Refers to attributes of the visual elements of the game (the style).
1
vote
0answers
36 views
How to do concept art without knowing how to draw? [closed]
I want to do some art's of my upcoming game, but dont really know how to draw. Wich program can I use, or should I draw it on paper? Just give me tips on how to do it.
4
votes
0answers
77 views
2D character generation [duplicate]
I am creating a 2D game for mobile phones. It's in pixel style. Now I want the player to be able to create his own character based on givin items like: Hair, Eyes, Skin, Clothes, etc. (like in ...
0
votes
1answer
46 views
“High” Quality Pixel Art Games (varying the scale factor)
Currently I'm developing a pixel art game and I was looking through the different styles to see which one would be the best for my game. The classic style is to draw all sprites/textures at a 1x scale ...
0
votes
1answer
109 views
A Good Starting Point? [closed]
I have had an interest in Game Development for a long time now but have always had the perception that it was heavily "art based" and I have never been great at drawing/sketching. After finding the ...
0
votes
1answer
39 views
LibGDX Image Outline Help
As I was working on some art for my project, I decided that I should add an outline around some objects.
So I tried my method; which was to create a second image slightly larger than the first, make ...
1
vote
1answer
109 views
intellectual property and non disclosure agreements on artwork
I am developing a game and would like to work with an artist. I am interested to know what other developers have done with regards to creating characters. How does one draft up agreements that might ...
1
vote
1answer
230 views
How can I render a texture to a polygon in SDL2? A fake 3D problem
I am working on a fake 3D game recently. The game is based on the perspective principle and using angular perspective. Here is a screen shot:
But the problem is that the walls and floor displayed ...
0
votes
2answers
79 views
How are animations specified by an artist but implicitly understood by the game engine?
I'm trying to understand the relationships between 3D models (files) and the games that load and use them. As a software engineer, I'm willing to make the few following assumptions:
I would assume ...
-6
votes
1answer
71 views
Where can I make pixel art [closed]
I'd like to know where I can make decent pixel art for as close to free as possible. If it helps, the art is gameboy quality. My question is different from where to find free pixel art because I want ...
1
vote
2answers
168 views
Making Edges of Hand-Drawn Tileset Match Up
I'm making a tile-based platformer. A friend at college is doing all my art, and so far it's beautifully hand-drawn. The problem is, I can't seem to make the edges of the tilesets match up. He ...
3
votes
4answers
117 views
In terms of Game Design, is the definition more of designing the ENTIRE game, or can it be limited to contributing to the artwork?
I am a person who desires a job in the artwork development of a video game, but the exact term for the general career often confuses me. What I want to do is Character Design, but what general career ...
4
votes
2answers
138 views
How can I manipulate a static 2D sprite so that it looks alive?
I've got a stick figure in the corner of my UI, but I don't like the way he's just standing there, without moving. I'm stuck without additional frames of animation, so my only recourse is the manually ...
0
votes
1answer
210 views
Are metal slug art assets free use?
I'm making a mobile game and I've gotten by with completely free art assets so far, but I have an explosion from metal slug. I love it and it's perfect, but I don't want to get sued. I've seen metal ...
2
votes
2answers
575 views
Proper and easier way to make isometric animated art
Assuming I don't want to use 3D engine/models (no 3D in the game, I can use 3D offline), only 2D, in order to make for a game, for example, a single character, this would be the workflow I already got ...
2
votes
3answers
136 views
How do I make my foreground tiles stand out more from the background?
(the background implemented in the game)
In the game that I work on, the background and the map tiles are pretty indistinguishable for new players, probably because they have similar colors and theme....
1
vote
2answers
144 views
What is the movement represented by this sprite animation?
Fire Emblem 7 is a sprite based game with some interesting sprite art aesthetics. For example, see this sheet of one of the main characters, Lyn:
On the last frames of the critical hit, the artist ...
0
votes
1answer
104 views
How am I supposed to get game assets? [duplicate]
I am currently working on building a game and I have no way to get assets. Most, if not all of the posts related to this are outdated it seems. I am not looking for the "best" place to get free assets,...
0
votes
1answer
72 views
Backgrounds for a game [duplicate]
I am writing a 2d game, I have designed the characters but I would need backgrounds, i'm looking free cavern backgrounds for a free game, advice ?
thanks in advance
1
vote
1answer
579 views
Creating a 2d look sprite sheet and textures out of 3d models [duplicate]
I'm trying to make a 2d game (rpg top down), and I've got no 2d artists help me out making 2d characters and textures, but I have one who can make 3d stuff (using Blender and 3d Max), I was wondering ...
0
votes
1answer
129 views
Can I use unlicensed art to develop and raise money for my game? [closed]
I've been developing a prototype for a game that has been made with art that I have neither paid for or asked for permission to use. Naturally once I move towards selling or distributing my ad-...
0
votes
0answers
91 views
How to cut isometric objects into 1x1 pieces
I'm building an isometric game, and in the interest of z-order sorting, I'm cutting my entities into pieces that are 1x1. What is a good way to accomplish this in Adobe Illustrator?
Here's an example ...
-1
votes
1answer
136 views
Are there places in the gaming industry for people who are artistic and programmers? [closed]
Are there jobs, where you can switch from project to project between artistic roles (like sprite animations, concept art, visual development or even sound design) and programming roles?
0
votes
2answers
165 views
What level of use can I give to these third person IP based art assets?
I'm making my first game (2D), and while details are irrelevant it compromises lots of spaceships in and out of the screen. They are not the main character or controllable by any means (I don't know ...
1
vote
2answers
945 views
Is it legal to use Creative Commons art in a commercial game?
I would like to know if the following situation would be legal.
Let's say I take some pictures on wikipedia, that are licensed under CC-BY-SA license.
Then I would like to photoshop them, and use it ...
0
votes
0answers
49 views
How can you duplicat folders and not share old dependencies in Unity?
I have a folder with some prefabs, materials, textures, FBX, etc. My Prefabs refers to FBXs and Materials in this folder. Can I clone this folder in a way that it will save those local dependencies?
...
-1
votes
1answer
378 views
Biggest resolution for art assets for mobile games [closed]
I have created a game, and now I need to integrate graphics and distribute it for iOS and Android devices. As there are crazy number of screen resolutions, I think I should have just 3 set of art ...
8
votes
3answers
311 views
How can I author objects with perspective that fit into a tile-based map but span multiple tiles?
I'm creating a tilemap city and trying to figure out the most efficient way to create unique building scenes. The trick is, I need to maintain a sort of 2D, almost-top-down perspective, which is hard ...
1
vote
2answers
627 views
How do you break apart art into components for animation?
I am a programmer and brand new to the game world, trying to get a sense of what it would take to draw simple characters like you'd see in Don't Starve or indie games like that.
I have seen in their ...
14
votes
7answers
3k views
What does the term “channel” mean when used in regards to computer graphics?
I was studying terminology for computer graphics, and this statement came up that confused me.
The image can have alpha channels for transparency.
I tried searching for the meaning of the term "...
1
vote
1answer
111 views
Splash Screen Resolution size
I am using LibGDX to make a very simple game. I am going to hire someone to create a splash screen logo since I'm artistically challenged. I want to order a vector graphic so I can scale it later if ...
1
vote
1answer
3k views
Rendering models in isometric view
How to setup the rendering and camera for isometric gameworld projection? And specifically how do i get the images exactly the right size?
What angles to use to get the exact 2/1 isomtric view?
...
9
votes
4answers
1k views
Is it possible to be a game artist and not work on character/creature animation?
If I don't want to develop and animate living characters (animals, humans, robots, et cetera) for games, but I do want to develop/animate objects (TVs, phones, cars, et cetera) or levels... is it ...
8
votes
4answers
2k views
How does creating 2d game assets differ from regular 2d art? [closed]
I've done some digital paintings and concept sketches in the past, and I was thinking about employing those skills in my game making efforts.
From an artists standpoint, what does he have to do ...
1
vote
1answer
6k views
How can I batch-convert TexturePacker .pvr.ccz files to .png?
I am a pixel artist with very little programming knowledge. I have read that it's possible to use Texture Packer to do batch conversion of pvr.ccz files to png using the Command Line Tool.
How do I ...
0
votes
2answers
58 views
Combining assets with different licenses
Is it OK to mix assets that are Creative Commons 3.0 BY-SA with other assets that are in the Public Domain in the same project? Thanks.
For instance here.
1
vote
2answers
335 views
How to create a legally valid timestamp of unpublished game artwork
Before publishing promotional material of my first indie game I wanted to mark all my artwork with a legally valid timestamp.
There are two ways I know to do this:
1 go to a sollecitor/lawyer and ...
2
votes
1answer
299 views
Why is concept art not signed by the author?
I am a starting concept artist who would like to enter the gaming industry. I noticed that some AAA titles show their concept art with no artists signature (only a reference to game the game, such as ...
2
votes
1answer
354 views
Glowing Sprites
I really enjoy the simple sprite style that is just shapes + slight glow effect. Cipher Prime uses it a lot in their games.
I was wondering how this effect was achieved. Is the sprite itself just ...
1
vote
1answer
924 views
How to create a similar 2.5D art style character
EDIT: I am asking about the characters not the 2.5 scene
I am the graphic designer of a game and I want to recreate the look and feel of these images:
My questions are:
Does this style have a ...
2
votes
0answers
745 views
Good Book or Resource for 2D Game Art [closed]
I have a very clear idea for my first Game . I have immense Experience in Coding Games in LibGDX but i am very poor at game art . So far I've been hating all the characters I've drawn . Are there any ...
-2
votes
1answer
227 views
Bitmap vs. Vector Graphics: Building Sprites [closed]
I'm currently doing game development of my own I heard that bitmap is much cleaner than Vector graphics since it appear to show up ugly in pixel form? What's better shown in a 2D art form?
0
votes
3answers
786 views
Is it legal to reuse a 3D model as long as it has a new texture?
If I create a 3D model and texture for a client, say a house. Can I reuse that same 3D model, but apply a new texture and then legally use that in my own game? Is that enough of a difference?
...
0
votes
1answer
475 views
ios screen design -> how to target multiple devices [duplicate]
I am writing an IOS Game, landscape only and I am having a conceptual issue with my artwork. The screens are all different sizes. Retina, non-retina as well.
Non Retina ipads + ipad mini is 1024 x ...
12
votes
5answers
1k views
How to add a feel of depth?
I have several mountain models drawing in the background.
See actual screenshot here:
At the very back, you see those grey mountains. Although they are so much in background, it still doesn't seem "...
44
votes
4answers
3k views
How to maintain artistic consistency when working with multiple artists?
I'm making a game that requires a volume of artistic content which is not practical to be created by a single person, so I've enlisted the help of additional artists.
The problem is, each artist has ...
0
votes
1answer
432 views
Art style - setting - gameplay
I'm looking for resources describing art style - setting - gameplay relationship (from game design perspective).
For example, Fallout's colour palette most often is the dark one, models - realistic ...
4
votes
1answer
200 views
Can I take pictures of things I own and use them in a game as art assets or is that an IP violation?
For example what if I take a picture of a Tonka truck, can I use that as an art asset? What if the toy is more generic?
5
votes
5answers
1k views
Why is there such a problem to create realistic eyes in games? [closed]
I mean, even the latest demo from ps4 possibilities or any demo, you can see that the person is not real if there are eyes involved. E.g. if you only see the skin, you may be mistaken, but not if you ...
3
votes
1answer
4k views
How to edit specific mipmap images in a DDS?
I am looking for a way to edit individual mipmaps within a DDS file. To my knowledge, the NVidia Plugin only lets you create the largest image and then computes the smaller ones automatically. However,...
0
votes
4answers
702 views
Simple Alternate Art Style [closed]
I'm looking for suggestions on easy or simple art styles that can be created by anyone. It would be for a 2D game, but pixel art isn't really my thing. An example from a game would help. Thank you ...