A representation of an object in 3D space.
1
vote
0answers
17 views
Imported model from Blender stops updating after applying scripts
I am new to Unity3D and I am trying to import a model from Blender. I save the .blend file inside the assets folder and everything works well. I drag and drop my model and apply textures, colliders ...
0
votes
0answers
18 views
Generating edge connections for mesh
So I'm working on exporting mesh data to maya files from my game. and I have the faces listed with the three index's., they are in a list in order. Since all the faces are triangles that means that ...
-1
votes
1answer
40 views
A perfect information game with several millions of unique states [closed]
I want to model learning by having computer players compete against each other. Win/lose ratio will be tracked for each position for each player and used to search an optimal move. The depth of search ...
0
votes
0answers
14 views
Importing a skinned model from Blender to Monogame
I would like to import FBX character animation from Blender to Monogame using a custom skinned model processor (which I created with this tutorial).
However, when I try to import a model(for example ...
1
vote
1answer
33 views
Faces on 3D model not rendering in the correct
I seem to be having trouble with rendering models in monogame. I'm trying to draw several cubes, in a minecraft style world. It's a simple .obj file, nothing special. But... for whatever reason, both ...
1
vote
0answers
17 views
In Unity3D, when building to web, model gets distorted
As the title says, when I build for web, the character model gets distorted, but while in the editor, it's completely fine. Here are the images:
Before, in play mode:
After, in the web build:
...
0
votes
1answer
32 views
Animation inside a .obj file?
Ok, so yesterday I understood that "rigging (bone and joints)" are things that are use inside a 3D animation software like maya. By that I mean that those bones and joints are not inside the .obj file ...
0
votes
0answers
28 views
How do I get/extract 3D models of monsters from the game Etherlords 2?
I was playing the game Etherlords 2 since yesterday and I am really like the game. I was thinking about making wiki-like site for the game since the game's community is pretty much dead. The site idea ...
0
votes
0answers
24 views
How To Mesh Models Together
I have been recently using my game engine created on LWJGL 3 to create a voxel game. Just a brief overview on how the voxels work, there are a list of block types that hold a model and bounding info, ...
0
votes
0answers
188 views
How to setup Steam VR Controller models and behavior in Unreal Engine?
I want to preface this question by stating I am somewhat new to Unreal Engine. I googled for a solution to this, but no avail.
So I am setting up a bit of a sand box project in Unreal Engine to get ...
0
votes
1answer
122 views
Problem with a TinyOBJLoader Renderer
I was working on implementing a renderer for SYOYO's tiny obj loader and when it came to testing time, it failed to render. Here is an image of the result:
I believe that i have made the error with ...
0
votes
0answers
31 views
Problems with imported model animation from Blender to Unity
I've downloaded a free sculpted arm and created my own rig and animation for it in Blender. So here is how it looks like in Blender :
And the model itself looks fine in Unity, but as soon as the ...
0
votes
0answers
30 views
How to get licenses to use real world car in our game? [duplicate]
we are a small team working a large open world racing game, and we need to get licenses to use real world cars, but we don't know how. We also don't know if there are certain things that we need to do ...
3
votes
1answer
77 views
Upgrading Unity from 5.1 to 5.3.4 has broken game, specifically models made in Blender
I recently decided to upgrade Unity after putting it off for some time as I have a rather sizable project started in 5.1. I knew there would be some hurdles, however, I have had very little luck in ...
1
vote
1answer
49 views
Game asset “objects” consisting of several meshes vs continuous mesh
When building game objects in a 3D modeler like Blender I'm finding it's easier to get greater detail and still have fewer vertices if I separate certain elements. For example, I need to make cuts ...
2
votes
0answers
34 views
Applying different materials to an object
I'm currently implementing an Object Loader for the Wavefront File Format (*.obj). When exporting a model (with associated materials) from blender, a material for a group of faces is specified like ...
0
votes
0answers
28 views
How to export fbx mode file to Spritekit in iOS
Model does't show up in SpriteKit in iOS.
I need some help to export fbx file to SpriteKit in iOS.
Here is the code to load the fbx file to scene in iOS.
SCNScene *scene = [SCNScene sceneNamed:@"...
2
votes
1answer
135 views
Draw wireframe models for Gear VR app: Unity or Eclipse?
I want to create a 3D Android app for Gear VR that does/lets me do the following:
Read an input file with a bunch of coordinates of points (including information about how they should be connected)
...
0
votes
1answer
35 views
Calculating a matrix to have the model follow terrain
So I've been messing around with 3D graphics in Java (using lwjgl), and I've hit a bit of a roadblock. I have a heightmap and a cube, and I want to find a way to have the cube rotate to follow the ...
0
votes
0answers
37 views
Save or export Autocad 2015 (mac) model as .FBX, for Unity
I know there is an abundance of these questions floating around, but no where is an exact answer given. I have a model in Autocad 2015 (OS X version) and I want to use it in a Unity game, so from what ...
3
votes
1answer
24 views
When to use multiple parts for a mesh, and when to build detail in?
I am always running into the decision whether or not to make a mesh one connected mesh or to add small details as just separate parts to the model. Is there a best practices for this? Does it matter ...
0
votes
1answer
76 views
What technique should I use to implement the following type of “diggable” terrain?
I'm trying to replicate a certain game mechanic from the game Diggles.
This game takes place in a vertical cross-section of the earth and allows the player to dig tunnels and caves into the ...
0
votes
0answers
41 views
How can I use pre-rendered high resolution models as a basis for generating normal maps?
I was reading through the Wikipedia page on pre-rendering and at the end they mention in the following quote that doom 3 used pre-rendered models?
While making Doom 3, id Software used pre-...
0
votes
2answers
96 views
Build a vbo once every second
I have a VBO storing some data in my game. The thing is, the data can change at a rate of about a second. The data is not fixed size, meaning that some objects will sometimes be visible, sometimes ...
0
votes
2answers
54 views
Roofs not appearing in Unity
My buildings are fine until I import them to Unity. None of the formats I've come across( FBX, DAE, 3DS Max, Blender Files, any of the Autocad formats, OBJ, PRJ, WRL etc.), have roofs when importing ...
0
votes
0answers
60 views
Unity 3D character's cloth immersing in between
I have a character in which its cloth overlaps on itself which gives you a discontinuation seen below.
I'm using Unity 5.3. The model has been imported from Maya where it works perfectly. This ...
1
vote
1answer
45 views
How to handle gun position while running and aiming in an FPS
In an FPS, when a character runs, from the view of another character, the gun moves, and similarly when the character aims down sight. Are the views from the third person and from the first person ...
4
votes
1answer
887 views
How to make (or where to get) a half-sphere mesh that textures properly?
I'm making a game in Unity that involves lots of spheres. Said spheres will have lighting applied to them, but will also be viewed from only one camera angle. Right now, the full spheres look ...
4
votes
1answer
61 views
Lazy way to figure out the two sides of a border?
We have a 3d model. There is a simple path on that model's surface graph G of the form:
<v_0, v_1 ... v_n-1, v_n> where if v_i == v_j then i == j
Great! now the simple question appears:
How ...
0
votes
0answers
67 views
Conversion from .dae to XML for 3D Models in Unity BuildR
My partner and I are trying to import .dae files from Sketchup as well as 3DS Max into Unity's BuildR extension. Collada a.k.a. .dae files have an XML-based schema so we incorrectly assumed they would ...
1
vote
1answer
65 views
Terminology for the way Transformation Matrix Data is treated
I recently asked a question at math stack exchange and realize a similar questions is more suited for this forum, but the original is here:
http://math.stackexchange.com/questions/1526601/terminology-...
0
votes
1answer
81 views
Unity: Model Construction on the fly
So, forgive me if some of the terminology is wrong, I am just getting started with Unity again and I can't remember the proper names. I'm also on my phone, so I didn't have unity in front of me when I ...
0
votes
0answers
54 views
SketchUp Models Not Rendering Correctly In Unity
I needed to create a city so I downloaded an asset "Buffalo City 1980" .skp file, opened it in SketchUp, exported it to .obj (worst output), .fbx and .dae (much better). The collada file at least ...
3
votes
2answers
295 views
High poly vs Low Poly when creating model [closed]
I am new in game development, but I have some knowledge in Maya and 3ds Max, I want to create pirate ship for game. So I spoke with many 3d artists and there are different opinions about low polygons ...
2
votes
1answer
46 views
Spriter model not touching ground in?
I was attempting to make a game in Construct 2 by using my Spriter Models plugin. However, when I imported the model, rescaled it & changed a few things, I got this:
As seen in the picture, the ...
1
vote
2answers
317 views
Mixamo Models not Importing Correctly in Unity
Mixamo (now Adobe Mixamo) allows us to choose character and then animations from its website from free samples. I have done one simple animation and added the model to Unity. The animation works fine ...
4
votes
0answers
147 views
Can a sprite be rendered with thickness in Unreal Engine?
Is there a convenient way to have a 2D pixel art image with transparency (not partial) rendered with a thickness in Unreal Engine? Paper2D does exactly what I want, except it's a flat plane.
I'm able ...
1
vote
1answer
32 views
Add UVs back into a model
I built a 3D model in Autodesk 123d design, then exported it as an stl. When I convert it into an obj, however, there were no UVs in it.
Is there a way I can add the UVs back into the model using a ...
2
votes
0answers
131 views
Skeletal animation 3d models [closed]
I'm building a skeletal animation system. My goal is to make it as efficient as I can.
Is there a place where I can download some 3d models (preferably from real games) So I could see if my system ...
1
vote
1answer
138 views
Assimp, Blender and model rotating
There is something I can't figure out.
I have two models - grass.blend and tower.blend.
grass.blend:
tower.blend:
Note X, Y and Z axises.
The problem is that when I load these models using ...
0
votes
1answer
46 views
deformable and variable text on a mesh in unity
So I am working on a sports game and I want the jerseys to be customizables with names and numbers. I have the character models as a single mesh however I can't place a text on the back of the jersey ...
0
votes
1answer
91 views
OpenGL, Blender and model optimization
I'm learning OpenGL and there is something I don't understand regarding model loading.
Lets say I found a free .blend model of a tree. The problem is - currently in my program all models have only ...
0
votes
1answer
164 views
OpenGL One Color Per VBO
Recently I have been working with OpenGL and have decided to use colors instead of textures. However, since the project I am working on is going to have a low-poly look, I want each color to stand out,...
0
votes
0answers
55 views
Can materials be melted using code?
Say this ball for example :
These three models have been created, to then use a simple morph transition to make the ball switch from 0 to 1 then to 2, and make it look like it's melting.
But is ...
1
vote
1answer
605 views
How can I calculate the bounding box of a 3D model?
I am making a game in OpenGL and Blender and trying to use JBullet as the collision manager. I am using BoxShapes for collisions, which requires a javax.vecmath.Vector3f representing half of the box ...
0
votes
2answers
391 views
Why does my MonoGame mesh throw an unhandled exception when trying to draw?
I am using the '3D Models' chapter of Learning XNA 4.0 to further understand 3D implementation in XNA, but I am running into an unhandled exception, when I try to draw each mesh.
Here is my basic ...
0
votes
0answers
198 views
Loading Collada Files Quickly (three.js, OpenGL, Javascript)
Okay, so I've created these sleek-looking spaceship models for an OpenGL game that I'm going to make. To make them look sleek and smooth, I used a Subdivision Surface modifier in Blender. Hmm... ...
1
vote
1answer
21 views
Animation package from Assert Store not working probably with Unity Model/Custom Model?
I downloaded the animation pack from here:
https://www.assetstore.unity3d.com/en/#!/content/25794
The assert contains a fbx file, which contains a bunch of animations.
Then in Animator window I added ...
1
vote
0answers
60 views
Broken UVs for Maya/Mudbox model
I have tried using the automatic mapping in Mudbox and Maya, neither worked sufficiently, I was still experiencing polygon overlap. I tried mapping separate limbs but I came to the same problem, this ...
1
vote
1answer
356 views
Unity5 imported models show no texture
I've got a problem with Unity materials.
I'm a beginner- so I used Wings3d for creating 3d models.
But there's a little Problem.
Both objects on the picture below have the same material(a Standart ...