The xaudio2 tag has no usage guidance.
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2answers
34 views
Using XAudio2 to Process Microphone Input
I am trying to come up with a solution to process microphone input for a game. Not entirely sure where to start. I was looking into using XAudio2, but it doesn't seem to have support for microphone ...
1
vote
1answer
86 views
Why my game is running slowly if it was launched from a wpf application?
i have some issues why my GameEditor. I would start my XNA project from it, like a debug-client. It opens and all works fine, but it runs on 45 frames until I hide the wpf form. then the framerate ...
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0answers
119 views
How to get XAudio2 to loop a file?
I am having trouble getting XAudio2 in SharpDX to loop a file I am loading. Class level variables are:
Private svc As XAudio2.SourceVoice
Private buffer As XAudio2.AudioBuffer
Private ss As ...
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votes
1answer
96 views
Converted XWM(A) files get silence at the end
I am writing a playback mechanism for looping background music with XAudio2 and SharpDX.
I converted some perfectly looping WAV files to XWM(A) with the xWMAEncode command line utility (from the DX ...
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votes
0answers
103 views
XAudio not playing sound until MessageBox is cleared
I am building a fairly simple game in vb.net using sharpdx to access xaudio2 from .net. I am having an issue were if I play a sound using my audio wrapper library and then display a MessageBox soon ...
3
votes
2answers
724 views
How to correctly Dispose a SourceVoice once its finished
i am starting to play a sound with XAudio2 and SourceVoice and once its finished, it should be correctly disposed to not have any leaks.
i was expecting it to be something like this:
...
2
votes
2answers
522 views
XAudio2: how to convert seconds to samples
in the Xaudio2 API you can specify the start and endposition only in samples.
but i require them to be set by seconds.
now i am looking for a way to convert seconds into samples but havent found ...
0
votes
1answer
2k views
Latency difference between DirectSound and XAudio2
As far as I understand the WDM, DirectSound drivers cannot be hardware accelerated on Windows Vista and newer. Is XAudio2 affected as well?
Or in other terms: in latency terms is it definitely better ...
-2
votes
1answer
531 views
What is the XACT API? [closed]
I wanted to use DirectMusic in my game, but it's not in the June 2010 SDK, so I thought that I had to use DirectSound. Then I saw the XAudio2.h header in the SDK's include folder and found that ...
0
votes
1answer
619 views
Why do I get an exception when playing multiple sound instances?
Right now, I'm adding a rudimentary sound engine to my game. So far, I am able to load in a WAV file and play it once, then free up the memory when I close the game. However, the game crashes with a ...