Audio (heard) output of a game.
1
vote
1answer
36 views
Can OpenAL be used with Python?
I'm from a background of using OpenAL with other languages; and I'm on a project that benefits very much from Python. I remember PyAL, but it hasn't been updated since 2013 and my computer can't even ...
0
votes
0answers
40 views
How do I fix a sound stopping after playing 7 times consecutively?
The player animation in the game I'm working on has six frames of animation. Images 2 and 5 in the player sprite's animation display the player's foot stepping on the ground. I used the following ...
0
votes
0answers
25 views
I can't play longer sounds in game maker 8
im using game maker 8 pro and when i try to to play a longer sound like a minute or so it wont play not even in the sound properties but a short sound like 20 seconds will play
id like to know if this ...
1
vote
1answer
61 views
Setting sound panning
I'm trying to set sound panning in my game depending on camera position, rotation and audio source position.
I was able to set sound panning depending on camera position (listener), and audio source ...
1
vote
1answer
70 views
Game Maker - Turn On/Off Sound
What I have
I have two rooms: rm_home and rm_options. I have a sound: snd_Bgm. And, I have three objects: obj_bgm, obj_BtnOnClicked, and obj_BtnOffClicked.
What I want is very simple
Player can ...
1
vote
1answer
223 views
How to use Resources.Load with an AudioClip in Unity?
I'm trying to load an audio clip that's in my assets directory and play it. Here is my C# script:
if (Input.GetKeyDown(KeyCode.X))
{
audioSource = gameObject.GetComponent<AudioSource>();
...
3
votes
0answers
32 views
Automatic audio segmentation and find the most energetic segments
What algorithm can be used for audio segmentation? I want to divide song to segments and find the most energetic segments (begin and end in seconds). It is needed for the rhythm-game.
Examples:
...
1
vote
0answers
114 views
Libgdx stops all sounds when there are lots of sounds
I'm making a 2D game for Android using Android Studio with Libgdx in Java.
I have a class, called SoundPlayer, which holds an ArrayMap. The key is the name of the sound file and the value is the sound ...
0
votes
0answers
25 views
Sounds in Unity game play to opposite speaker
I'm using Unity Game Engine.
I have an AudioListener attached to my camera gameobject. Even though my earphones are in correctly, sounds that should be playing to my left ear play to my right, and ...
-1
votes
1answer
28 views
Why does iPhone games include a sound option?
Why does iPhone games include a sound option? It seems very unnecessary because the sound options (on/off, volume) are already on the hardware itself. Unless the player wants to shut out music, or ...
0
votes
0answers
19 views
Voice modification in iOS Xcode
I want to record a sound and then change the effect of sound. For example if record my sound and by applying filters voice get changed into robotic sound. How can I do that?
2
votes
1answer
126 views
How do you use SoundManager for multiple player games over the network?
I have created a basic sound manager according to this unity tutorial (https://unity3d.com/learn/tutorials/projects/2d-roguelike/audio). However, I need it to work for multiple players over the ...
-1
votes
1answer
57 views
What do you call the sounds that play when players place/destroy blocks?
I'm working on a game and trying to find sounds for it. I'm not sure what terminology to use when searching to find the kinds of sounds I need.
Specifically I'm looking for sounds that make sense for ...
0
votes
0answers
36 views
How to decide the divisor for an HRTF algorithm FIR Filter output?
I am currently working on a program which plays 3-D sound in a virtual world using HRTF algorithm. For the sake of quality and freedom, I don't want to use OpenAL or DirectSound3D. What I have done is ...
0
votes
0answers
83 views
Alternative Sound lib with LibGDX
i'm making a 2D game for Android in Java using LibGDX. I find LibGDX sound management not good enough for me. I wonder if it's possible to use an external lib for playing and managing the sound and ...
0
votes
1answer
78 views
How should player be able to hear 2D spatial sound?
Let's say there is a multiplayer 2D game and a 2D spatial sound system, in which sound volume decreases, when distance to the sound position increases. E.g. explosion happens. Should player hear it if ...
1
vote
0answers
57 views
Can't play sound in Monogame
I'm new in monogame so I have some problem with play sounds in my game.
I have a variable:
SoundEffect _soundEffect;
In LoadContent() method I'm doing this:
_soundEffect = Content.Load<...
0
votes
0answers
94 views
How can integrate a decibel meter into my Push To Talk (PTT) game?
I have am building a Push To Talk (PTT) game and I need to integrate a decibel meter into it so that I can measure and save the decibel level and identify the peaks (spikes) and add them together.
I ...
3
votes
1answer
71 views
How can I turn off the sound from another scene?
I attached music file to my first scene and thanks to following javascipt code, sound continues without stopping in other scenes.
public static var object : SingletonMusic = null;
function Awake()
{
...
2
votes
1answer
82 views
Sound and Unity 5
I want to work on sound in games, but I don't have any experience in scripting, only in sound design for film. Some friends that do know scripting are starting to learn in Unity 5, and my part would ...
2
votes
2answers
160 views
How to handle sounds muting in settings?
I have a easy and specific question.
Let's say that in my game I use singleton for playing/pausing/changing volume of specific sounds (SimpleAudioEngine in cocos2d-x).
What is the best way to ...
2
votes
1answer
77 views
Libgdx : surround sound
in libgdx there is a lot of audio classes but i haven't seem to of found anything relating to balancing sound in one speaker and or the other to get surround sound
say you check if an object is more ...
2
votes
0answers
66 views
How would I add a sound variable to my code?
I am writing some code in JavaScript for a ray cast shooting program. I have all the variables I need except for sound, and I'm not too sure on how to add that variable into my code. I would really ...
1
vote
1answer
76 views
How to get the directional vector (for IrrKlang) from pitch and yaw?
Currently my game engine allows the player/camera to pitch and yaw, so there's no roll.
The pitch angle starts at 0°, which means the camera is facing straight ahead. From here it can go up to +85° (...
1
vote
1answer
331 views
LibGdx Sound start to give an error after loading GameScreen multiple times
I have a LibGdx game, where the user taps on the screen, and a Sound will play. When the user taps on the screen, a texture will "fire" another texture as a missile, and can hit a target, when this ...
1
vote
1answer
56 views
How can I simulate a “Hot Swap” betwen Audio Clips?
I have a Unity project with 3 separate looping Audio Clips and a single Audio Source. Based on certain events, I swap between which of them are playing.
This works fine, but whenever I swap between ...
1
vote
0answers
128 views
LibGDX sound playing problem
I'm making a game and I want to play sounds in it.
I have AssetManager which loads the sounds and I made a class which has playSound(String sound) method. This method calls the get() method of the ...
2
votes
1answer
363 views
Sounds overlapping when playing too many at the same time
I am pretty novice when it comes to game sound management, so excuse my ignorance.
I am having an issue when playing too many sounds at the same time where some sounds stop playing, or doesn't play ...
3
votes
2answers
273 views
How can a one-man team create game audio? [closed]
I am basically a 14 years game programmer.
I am using Unreal Engine 4.
I can't make a game without 3D models.
So , I started to learn how to draw (for reference images) and how to make some 3D models....
1
vote
0answers
269 views
LibGDX music doesn't play anymore after x times
In my App I added two sounds, the first is played when the gamescreen start the second when the game is going to game Over screen.
Everything works fine but after about 12-13 games the second sound ...
0
votes
0answers
1k views
Libgdx Music error QCMediaPlayer mediaplayer NOT present
Problem solved with music = Gdx.audio.newMusic(Gdx.files.internal("song.mp3"));
I am looking for music implementation in my app with LibGDX. I saw the guide provided in LibGDX documentation but it ...
1
vote
1answer
683 views
Looping OpenAL sounds with one buffer - or how to do it correctly?
I require to implement a statically played sound class which supports looping of the audio data - and requires this to be changed at runtime (e.g., turning off looping).
Maybe I understand something ...
1
vote
1answer
165 views
How to play more than one background song in XNA?
The current tutorial I am using to play background songs only allows me to play one song throughout the entire game.
Link to tutorial --> http://rbwhitaker.wikidot.com/playing-background-music
I ...
0
votes
1answer
160 views
Unity 5 - Error with code to make pitch changes based on distance
I really need help. It's 2:00 AM here and my brain is half dead so I can't, for the life of me, find out what's wrong with this code anymore. It's supposed to find the distance between the game ...
5
votes
1answer
245 views
How does sound effects being in tune affect the game?
Many sound effects have a dominant frequency, especially for artificial sounds (UI, "powerups") and short effects that get repeated (machine guns). Whether by design or accident, these sound effects ...
1
vote
2answers
1k views
How to play a sound by C# that is linked to the object with AudioSource?
I trying to play a sound while the player is ontriggerenter. The sound is linked to the object with a AudioSource component. But notting happened.
using UnityEngine;
using System;
using System....
1
vote
1answer
127 views
MonoGame InstancePlayLimitException on Windows w/ OpenGL
Why am I getting the InstancePlayLimitException when playing several SoundEffects per second despite there being no limit unless programming for mobile? It occurs after only a few seconds of repeated ...
4
votes
0answers
132 views
Where do I start if I want to make music and audio for video games? [closed]
I am a singer/songwriter/instrumentalist, as well as a video game lover. I have some basis in informatics but I have spent 1000x the time on music in comparison with programming. I came to think that ...
0
votes
0answers
32 views
DynamicSoundEffectInstance get volume, pitch for each frame XNA
I'm seeking to write a neural net for simple speech recognition in c#, I recorded the speech using the DynamicSoudnEffectInstance class, I need to know how to convert it to a series of pitches and ...
3
votes
3answers
308 views
Sound Synthesis from object collision in Virtual Reality Environment
I have a project whose subject is "Sound Synthesis from object collision in Virtual Reality Environment" First of all, I have to define some objects with certain attributes (like shape, mass, material)...
0
votes
1answer
685 views
Sound plays several times upon collision
Upon collision, my sound effect plays several times. How can I fix this?
public Sprite charAlive, charDead;
public AudioClip popAudio;
void OnCollisionEnter2D (Collision2D col ){
if (col....
2
votes
1answer
327 views
How can I get the instantaneous volume level of a sound at a particular playback point?
How can I go about getting the current volume output of an audio file in libGDX? By that I mean of the actual file at its current play position.
Essentially I want to write my own version of a plugin ...
3
votes
2answers
1k views
How do I convince my team to use less VO? [closed]
I am a firm believer in using voice over (VO) only for necessary elements such as game narrative, and here and there to drive game play (e.g. instructions coming in over intercom, that sort of stuff). ...
0
votes
3answers
112 views
How to move around in a map and remember position?
I am working on sound labyrinth game. My game is about a person getting trapped in the basement and the only way to navigate and get out is through sound. I have created a map over the basement and ...
0
votes
0answers
112 views
OpenAL Soft - Sounds cut off randomly
I'm using OpenAL Soft 1.16.0.
Everything's running fine, but for some reason my sounds keep getting cut off at either the beginning or the end (hard to tell). It's not really noticable for music and ...
3
votes
3answers
245 views
(Corona SDK) sounds and buttons show up in simulator, not in an Android device
I'm a noob in android game development, started with corona sdk and outlaw.
My project runs just fine with the corona simulator on my win8, however, when building it to my android device (galaxy s3) ...
1
vote
1answer
778 views
Master sound volume in LibGDX
I have been searching everywhere for master volume for sound and music in LibGDX but to no avail. Can anyone tell me if it is implemented somewhere or do i need to implement such functionality myself? ...
3
votes
2answers
6k views
Unity: stop/play only background music
I have a music sound clip simply drag-n-dropped to my hierarchy. I also have other sound effects in my game. I want to pause/play background music on button press but only music, not all sound effects....
4
votes
2answers
271 views
What is the most efficient way to work with lip sync/facial expressions in XNA?
I've been searching for an answer forever, but I haven't found one. What options are there for lip sync/facial expressions in video games made with XNA? I have a few models for a game I'm building, ...
2
votes
2answers
168 views
Should I use one line per .wav or one scene per .wav for character speech?
I'm building a game in XNA and I wanted to know how I would organize the character speech portions of the game. These would include both cutscenes and anything else where characters interact.
I ...