Simple and Fast Multimedia Library - a free, portable API that provides access to graphics, input, audio, etc.

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pollEvent confusion in SFML

I am new to game development, and I am starting with SFML. I am confused with the window.pollEvent() event in this code: sf::RenderWindow window(sf::VideoMode(800, 600), "SFML"); sf::Event event; ...
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1answer
38 views

Simple state pattern and circular dependancies

I'm creating a game engine which utilizes a state machine following this GameDevGeek tutorial. My concern is the use of circular dependency which I've heard is bad. The game engine has the game ...
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1answer
37 views

SFML: Optimizing sf::Text?

I've been noticing that using multiple sf::Text objects has a huge impact on performance. The difference between using 1 or 4 sf::Text objects can result in almost a 40FPS drop (From 120 to 80). ...
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15 views

Collision with top half of paddle vs bottom half [duplicate]

I want to be able to change the way that a ball collides with the top half of the paddle as opposed to its bottom half in SFML. if (CheckCollision(player1)) { paddleHit = true; ...
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41 views

Game chess sprite not moving across board

#include "Tile.h" Tile::Tile() : sf::RectangleShape(sf::Vector2f(105, 105)), m_isHighlighted(false) { if (!m_cBuffer.loadFromFile("penclick.wav")) { std::cout << "Failed to load ...
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1answer
64 views

Way to check if rectangle contains anything (without passing the “anything” as a parameter)

Using it for a chess game, i want the tiles to be able to tell if anything is on it without the function passing the other object as a parameter so it can see if the tile global bounds of the tile ...
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2answers
80 views

Limiting framerate with a fixed timestep

UPDATE: I still need help determining how MAX_UPDATES works. I want my game to be designed in such a way that if the user can't run the game at full speed, it slows down so that no updates are ...
2
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1answer
57 views

Correct way of managing player states?

I'm a relatively new programmer attempting to create a simple 2d fighter for fun using the SFML 2 library. As a game with interaction dependent on what the character is doing, using a state system ...
1
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1answer
51 views

C++ SFML: Font is clear and the other time blurred

This is my code. TextRenderer->setString(pCurrentUnit->getCHAR()->getNAME()); TextRenderer->setCharacterSize(16); TextSanitizer::CenterOrigin(TextRenderer); TextRenderer-&...
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1answer
50 views

C++ SFML: Keypressed Event not registering half the time?

I have a very simple event handeling system at the moment. void LevelScreen::PollInput() { sf::Event event; while (pWindow->pollEvent(event)) { if (event.type == sf::Event::...
2
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0answers
48 views

SFML Raycasting Problem: Textures not displaying propely

I have been lurking on gamedev.Stackexchange for a while now and finally have a question to ask. I have been working on a simple raycasting engine (like wolfenstein 3d) using the SFML Graphical ...
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1answer
57 views

What's a way to improve this wall collision detection code to keep objects within a perimeter made of these walls

// Player Collides with Wall counter1 = 0; for (iter60 = wallArray.begin(); iter60 != wallArray.end(); iter60++) { if (Player1.rect.getGlobalBounds().intersects(...
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1answer
84 views

Simple 2D Platformer Collision Detection?

I'm relatively new to programming and I am attempting to write a 2d platformer in C++ using the SFML library. The structure of my code is that I have a Stage class which contains a vector of sf::...
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1answer
76 views

How to create animation using sprite sheet in C++ and SFML 2.0?

I was wondering how do animation using a sprite sheet. I have a sprite sheet and the size is height:400 width:601 The code I am using is: #include<SFML/Graphics.hpp> #include<iostream> ...
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1answer
67 views

OpenGL vbo black screen

I am using sfml with opengl and using glew Here is my code: // MainWindow.cpp // window is declared outside in the class it is a sf::Window #include "MainWindow.h" #include <iostream> //#...
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0answers
25 views

SFML Texture issue removing from memory

I am currently working on loading tmx levels into my game, all is going well and i have layers being loaded textures being loaded and all the data being loaded such as level name, tile sizes etc. The ...
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0answers
98 views

Isometric map (2D) - Click detection - Mouse mapping - How to implement it? [duplicate]

I'm building an isometric engine. I use TILE_SIZE * TILE_SIZE (minecraft like) tiles. (I'm using 64 * 64 tiles but I can change the number when I want) I can access for each tiles to this ...
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0answers
62 views

GUI, interface/listener equivilent in c++

brief intro I am currently working on a game engine using SFML for a small project, Coming from Java I know a fair bit but unfortunately I have come across a lot of snags (to be expected when ...
1
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1answer
87 views

C++ class hierarchy issue [closed]

I am taking the step of moving on from Java over to c++, I have been working on my own custom game engine in java for a while so have a good understanding of polymophism, inheritance etc. Now to the ...
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2answers
106 views

2D top down RPG animation architecture problem

I have a problem with my sprite animations right now. I have different animations and sequences for each character so an specific archer might do a ranged attack in which he just plays one animation ...
1
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1answer
113 views

QT SFML Integration Trouble

I have been having trouble linking sfml to qt creator I have downloaded the pre-compiled libraries and headers for MINGW on the sfml website here : http://www.sfml-dev.org/download/sfml/2.3.2/ This ...
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2answers
104 views

Drawing a level in SFML (C++)

So in an attempt to move out of the console environment I have set up an SFML poject in Visual Studio. I am currently trying to draw a stage from a vector within a vector (Matrix?), and the results ...
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2answers
56 views

SFML Increasing random falling meteors [closed]

Im working on a small project where i have to creat a 2d game using C++ and SFML (it wasn't my choice to use them) i did every thing like creating the ship ,shooting ,score counter ..etc i managed to ...
2
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1answer
88 views

Anti-Aliasing + Atlas Texture + VBO = nasty looking artifact

With my research I have found that using a VBO to render graphics is much faster than using depreciated OpenGL. I've found with this that you can't switch textures mid VBO render, so if I have ...
2
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1answer
197 views

How i can make better jump to my game? - C++ SFML

So, I ask question about my 2D game, actually it is not game, but it is something like poor game. Well i made moving system and now is time to make jump. I made some kind of gravity with tutorial but ...
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17 views

Config SFML in QTCreator with file.pro

I know that are a method with cmake , but i wouldlike config my project in Qtcreator usinig qmake and my doubt is what my file .pro must have for work it ?. I will run in windows , maybe later linux . ...
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32 views

Jumping to tiles in y coordinate before displaying all tiles in x?

I am learning how to load in tile maps and I have successfully done so, sort of. The problem is that the program is jumping to the tiles in the y coordinate before displaying all the tiles in the x. ...
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1answer
89 views

SMFL C++: IntRect intersection not working?

I'm trying to find free space to place rectangles, but even though I check for a collision using .intersects(), it still places them through eachother and somehow doesn't see the intersection ...
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1answer
401 views

how to port my game for android in sfml [closed]

i am a c++ programmer , and I want to develop games . I chose sfml , because I wanted to see what happens behind the scene better . I have an idea to make , and the desired platform is mobile devices(...
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1answer
37 views

What causes SFML pollEvent to segfault here?

I'm writing an SFML application in C. Currently sfRenderWindow_pollEvent() and sfRenderWindow_waitEvent() always segfault. Here's the cleaned code that shows the issue. sfRenderWindow* window; ...
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1answer
60 views

How can I avoid referring directly to the state type when transition to new states in a state machine?

I finally found a good way to implement a "stack-of-states" to manage what screen I am on. Minimal example: class gameEngine { public: //Removes state at the "back" of the stack and puts the ...
9
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1answer
195 views

Screen tearing in fragment shader on R9 380 GPUs

two players are encountering an issue with my game where the screen is tearing when it uses a fragment shader but it only seems to be doing this for players with a R9 380 GPU. Here is what it looks ...
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2answers
352 views

SDL or SFML: which is the best option if I only want to use OpenGL for my graphics? [closed]

I've read a lot about creating graphics with OpenGL in SDL and SFML over the past few days, and I want to know which one I should pick. As mentioned in most of the things that I've read, both allow ...
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1answer
64 views

csfml wait event

I would like to spawn a separate thread to deal with inputs using c and sfml. I made a prototype that waits for input in main() and it works fine. I made a prototype that spawns a new thread and waits ...
0
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1answer
282 views

AABB Collision Problems in SFML

I have a problem with AABB collision. I am making a top down rougelike in SFML and my collision algorithm does't quite work properly. HERE IS A GIF OF THE PROBLEM. It mostly works, except for when ...
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0answers
87 views

How can I improve my ray casting algorithm

So I finished coding this ray casting algorithm in C++ and I feel like it could be improve, despite that, I believe that it is really good since it is coded using SFML. Here is the algorithm in C++ ...
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1answer
55 views

AntTweakBar doesn't register SFML mouse events

I'm trying to add GUI for easier level editing in our game engine. We're using SFML for all the basic stuff (window management, input events etc). I've chosen AntTweakBar because it is a well known ...
0
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1answer
163 views

Port forwarding client and server?

So, lets say i have a client and server sending information to each other. Do i have to port forward both the server and the client, or do i just port forward the server? If i have to do both, is ...
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0answers
205 views

How do I draw a tilemap in SFML (C++)?

I've been working with SFML and I've used what I know to try and create a TileMap. However, opening the RenderWindow will only display a black screen and the image I have loaded in the files will not ...
0
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1answer
85 views

Can't set color of returned sprite? [closed]

So, I have some variables in my game : This is all the tiles in my game / the map. std::vector<Sprite*> tiles; This is the sprite variable which I have in a custom Sprite class. sf::Sprite* ...
1
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3answers
147 views

Get the tile that my mouse pointer is currently over?

I want to get the tile that my cursor is over in my game. I did some googling though most of the examples we're in other languages/libraries and if they weren't, they didn't work for me because I use ...
3
votes
1answer
131 views

OpenGL App not setting cursor position appropriately

I have written a small application using OpenGL, and have implemented some rudimentary camera controls. Unfortunately, I cannot get the application to set my cursor position correctly. The cursor is ...
0
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1answer
41 views

Terrain Generation - Only draws first sprite and last row on the X axis

So, I have a problem where I'm trying to loop trough columns of sprites, that later will be drawn to fill a specific area. But it only renders the first sprite and the last row of sprites on the X ...
0
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1answer
160 views

Looping trough a std::map won't work [closed]

Answer : Turns out the for loop did work. Lesson Learned : You might want to try putting something in it to see if the code inside actually executes.... As the title says I ...
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vote
3answers
125 views

How to keep track of elements inside a std::vector?

Let's say I have a std::vector with sf::sprites and my maps are auto-generated. Then you won't know which element is which sprite. Example : I want THAT tree sprite to be removed, but I have no ...
0
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1answer
87 views

Error : No default constructor exists for “Sprite” [closed]

What i want to do is make the Player class inherit the Sprite class. So I inherited it like this : class Player: public Sprite {}; But when I go to my Player.cpp I get the following error : ...
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0answers
81 views

Can't display sf::text using custom class, crash

I have my own Text class which uses sf::Text to display text on the screen. First I couldn't get the text to display on the screen, my solution was that I forgot to give the text a font before ...
0
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1answer
47 views

Texture becomes white box when drawing it?

My problem is that when I try to render my sf::Sprite it only renders a white box in my window. I did some reading on this and couldn't really find anything that helped. Some said that it's because ...
0
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1answer
131 views

Unhandled exception at 0x0FE62707 (sfml-system-d-2.dll)

So, turned on my pc today thinking I we're gonna continue making my game but got denied by this error. Have no idea how to fix it and why it's there at all, I haven't touched my project properties in ...
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1answer
94 views

Game crashes when trying to access function inside of a class, inside of a vector

So, I have a object, inside of a vector and I'm trying to call a function in that object : std::vector<Box>entities; entities.insert(entities.begin() +1, Box(&world, b2Vec2(Camera....