Unity is a Dependency Injection container developed by Microsoft.
2
votes
2answers
84 views
Repository Pattern with Dapper + Unity
I just finished the Pluralsight courses about Inversion of Control and Mirco-ORMs, and I am struggling with the implementation aspect of some of the concepts.
This is my (simplified) repository ...
2
votes
1answer
127 views
Tic Tac Toe (Decoupling patterns and component based design)
I'm learning unity with c# programming and trying to learn game design. I know the that the best way to learn games programming is recreate some of the existing games. This is my code to create Tic ...
3
votes
1answer
30 views
Hotkey detection for UI elements
I have several UI elements that can be opened using hotkeys for example the settings menu's key is Escape. The problem is that I have the Keycode stored in ...
2
votes
1answer
73 views
Moving a player around a board, by choice and by chance
Recently I had to add 2 different sets of logic for moving my player around the board. One lets the player pick a location and move him there while the other uses a dice. I'm reusing code for both ...
1
vote
1answer
78 views
Choosing/creating/setting an NPC dialogue - follow-up
Initial post: Sequentially displaying a list of game objects
This file creates a dialogue box, sets the chat history box too inactive. It finds which NPC dialogue to display creates the list and sets ...
3
votes
1answer
94 views
Sequentially displaying a list of game objects
A chat background is created and a text[0] is displayed with a button created under it. The created button iterates thru text[] ...
6
votes
1answer
126 views
TCP authentication server and client
This is the first time I'm dealing with C# as I'm accustomed to Java sockets, so I do want your full review and anything you think I can accomplish better or optimize in the code will be very ...
1
vote
1answer
50 views
Changing height of an UI panel using Array content
I've created following code which works just fine:
...
3
votes
1answer
55 views
Wall-runner type game
I'm working on a Wall-runner reaction based game. As I know my way around a lot of the features Unity provides, I'm still in the beginner phase when it comes to working with several classes and ...
4
votes
3answers
388 views
Simple Q&A game
I just wanted to get some criticism on my programming to make me better. I made a game in Unity, just a simple question and answer game.
Demo
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1
vote
0answers
128 views
Identity repository pattern with UnitOfWork, GenericRepository and Unity
I created an application from 3 layers, DAL, BLL, and Representation layer in ASP.NET Web API. In DAL i have 4 Classes:
- DatabaseContext.cs, UnitOfWork.cs, GenericRepository and UserInfo. In BLL i ...
2
votes
1answer
220 views
Repository Pattern universal application
When I started learning Repository Pattern with Unity few days ago I was under impression that the main benefit of this pattern is the separation of data layer from the business layer.
In other words,...
3
votes
1answer
76 views
Unity Repository Best Practices
I am now developing a product, which will use Unity & Repositories when it comes to data management. I will demonstrate on a simple example. What we want to do, ...
1
vote
0answers
53 views
Unity post/get/check www requests with success callback and error callbacks
This is a class I built to handle post/get requests to URL's, but also check for connection and provide different callbacks depending on success or failure. It is intended to work without being ...
1
vote
3answers
179 views
Make C# Unity Script database methods more re-usable and concise
I have a C# file, that makes some modifications on screen (changes the text on the user interface) but I have some doubts:
How I can re-use the below methods to be more concise and reusable?
How I ...
4
votes
1answer
77 views
Method for obtaining adjacent chunk positions
I'm currently in the process of making a 2D tile based game. This game has an "infinite" world that can be traversed and modified as needed. I am creating the chunks with a mesh and I apply a texture ...
4
votes
1answer
1k views
Unit testing with dependency injection and MOQ
I'm just learning how dependency injection and mocking work, but I'd like some feedback on how I'm setting up a couple of tests. I can get them to pass, but I'm not sure this is all I need.
This is ...
4
votes
3answers
409 views
Unity Lazy Resolve Implementation
I have been using Microsoft.Unity as my container and have decided that the approach for a lazy implementation causes too much rework. Each time you decide to swap ...
5
votes
1answer
3k views
EF Generic Repository + Unit of Work pattern with support for Async
I'm working on a generic repository using EF 6 code first and trying to following the Unit of Work pattern. Unity is being used to inject my repositories, and I'm trying to get everything supporting ...
3
votes
0answers
2k views
Unity Owin per request lifetime middleware
Having changed my website over to owin, I can no longer use Unity's PerRequestLifetimeManager. So I'm writing some middleware for owin in the style of Autofac's ...
5
votes
1answer
456 views
Unity and an IoC for Settings
After a somewhat lengthily discussion in the chat room, I have set up an IoC container with Unity to store my settings in.
This is my static IoC class:
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