do I avoid writing Manager classes?
I seem to keep reading it's a bad idea to use XxxManager style classes in game engine programming, yet even when I try to avoid their use I always end up with something that holds all the actors/...
0
votes
1answer
65 views
For Indie Developers should abstraction or development speed be prioritized? [closed]
As an indie development team/business with no projects released and therefore no income, should abstraction or development speed be prioritized?
This question assumes the following:
This is the ...
1
vote
1answer
104 views
Android OpenGL Sprite Component Pattern
Ok so I have a 2D OpenGL project that was originally a class assignment, and now I am using it to experiment with and to broaden my knowledge. Originally, I had been using the Normalized Devices ...
2
votes
0answers
99 views
Masters in Computers Science OR Game Design and Development? [closed]
Hey guys so I've been very confused on what path to take in terms of education. I'm a soon to be computer science graduate with a BS in Computer Programming.
My hope is to one day land a job in the ...
2
votes
0answers
81 views
Where can a game developer/programmer get freelance jobs? [closed]
I'm a game programmer looking for freelance jobs online. I know that there are lots of sites for freelance jobs, but I haven't been lucky with them, I was wondering, which sites are the best for ...
4
votes
2answers
196 views
How do i implement a hit box system in a fighting game?
In a fighting game a move that you execute is basically just a series of hit boxes that are enabled and disabled at certain times. I want to know how do you create this hit box system. I have no idea ...
0
votes
1answer
97 views
Do I need to use a game engine to make a simple game function on other platforms? [closed]
I'm a complete beginner really enjoying learning how to code (currently in Python) and my first games will be very simple, mostly text based, but I'd like them to run on friends' phones and computers ...
0
votes
0answers
16 views
What software technologies was Demon Souls built on?
I am wondering about Demon Souls as a case study. I realize that they utilized the Havok engine, and I would like to gain an increased awareness about other aspects of its development.
What ...
0
votes
2answers
41 views
Single player game into Multiplayer game(Not online) [closed]
How difficult is it to do this?(Like, do you need to so skilled that you aswell might have created the game yourself) Do you need to change a lot of the code? For example, if I have a single player ...
3
votes
2answers
121 views
Designing ability interaction system
I am making a turn based game where player chooses a team of heroes with specific abilities for each of them. (ex. stun one enemy, deal 20 damage to all enemies, heal 10 HP to one ally,...)
The design ...
-1
votes
1answer
37 views
Unity List spawner problem ? C#
I have four spawners in my scene that spawns four enemies. My problem is when I try to add game objects to the list it works but only for one spawner.
My code
if (Score.levelNum >=2 ){
germtype....
5
votes
2answers
965 views
AI multithreading [closed]
MMO game. ~5000 (fake) players should be controlled by the server. Many of them have different classes -> different behavior. They should make some random pauses while doing some actions (~500-1500 ms)...
-2
votes
1answer
58 views
How do I find and change a value of ALL the instance around another instance GAME MAKER
I basically need that, changing a variable of all the instance (all of the same object) around another instance (another, or the same object).
I have tried with collision_rectangle but it doesn't ...
3
votes
1answer
334 views
What language do you program in Lumberyard?
I've looked through the FAQ on amazons site and all they mention is C++/Lua for the web service stuff. Can i assume it's C++ for the game content itself or something else (the visual script editor ...
1
vote
1answer
70 views
What exactly is a 'set of states'?
Whilst looking into game-oriented applications of programming patterns I discovered a question on this site which suggests that a 'set of states' is superior to a 'stack of states' but does not ...
1
vote
1answer
89 views
Implementing time step in main game loop
So ive read both http://gameprogrammingpatterns.com/game-loop.html and http://gafferongames.com/game-physics/fix-your-timestep/ and I kind of understand how I'm supposed to do it, but some parts are ...
1
vote
0answers
78 views
Which programming language should I start with in game dev? [closed]
I am a front end web developer and I've always been interested in building games. I work primarily with HTML, CSS, PHP, and JavaScript on a daily basis, so I'm not new to coding. I would like to ...
-1
votes
1answer
65 views
At which school levels do you learn to make games form scratch? [closed]
By which "school levels" I mean: high school, college etc....
So, I've just choose a high school in Sweden which has a game programming line.
I read some on their webpage and what you will learn ...
1
vote
0answers
31 views
Help for structuring classes [closed]
I am creating a platformer game with some card base fighting. I was thinking about how should I structure my classes? There are 2 types of cards i.e. Continuous effect and 1 time effect. Also, they ...
1
vote
0answers
47 views
Picking college degree (want to be games programmer) [closed]
Alright, so I know there's plenty of questions that have to do with college degrees on this site, but I don't feel that any of them really answer my question. I recently got accepted into Northeastern ...
2
votes
4answers
126 views
Ways to track time and character ages across many years of game time?
I'm working on a system to track large numbers of characters across long periods of time. Characters grow old and die, give birth to new characters, etc. It's a grand-strategy game, with warring ...
-2
votes
1answer
63 views
Can someone help me with this Game Maker code
I want to make a little platformer. I watched Shaun Spalding's tutorial but nothing seems to work. Everything was fine until I put in the collision detection. But the player can't move while he's on ...
5
votes
2answers
158 views
Decoupling input from game states / entity behavior
I'm looking for a way or general best practice advices for decoupling the architecture of my game, in the example below the input from the current game state workflow / entity behavior. While I'm all ...
-1
votes
1answer
59 views
Unity3D 5 Personal? [duplicate]
I want to make a game in Unity3D and I am planning to launch it to Android using the free license. However, if the game becomes a huge success and earns more than $100k, does (a) unity take the money ...
-1
votes
1answer
60 views
Quite conflicted on advice given to “learn programming” for game development. [closed]
I have been reading a few sources online that talk about learning programming with the end goal of game development in mind. I have heard many people saying that starting with Unity is the best way to ...
-1
votes
1answer
60 views
How are pocket dimensions created in multiplayer games? (programming aspect) [closed]
How do multiplayer games deal with multiple instances/dungeons/regions? I'm familiar with server clustering which is what larger games use such as Eve and World of Warcraft.
How do games such as ...
0
votes
1answer
145 views
Good Resources for Random World Generation [closed]
Is there a good reference or tutorials available for adding world generation into a 2D game? I've gotten to the point where I have most of the resources available to add world generation but I don't ...
4
votes
1answer
120 views
In a 2D multiplayer game should I send the position of user to the server all the time? [duplicate]
In a 2D game where the user moves with the keyboard arrows, should the user send all the time he moves his position (x, y)?. If the user has some speed, the user would send (x, y) like 50 times pixel ...
0
votes
0answers
43 views
Problem with Collision Detection
So I am adding collision detection into my game but whenever I start the game I get a rendering crash saying that there is a 'Game.update() failure - check the game code.' I have repeatedly tried to ...
0
votes
1answer
60 views
My game has messed up layouts!
Earlier, I asked this question:
Landscape mode for game?
Where I had a directory for each and every layout, but the layout in the layout-land directory wasn't showing up when positioning my layout in ...