Python is a dynamically and strongly typed programming language that encourages readability.
0
votes
0answers
8 views
Setting bone matrix on babylonjs
I'm new to babylon (new to 3D game programming in general). I am currently writing a python script that generates a .babylon file from my custom format. Here is the docs on the .babylon file format (...
0
votes
0answers
13 views
Blit an image that follows another image in pygame
I'm trying reproduce the game "Snake" in pygame, using the pygame.blit function, instead of pygame.draw. My question is how to make an image follow another image. I mean, make the snake's body photo ...
0
votes
1answer
46 views
Python collision left works, but not right
I am continuing to work on collision detection. It appears for the most part, everything I have implemented is working. When the game starts, the character is on the left side of the screen (plus a ...
0
votes
1answer
27 views
Python collision problem
I have a hero character with jumping physics that I am trying to figure out the collision detection for. Right now, the problem that I am running into is as soon as the character hits the floor (while ...
1
vote
0answers
19 views
SGC toolkit for PyGame and resizeable windows
Can I create a resizeable main window if I use the SGC GUI toolkit for PyGame? If so, how?
0
votes
0answers
33 views
Cross-platform framework supporting gamepad and GUI building
I want to write a small cross-platform (Windows, Linux, Mac, maybe Android) program (on Python or C++, Python is preferred) that should use gamepads.
Which frameworks that are cross-platform, ...
0
votes
0answers
26 views
Use a pygame surface as an openGL texture?
I've been trying to get a 2D image to draw on an OpenGL surface, and I've run in to similar questions answered with "Create an OpenGL quadrilateral and give it the image as a texture" but I can't find ...
0
votes
2answers
57 views
How should I make a jump-timing game's character static on screen?
I decided to learn Pygame and try to make a simple game inspired by Google's T-rex jump game. However, I stumbled upon a problem that I can not seem to figure out: How can I implement a scroller/...
1
vote
1answer
23 views
Can OpenAL be used with Python?
I'm from a background of using OpenAL with other languages; and I'm on a project that benefits very much from Python. I remember PyAL, but it hasn't been updated since 2013 and my computer can't even ...
0
votes
2answers
107 views
2d MMO world generation? [closed]
I am developing a MMO, and i'll describe it as a 2d mine craft (it's a lot more complicated than that). There will be a multitude of blocks that will be in a world. I need them to be randomly placed. ...
1
vote
0answers
42 views
How to initialize OpenGL context with PyGame instead of GLUT
I'm trying to start with OpenGL, using Python and PyGame.
I'm going to use PyGame instead of GLUT to do all the initializing, windows opening, input handling, etc.
However, my shaders are failing to ...
0
votes
0answers
23 views
Pygame Vertical movement of a comet
I try to make a platform game where comets will collide as the character,this comet must fall from a vertical angle
This is my code:
# coding=utf-8
import sys
import pygame
import random
pygame....
3
votes
1answer
70 views
How to make a moving background with PyGame?
I'd like to create a moving background in my Python game, with an image, that moves up until it reaches the end, then it goes back to its first position. I'm still in my learning process and this is ...
-1
votes
1answer
48 views
How to make a Infinite Verticle Scrolling Background in Pygame
Is there anyone who knows how to create an infinite verticle scrolling background in pygame?
Your help would be much appreciated, thanks in advance!
3
votes
2answers
60 views
Preparing a 2D character to export from Blender to Unity?
I'm an animator for a game currently, and I don't have Unity (can't download due to too much gigs coupled with slow internet,) but the game designer told me I can use Blender to export animations into ...
0
votes
2answers
56 views
How to set widget size that is independent of screen resolution/density in kivy
I had coded a simple click game with Python-kivy to android.
You should click dots which are popping out randomly at screen. I set their size 20px to 60px as your level. But it seems when I try on ...
2
votes
2answers
83 views
Pygame: Collision detection
i've been adding some extra stuff like Gravity and a table to a simple pong game made with Pygame and Python, the problem is that i dont know how to add collision detection, so when the ball hits the ...
0
votes
0answers
12 views
Object freezes in the air when using Panda3d collisions
I'm trying to make a simple box fall to the ground in panda3d (1.10)
This is the code I have so far:
from direct.showbase.ShowBase import ShowBase
from panda3d.core import *
from panda3d.physics ...
-2
votes
3answers
307 views
A python script controlling a Unity game
I wish to build a simple game in Unity such that the objects in the game can be controlled via a Python script (or a code in any other programming language). Is this possible? If yes then how? If no ...
1
vote
0answers
155 views
Rendering thousands of circles in pyopengl
I am interested in rendering animated 2D vector graphics in python using PyOpenGL. As an initial test, I am trying to render thousands of pixel-perfect circles drawn using shaders. Here is the current ...
0
votes
0answers
34 views
How To Point An Object At Cursor? [duplicate]
I'm trying to make a Nuclear Throne like game in python 3 and pygame, but I got stuck at how to make the gun point at the cursor. If someone could show me how, that would be great. :D
I looked at the ...
-2
votes
1answer
34 views
How To Extract A File In A Relative Location With Python? [closed]
I'm trying to extract a file with python 3(for my game launcher), and this is the code I'm using:
import zipfile
f = open('filenamehere.zip', 'rb')
z = zipfile.ZipFile(f)
for name in z.namelist():
...
0
votes
4answers
133 views
PYGAME: When I release two directional keys together the player keep moving
I did the code this way to avoid the player to stop if a press two directional keys together making the movement more smooth. It works well but when I release two keys or more together the player keep ...
4
votes
2answers
112 views
Line Collision In Pygame?
I am working on a game(a platformer) that is physics and momentum based. I want to make it so that the player(a single dot) can bounce off of the lines with correct physics, but to do that, I need to ...
1
vote
1answer
41 views
Select motion path from curve in Maya Python
I need to obtain the motion path attached to a curve in maya using Python.
This is the situation as shown in the editor:
I want to obtain motionPath1 by calling a method on curve3 since they look ...
1
vote
3answers
127 views
Rotating hitboxes in PyGame?
I'm using pygame.rect.colliderect() to check hitbox collision between sprites in my game, but now that I'm rotating the sprites, I'm realizing I can't do this because there's no way to rotate a PyGame ...
0
votes
2answers
518 views
Add Boo or Python to Unity 5
I'm new to Unity, but I'm more comfortable with Python.
Is there any way to use Python as scripting language in Unity 5?
I heard there is some language called Boo that has a syntax like Python but ...
1
vote
1answer
66 views
How can I take a screenshot of a certain part of the screen in PyGame?
I need to for my pixel art tool that I'm making to help myself make games.
0
votes
0answers
50 views
Pygame image blitting makes game lag
So I have a tile-based game that is 216X384 units large. Each square in the cell_array is grass, which I pre-loaded with convert_alpha(). Each time it draws (I have fps at 30), it cycles through the ...
0
votes
2answers
92 views
Adversarial Search AI having problems with too many choices
I'm a game designer working with a set of coders trying to create a card game. Currently we're trying to implement a drawing mechanic in which you choose which card you draw, but the Adversarial ...
1
vote
1answer
82 views
How to figure out which tiles are within view, and where to draw them in the grid?
I know there are a few questions on here similar to mine, but none of them seem to fit my needs.
I'm using PyGame to implement a tile based game similar to Final Fantasy or Zelda from the early ...
0
votes
2answers
73 views
How do i approach these inheritance problem? (Pokemon Gen III) [closed]
I'm currently making a Pokemon clone on Python just for the heck of it. After fiddling a bit with some GBA ROM editing tools, i've found out that on these games there are, among other things:
Events ...
-3
votes
1answer
114 views
Python: Programming a game GUI [closed]
I'm looking for some suggestion on books or tutorials to make a game GUI with inventory management, map , stats... in python, as this is the only language I know a bit of so far. I want to design it ...
2
votes
1answer
320 views
PyGame for Python 3.5
I am running Python 3.5 and I want to install PyGame, the website only supports up to version 3.2. I have tried a few forums on this and other websites but they are all for Python 3.4. Does anyone ...
1
vote
1answer
60 views
Pygame time.get_fps() value
I was looking at the pygame.time.Clock.get_fps() method and after puting it inside of the while loop printing and checking it some times, i see that i starts to give its value after five frames (and ...
-2
votes
1answer
168 views
How to create a seemingly infinite text-based map in Python
I am looking to create a text-based map in which a player could (hypothetically) move through out infinitely. I was thinking I could do this through class objects defining towns / dungeons / etc. and ...
1
vote
1answer
154 views
What Is A Good Way To Make A Self Updating Game? (Python) [closed]
I've been making games and I have always had a problem if I wanted to sell a game. People would have to re-buy games to get the updated version. Does anyone have any ideas on how to make a self ...
1
vote
1answer
241 views
Implementing Shadow Mapping in Python and OpenGL 2.1
I am trying to create a little shadow mapping demo.
My code is currently divided into three rendering passes:
Pass 1 - Create the depth texture that will be used for shadow mapping on an offscreen ...
-1
votes
1answer
62 views
Python: Character name and raw_input [closed]
I have a few lines of code here for Python:
# Asks for a name
def CC():
print "..."
tick.clock(3)
print "Welcome...\
What is your name, scared one?"
name = str(raw_input("What is ...
2
votes
4answers
127 views
Ways to track time and character ages across many years of game time?
I'm working on a system to track large numbers of characters across long periods of time. Characters grow old and die, give birth to new characters, etc. It's a grand-strategy game, with warring ...
3
votes
2answers
94 views
How should I efficiently store faction relationships?
I'm working on a game that follows the life of a powerful magician as she lives, dies, and reincarnates dozens of times across hundreds of years. Meanwhile, empires rise and fall around her--she can ...
-6
votes
1answer
72 views
New to game development [closed]
I have some programing experience, and I have tried making some games. I have some knowledge with c#, but I am much better at python. I have a general code structure knowledge, so I am open to learn ...
0
votes
1answer
51 views
Remove bullets from sprite Group
I'm having an issue with removing objects from a sprite Group. What is happening is I have a bullet class and every time the user presses the player shoots a bullet. I have 'alive = bool' code and ...
0
votes
0answers
41 views
How can I make bullets go to the cursor in Pygame properly
So hey, I'm new into making games and programming at all, I tried to make a small game thingy in Pygame that would include a dude shooting bullets and stuff. However, I can't really get the shooting ...
0
votes
1answer
44 views
Pygame making Snake, need help with generating fruit with a random color
This is my function for generating an apple, I want it to generate a random color each time the snake eats it.
def AppleGenerator():
fruit_colors = [crimson,powderblue,yellow,hotpink,...
1
vote
1answer
29 views
Text blits to screen at wrong y-coordinate
I have a program that is meant to scroll numbers/letters down the screen, like in the movie "The Matrix". When one of the columns reaches a letter in the user's name (obtained using user input), it ...
1
vote
1answer
22 views
Distance to rect edge from point based on direction
I have a rect that is at position (0,0) at the top left and is 2200x2200 in size.
I am trying to specify the the distance to get to the edge of the rect in specific direction (degrees) from a point ...
2
votes
1answer
155 views
Pygame freezing on QUIT
I'm having problems with quitting a Pygame application (6502 based computer emulator).
The part regarding exit looks like this:
while True:
do_something_200_times()
for event in pygame.event....
2
votes
1answer
163 views
AI on a 2d grid in python
I'm trying to figure out how to do a simple search/chase AI.
I know that I'm going to have to search around the mob entity to figure out if the player is close enough, I could probably get that done ...
2
votes
0answers
47 views
Does the latest version of Python have libraries for easy host/server connections? [closed]
We're working on a turn-based multiplayer Risk-type strategy game in Pygame, and I was wondering if there were any pre-existing libraries like PodSixNet that worked for Python versions 3 and up that ...