The Unreal Editor is a fully integrated suite of tools for building every aspect of your Unreal 4 project

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Installing a .apk file made by Unreal Engine 4.12.4 Error

When I try and run this installer that the UE4 packager created i get this error message And yes i do have an SD card (Put into the tablet only today), yes the dev options do look "ok" i guess and ...
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11 views

View the path a AI is walking along in Unreal Engine 4

I'm using unreal engine 4.12.4 and I want to be able to see the path that an actor will use when i trigger "Simple Move To Location" and i want to see the path as a line in game for testing.
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1answer
40 views

How to test an android game made in Unreal Engine 4

I have made a android game in unreal engine 4 version 4.12.4 and I want to test it on a real android device and i do have an android tablet but i don't know how to get the exported project onto the ...
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14 views

Free for use 3d models / meshes for use in UE4 [duplicate]

Does anyone know a good place where I can get free 3d models or/and meshes that work with UE4? because so far i can't find any good sites that are free.
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132 views

How to setup Steam VR Controller models and behavior in Unreal Engine?

I want to preface this question by stating I am somewhat new to Unreal Engine. I googled for a solution to this, but no avail. So I am setting up a bit of a sand box project in Unreal Engine to get ...
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61 views

How does the Unreal Engine transaction (undo/redo) system work?

I would like the transaction system to handle the create/update/deletion of some custom objects. Then I can proceed as follow: // Create custom object: GEditor->BeginTransaction(FText::FromString(...
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19 views

Use UMG to extend an FModeToolkit in Unreal Engine 4?

I have a custom FModeToolkit, I would like to extend it with UMG (ultimately with Unreal.js, but it should work with Blueprints). How can I do it? I try to add a UWidget to this custom FModeToolkit, ...
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1answer
88 views

Call a BlueprintImplementableEvent from c++ in unreal editor?

I created a custom actor: BPTest.h: #include "GameFramework/Actor.h" #include "BPTest.generated.h" UCLASS(Blueprintable, BlueprintType) class ABPTest : public AActor { GENERATED_BODY() public: ...
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15 views

Unreal Engine Physics creation is slower in Editor

I just figured out that when UPrimitiveComponent::CreatePhysicsState() is called, it calculates the mass, but only in editor, also when i build for non-editor it is faster (standalone) this is not ...
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1answer
44 views

Why do I get link errors when extending UBatchLineComponent in UE?

I got some link errors when extending UBatchLineComponent this way: UCLASS(MinimalAPI) class UPBLineBatchComponent : public ULineBatchComponent { GENERATED_UCLASS_BODY() public: virtual void ...
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1answer
60 views

How to handle focus on a custom actor in Unreal Engine?

I created a custom actor, placed it on my scene and selected it. When I press "F" to focus on it, the camera zoom back very far from the scene, probably because I didn't implement the method supposed ...
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23 views

Handle actor deletion undo in Unreal Editor?

I have some objects pointing to a scene component of an actor: class MyObject { USceneComponent* Component; } When the actor is deleted, all its components are also deleted. So when the delete ...
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103 views

Create custom UE4 editor viewport and display meshes?

I want to create a custom viewport (to edit UVs). I looked at SStaticMeshEditorViewport and FStaticMeshEditorViewportClient. I made a Viewport which inherits from SEditorViewport, and a ViewportClient ...
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1answer
20 views

How to refresh Unreal Editor Viewport when dragging a spinbox (FModeToolkit)?

The viewport of my custom EdMode does not update while I drag a spinbox (which is in a custom FModeToolkit). In fact, MyCustomEdMode::Render() is not even called (while the spinbox). How can I ...
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58 views

Implementing Browser in Unreal Engine 4.10

I am looking to add some oauth to a game I am working on. I can get the user auth to work in the browser that comes with UE4, however there is not any capability to detect changes to the currently ...
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49 views

Adjust the Camera Viewport Rect in Unreal Engine

Am new to Unreal Engine. I want to adjust the Camera Viewport Rect so that the camera will render to half of the screen. This is achieved in Unity by changing the Camera Viewport Rect property. How ...
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34 views

Unreal 4: Checking out with Git as VCS

I have my editor configured to use git as my VCS. I have my own server in which the repo is hosted. I followed the GIT with Unreal 4 guide. My problem is that I cannot find the "Check Out" option in ...
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72 views

Unreal Engine 4: How to make blueprints with FBX chunks of DestructibleMesh?

Into my project I imported a .FBX file that contains several small pieces. It's a helicopter rotor with about 220 parts. I now want to write blueprints with these pieces but not only with the whole ...
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244 views

No non–expired provisioning profiles were found unreal engine

I am new to unreal engine. So, I create a basic puzzle project with C++. When I went to XCode to built the product, I fail to build the project. Failed to code sign "QuickStart - iOS". No ...
8
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1answer
96 views

What considerations should I be aware of when placing an Unreal project under source control?

I want to give it a try to creating a git repository from my UE4 project and uploading it to Github.com but I wonder what special considerations should I have to avoid posting sensitive information ...
4
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1answer
245 views

How to reduce color space in a post-processing material in Unreal Engine 4

I'm trying to get an old-school Quake 1 look going in UE4. I am currently using this blueprint in order to get a retro style large pixel filter. In game (might need to zoom in to see the ...
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1answer
485 views

Why are there no dynamic shadows in UE4?

So my problem is that other than for static objects which have baked shadows from building lighting, there are no shadows for movable objects, like those cubes. Neither from the Light source actor, ...
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214 views

Blueprint For Switching Between Cameras In The Unreal Engine

So basically I have a scene in the Unreal Engine which has multiple cameras within it, the cameras are intentionally static as the application should behave more like a viewing gallery than a game. As ...
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1answer
220 views

How to disable camera moves (mouse drag) in an Unreal Engine editor plugin?

I tried to override FEdMode: virtual bool DisallowMouseDeltaTracking() const override { UE_LOG(LogTemp, Warning, TEXT("do not allow mouse delta tracking!")); return true; // I also tried to ...
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1answer
240 views

How to get the mouse events in an unreal engine editor plugin?

I would like to react to user inputs in an editor plugin, how can I do that? In a game I can use a custom Pawn or a custom PlayerController but how can I do it in the editor?
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43 views

Can I do Sound Mapping in unreal Engine 4?

I am currently a student trying to build a game for my final year project and I am wondering about a few things when it comes to sound in unreal 4 Is it possible to have sound map out the outlines of ...
3
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1answer
512 views

Importing materials from blender to UE4

So my problem is that I have a nice green glass material in blender which I imported to UE4 (4.8.1) but in the editor the material was just a simple green colour. I have no idea what I should do to ...
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1answer
466 views

Cannot add key in matinee for static meshes (UE4)

My problem is the following: I was trying to make a sliding door based on a video tutorial, I had the static mesh, which was the door itself, and I added a Matinee for that door, so I went 'Add New ...
16
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1answer
2k views

Is it possible to use the Unreal Engine as a big C++ library, without using the editor?

I want to write a game entirely in C++, but I would like to profit from the possibilities offered by the Unreal Engine, especially in terms of graphics and physics. Nevertheless, I strongly dislike ...
0
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1answer
251 views

3ds Max Skeleton Import into Unreal Engine Fail

I tried following the "Introduction to UE4 Animation and Rigging Tools" tutorial with maya but I dislike maya and don't under stand it so I tried importing the skeleton from the "3rd Person Game with ...
2
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366 views

Adding smooth round Bézier curve corners in unreal editor?

Unreal Editor offers rectangular and round geometry. It also offers boolean operations. I can make a smooth corner by playing around with cylinder and boolean operations. I really would like to make a ...