Battle simulations are simulations in which theories of warfare can be tested and refined without the need for actual hostilities. See the Wikipedia article on Military Simulation for more information.

learn more… | top users | synonyms

4
votes
1answer
37 views

Simple text based game (LPTHW)

For Learn Python The Hard Way exercise 45 I made a small text game, that took a few hours. Since classes were used and classes were a recently brought up concept in the book, I was wondering how this ...
3
votes
1answer
98 views

Beginner attempt at a text adventure v2

Based upon feedback received in this post I've amended my game and would very much appreciate further feedback on it's current state(work in progress) and any suggestions on what I could implement in ...
3
votes
2answers
183 views

My beginner attempt at a text adventure

I'm a beginner working on a text adventure. It's quite bare-bones at this point but I would appreciate feedback before I continue and the flaws in my code become further ingrained. I plan to add an ...
6
votes
2answers
760 views

Algorithm to say if win or lose using player's rating and randomness

I wrote a small simulator to understand the Elo rating system. I can create players, matches and tournaments, and I want to be able to predict the match ending depending on the rating of each player ...
3
votes
2answers
76 views

Random RPG Battle System in Lua

This is my battle system that I wrote in Lua. Bear with me on this one, this is my first real program that does something besides write hello world. If there is anything that I could have done ...
3
votes
1answer
71 views

Beginner code for a text-based battle simulator

I wanted to see if anyone would like to review the existing code I have for a beginner program that simulates a battle. I have learned a heck of a lot while doing it, and I had a few questions ...
6
votes
1answer
76 views

First drafts of Ultima-like adventure code

A friend and I watched most of the thenewboston syntax videos for Python 3 and spent 2 hours attempting to piece together our first program / generic text adventure. First experience with coding. I'...
0
votes
1answer
39 views

Dueling beings on a grid

I'm remaking an old program of mine in Clojure. It involves "Beings" (generic entities capable of attacking and breeding) let loose in a confined space. I've noticed a pattern of taking a record, ...
9
votes
3answers
159 views

Text-based turn-based fighter game

To get a better understanding of objects/methods, I wrote a text-based, turn-based fighting game. I want to expand by adding new characters with new moves (one of which can alter the way other moves ...
5
votes
3answers
139 views

Risk battle simulator v2

I wrote a Risk battle simulator that returned the odds of every possible outcome and put it up to be reviewed here. I used the comments to improve it, and am wondering if it can be optimized further. ...
5
votes
1answer
113 views

CIS194: Risk!-style “battles”

After reading LYAH and using RWH as a reference, I've been doing the exercises from CIS194, which is often suggested to beginners on irc://freenode.net/#haskell and ...
1
vote
2answers
194 views

Fighting game in Java

I want a better way to do the if statements, and if there is a better way to do it. How is it more efficient? Is there something like a ...
5
votes
2answers
293 views

Metal King: A JavaScript Game

I started to learn programming just a few days ago. And I've written code for a simple original game for practice, using some knowledge of JavaScript that I have gained so far. Is the following code ...
15
votes
1answer
330 views

Battle Tanks game

I created a simple 2D game that I made for myself in C++ with SDL2.0 + OpenGL + Box2D, but I'm insecure about the code and structure because I developed the game using everything I've learned on the ...
7
votes
2answers
254 views

Small “Grid Battle” console game

This is my first attempt to make a game on my own. I just want to see if anyone has any comments. Am I doing things, at least, sort of alright? Is there a better way I could deal with the input? <...
3
votes
1answer
167 views

Battle simulator RPG

I just learned about classes today and wanted to find a way to implement them that interested me. I whipped up this little battle simulator and would like any feedback and critiques as well as any ...
5
votes
2answers
179 views

Mass Army Combat Simulator

I am currently teaching myself C++ in my spare time. I created the below "game" to simulate combat between an army of humans and an army of skeletons. Is there a simpler or better way of creating this ...
8
votes
3answers
512 views

Risk battle simulator v1

I've written a program to find the odds of either side winning a battle in Risk, and how many men they would have left. I've finished, but I feel that it can be improved since it doesn't function if ...
2
votes
3answers
48 views

App for a tabletop RP that generates hits and misses for weapons

I'm looking for tips on cleaning this up. I think it's legible, but it sure ain't pretty. In particular, I'd love to clean up the hitCheck function. I've dealt with ...
6
votes
4answers
763 views

Artillery game C++ practice project

I've completed a program as a learning experience to make sure I've got the concepts down. I found a practice project online and decided to try it out. The program compiles and runs exactly how it ...
14
votes
2answers
2k views

Pokémon style battle game

I haven't been learning Python for too long and I was just wondering how this Pokémon style battle looks? It's based off of this: Turn Based Pokémon Style Game. It's my first proper time using ...
1
vote
2answers
117 views

Army strength based on level and modifiers

Right so I was doing a quick project, and sought a quick way to finish one section of my Python code. I handed it in, but I'm well aware that it's bad code, but I was wondering if there was a good way ...
8
votes
2answers
2k views

Text based fight game

I learned code about a week ago and I wanna hear some recommendations and stuff I could add to my code. This is a fight system I made for my text based game. Please tell me what I could do better. ...
4
votes
1answer
128 views

Class for modifying stats of units

I am specifically looking for input on naming ModifierCalculator and Modifiers. I would also appreciate input on whether ...
5
votes
1answer
112 views

Fight simulator

I have been learning Scala for a couple months and want to get a more concrete understanding of proper oop practice. I find it difficult to optimally use traits, abstract classes and inheritance. <...
3
votes
1answer
62 views

Action dispatch for a combat class

My problem is that I have a piece of code logic that I'm having trouble fitting into an OO approach, and I was looking for design patterns so that the following code would no longer rely on the ugly ...
17
votes
2answers
6k views

Turn-based battle simulator

I am embarking on the daunting journey of learning to program on my own two feet and have created a turn-based battle simulator (think Pokémon). The idea came from here. It's very crude and could ...
10
votes
2answers
290 views

Script for a Civil War game

I'm new to Python, and pretty much programming/scripting. I'm just looking for someone to critique my methods and tell me if there are more efficient ways to do things. ...
10
votes
4answers
365 views

Student Showdown - Q and A battle game, part 1: The Champions

Just a self challenge/fun thing. I have a scene where the player picks a character, of course it works but I'm repeating myself an awful lot. I would appreciate any formatting suggestions and making ...
2
votes
2answers
749 views

War card game simulator

My teacher wants us to create a program that runs n games of war and calculates the average number of battles, wars and double wars that occurred. He has very specific rules (not necessarily the ...
1
vote
1answer
69 views

FPS efficiency for 'attack counter'

I have a code snippet which I wish to improve to increase my program's FPS, but as a beginner in JavaScript, I do not know how. I know the problem, which is the fact my counter mechanism used to delay ...
9
votes
1answer
203 views

Simulate Random Risk Battle

For Prof. Yorgey's 2013 Haskell course, I'm working on a homework to simulate a Risk battle. ...
21
votes
5answers
2k views

Simple battle class

I'm new to Java, and this code could likely be squashed down a whole heap. How can I make this code simpler and easier to read? chance.base is a percentage. If it ...
10
votes
2answers
534 views

“Pure” functional simple Scala battle game simulation

I am a long time imperative programmer (mostly C++) taking my first forays into functional programming with Scala. I am following some online tutorials about functional programming and Scala and I'm ...
11
votes
1answer
3k views

Battle a random enemy

I am trying to write a text adventure as my first Python project. For this segment, I wanted a random enemy (part of a class with its own attributes) to appear and then enter a turn based battle with ...
14
votes
2answers
1k views

Encapsulated text-based RPG using a randomized combat system

For my rags-to-riches submission, I've decided to improve this code: Text-based RPG game using classes However, I've decided to start off with something different. The original code is more ...
4
votes
1answer
1k views

Dice game in Python

Could this script be shortened? ...
5
votes
3answers
4k views

Battle system in C++

I am not really having any problems with this. I'm just wondering if anybody has any ideas for a path for me to look down for bettering this little FF turn-based style of game in my free time. I ...
18
votes
4answers
2k views

Possible improvements to Risk board game?

Enter risk! This program will roll dice for the game of Risk. The initial input is two numbers separated by a space and if the attackers wish to do a blitz they can add one more space and an "!" to ...
1
vote
2answers
125 views