Tutorials are mechanisms for teaching a player about some game mechanic. This tag should be used for questions about implementing tutorials in a game project, not for questions about find tutorials for tasks (such questions are off-topic).
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1answer
48 views
Load 2 triangles in a simple DX11 example
I'm following this tutorial, where they show how to setup a simple dx11 demo with a green triangle in the middle. I'd like to be able to modify it so that it shows 2 triangles instead, i modified the ...
0
votes
1answer
28 views
Don't understand how paddle location is tracked; using XNA tutorial
Wanting to learn how to make games, decided to use Monogame. Have pretty light programming knowledge, so I apologize beforehand for my ignorance to this surely obvious oversight.
Following a beginner'...
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votes
2answers
163 views
How to prevent players from getting lost during the onboarding phase of an RPG?
I've created a new RPG and tested it with some players. They like it, but get lost at certain points.
For example, I'm using hotkeys to open modals, T to talk, and other buttons that do various ...
2
votes
1answer
155 views
How can I ensure the player learns all skills in a single open level?
I am making a game that only has a single level. It is a survival game. If there were multiple levels, I can have the player learn new skills gradually. For example, level one requires jumping, level ...
22
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8answers
1k views
Tutorial text without annoying user?
I have tutorial text (which I plan to augment with voice-over later, but it must be text for now, because I have not contracted a VO actor yet).
The text presents itself in dialogs, which are like ...
2
votes
1answer
207 views
Architechture problem of implementation of a tutorial for a game
I'm creating one for my game and I'm confused a bit. I made special TutorialManager class and a number of steps to pass for player first time entered the game.
The problem is that tutorial steps are ...
13
votes
4answers
1k views
How do I elegantly teach players how to play?
I've been thinking about how puzzle platformers teach players how to play.
I like Super Meat Boy, particularly the way in which it teaches you without noticing you are being taught. It kept me ...
2
votes
2answers
245 views
Do I create a first login tutorial for new users? [closed]
I'm finishing my first browser game. I really don't know if I have to develop a "first login" tutorial or not. Do you think it's important?
I hate the image-based tutorials, with just few screenshot ...
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2answers
389 views
What makes in-game tutorials effective?
Has there been any research into how to maximize in-game tutorials effectiveness? Any blogs, articles or research papers would be appreciated.