Unity 5.1 introduced a new framework to handle client+server networking, also known as UNet.

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Attaching a camera to a client via NetworkLobbyManager

I'm using NetworkLobbyManager to co-ordinate a multiplayer unity game and need to set the client camera to follow each client. What's the best hook to get the GamePlayer on the client so I can tell ...
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23 views

What are the performance implications of using SyncVar?

I have an application which is using a [SyncVar]. I'd like to understand the implications of using this for a frequently changing variable. In my case, this is a timer which is updated each frame. ...
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1answer
49 views

Unity networking, make player disappear for all clients

As title says I need to make the player disappear when he gets in car. Right now, it works as a single-player, but since I am new to unet I don't really know how to achieve this, I tried some ways, ...
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28 views

Unity3D Photon Multiplayer Movement Synchronization

I'm making a billiard game and I wanna sync the balls' movement. I'm using Photon network and this is my code so far: Vector3 vel; Vector3 angularVelocity; Vector3 pos; void Update() { ...
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67 views

When to use Command and RpcClient

I'm working on a multiplayer turn-based project in unity 5.4 and Unity Networking. I'm trying to learn Networking and one thing I am wondering is when to use [Command] and [RpcClient]. I know the ...
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37 views

Unity UI Button Not Appearing (listItemPrefab)

Following a tutorial from brackeys (FPS 20) I has the following issue. https://www.youtube.com/user/Brackeys The issue is with joining servers in the 3d fps tutorial . When I host a game in a quick ...
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44 views

UNET Performance of (many) Kinematic Rigidbodies

I am building a game in Unity in C# using the UNET networking elements. I am trying to figure out what is the performance cost of kinematic rigidbodies? My understanding is that, when kinematic, ...
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1answer
64 views

How do you get audio clips to play on all clients?

I am new to networking with so this is probably a noob question. For context I am trying to get a gunshot sound effect to play and be heard by all players.
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1answer
88 views

2 cameras that each player sees through a different one

Im very new to Networking in Unity 5. Im trying to bring the finished basis for my 2 player, 1 vs 1, turn-based game I made for local multiplayer (both players on same computer) to an online ...
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1answer
95 views

MMORPG networkconnection like Vindictus [closed]

to be honest, I like to make "small" MMORPG with my frends. We are 4 guys and are using Unity3D and Blender. I am a Programmer and I am using Eclipse. I know, it's silly to start a Question like "How ...
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1answer
85 views

Unity and Thread for Reading UDP

I have a GameObject that reads sensor data coming in over UDP (formatted as JSON). What I am observing in that my handshake (dataReady) is getting cleared by the Update() cylcle fast enough, and I am ...
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2answers
79 views

How can I test which of two gameobjects is closest to a third gameobject?

It would be nice if it was as simple as: public void Closest() { if (A.distance > B.distance) {} } But any sort of workaround would be acceptable.
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Random Disconnects on UNET

Using UNET, I can't host a game for more than a few minutes unless both server and client are on the same computer. It appears that I am not alone in this. Essentially, any latency problems or ...
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38 views

Unet 2D sync problems

I've studied Unet but I still can't get it to work right :( I have 3 problems. The first: I can't force player 1 to always spawn from a specific spawn point (and same with player 2). Therefore I've ...
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21 views

Reference lost in NetworkEntity

I'm a newbie in the use of the UNET on Unity5 and I encounter some issue I quite not understand : My player is a Tank which can shoot "Shells". So, my GameObject "Tank" has a component script named "...
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1answer
81 views

Unity3d multiplayer canvas

so I am making multiplayer game and I stuck on one thing, I have blood overlay canvas in my scene(you know, in fps games if somebody shoots you your screen becomes red and this stuff), and when I ...
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1answer
116 views

UNET spawn dynamically generated object unity

Spawning works when all clients are connected, but if a client connects after I spawn all my prefabs there are errors. I spawn the object before changing its Rigidbody's velocity, which seems to ...
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194 views

UnityWebRequest and/or HttpWebRequest give 403 on Android with PUT

I am trying to post an image captured through my game to Facebook through their SDK, and as it requires a URI, I wrote a simple AWS Lambda function to take a byte array and upload it to an AWS bucket. ...
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88 views

Networking issue in Unity - listening port is already in use

I am trying to Network a small 2 player Unity game. This is my first go at networking, so please feel free to correct me on anything I am doing wrong. I am attempting to make a simple matchmaking ...
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57 views

Method with Command Attribute not executed on Client (Unity, Unet)

The firing command doesn't work on the client. It shows on the server but the client does nothing even though I'm calling this from the client. It's supposed to shoot which it does on the server but ...
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1answer
124 views

How do you use SoundManager for multiple player games over the network?

I have created a basic sound manager according to this unity tutorial (https://unity3d.com/learn/tutorials/projects/2d-roguelike/audio). However, I need it to work for multiple players over the ...
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232 views

UNet - Local Player Authority

I have an NPC. I would like to give the player the ability to possess the NPC by clicking on it. //Prefab is spawned with networkIdentity.localPlayerAuthority = true networkIdentity....
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1answer
53 views

Physics Object on Client moving too quickly in comparison to the Server: Should be a copy

I have a client server scenario. On the Server a force is applied to a 2d object. I want the client to copy the movements of the server but not through constant positional updates. My current approach ...
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2answers
288 views

Player shooting himself when moving - Unity UNET

Setting : Creating my first multiplayer game and running into an odd issue. it's a tank game where players can shoot bullets and kill each other Problem : When the client shoots while moving, the ...
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1answer
164 views

Object spawn only on Server in multiplayer unity3d game

In my game I have an object let say food, whoever eat that food that player will spawn one more element. I am sharing code here :- I am checking collision in Update. Following code is working fine on ...
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148 views

Communication between Photon Cloud game and web server [Unity3D; Photon]

I am creating a multiplayer game using Photon Cloud (Photon Unity Network). For storage of player data (profile, inventory, achievments) I use web server (asp.net mvc & sql server). How to ...
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1answer
139 views

Unity 5: Use Network Simulator, should I?

I am looking to test intelligent prioritisation of a client server game. In my scenario, two clients are connected to the server. I want one client to have a good connection to the server while the ...
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42 views

Animation with pivot-modification in Mecanim

Assume I have two animation cycles: Walking Crouching Both assume that the model's pivot is on the same level as the model's feet. Now I also have two animated transitions: Get on all fours ...
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3answers
777 views

How to receive broadcast message in Unity?

I am trying to get the broadcasted message in overridden method of NetworkDiscovery.OnReceivedBroadcast(). For that what I had done is below: I create class which implements NetworkDiscovery where I ...
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1answer
361 views

Unity 5 Command not being sent

I have a client server build in Unity 5. I want to send a command from the client to the server with a GUI button click, this is for testing purposes. So on my client all I want is to click a button ...
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18 views

Creating 2vs2 room with friends in Unity with PUN

I would like to create a game mode 2vs2 with our friends. I have no idea where to start off. How can we send them notification regarding some of our friends is looking for party. I think this is ...
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219 views

UNet send message by Client.Send error

I'm try to implement client-server communication base on UNET. The problem i got now is send custom message to server, but the Client.Send always show error without my understanding. So what i'm wrong?...
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1answer
70 views

The best way to pass data between clients in a room

I am developing a backgammon game in Unity and tried to use Photon. But I could not find a step by step help for it and I also know that photon in real-time and it syncs data over 10 times per second. ...
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64 views

How do I allow clients to move a GameObject that exists on the server?

I started to delve into the UNet system for the first time the other day and I've run into a bit of an issue while testing on a localhost server. In the scene there is a Rigidbody ball that I want ...
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1answer
1k views

How to correctly sync an ArrayList of GameObjects on a server/client

I'm experimenting with networking in Unity and I can't seem to get an ArrayList of GameObjects to sync from the server to the client. Here is the relevant code: [SyncVar] ArrayList walls = new ...
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117 views

Unity3D Photon - Failed to 'network-remove' GameObject"

Failed to 'network-remove' GameObject. Client is neither owner nor masterClient taking over for owner who left: View (0)2001 on Player(Clone) This is the error I repeatedly get. I'm using ...
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1answer
62 views

Local player always at same position

I am trying out UNET ( Unity Multiplayer Service ) and I am building a space invaders like game but with two players at each side of the screen shooting at each other. I want the local player to ...
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1answer
199 views

AddComponent with Network* at runtime?

I am trying to figure out how to dynamically add network components to game objects that are managed by the network. I started unity about a month ago, and I started writing all sorts of components ...
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201 views

Unity nested network identity

I have a problem with nested GameObjects in Unity Networking (5.2); One of my GameObjects (lets call it mother) has a network transform component. Now the mother can have a variable number of childs ...
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2answers
99 views

List of Lists for sending paths from client to server? [closed]

I have a client server scenario and I'm looking into distributed AI. I want the server to move x amount of ai characters around a map by pathfinding and then send the x amount of paths to the client ...
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1answer
631 views

Failed to spawn server object, Unity UNET

I'm familiar with Unity and programming but I'm new to this site. So I have an issue with clients on Unity. I start servers with no errors, flawless. But when I join a server as a client I get a ...
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491 views

Using unity app how to read the asset in android SDCard?

I am trying to read one file from my android sd card from my unity application, but its not reading. using the asset bundle i have exported my file and kept in my android device sd card and i am ...
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532 views

Switch UNet From LocalHost to IP

I have set my game up so that I can run one instance as host and one instance as client and I see two people in the room. How do I get from that setup to another computer (as client) connecting to ...
2
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1answer
503 views

Unity 5.x Network Synchronization Concepts

Bear with me, It will be long read^^ I am working on the new Unity Networking system. I was using Photon and old (legacy) unity network API's before. But as it seems there are some good benefits of ...
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1answer
472 views

UNET start game with friend by finding their name, Android

There is a game at the google play store called Fun Run 2- Multiplayer Race. I loved its feature to find friends by writing their names, and then to play with them. Is it possible to achieve that with ...
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0answers
733 views

Unity 5 Networking Send Rate: Send Rate is Zero but server movement is still happening

I have a client server scenario, just a player moving about on the client and he moves about on the server using the built in networking provided in Unity 5. I have my client scene running in the ...
2
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0answers
744 views

Unity3D LLAPI and Pyhton UDP communication

I need a Unity3D game on Android to receive UDP packages from a Python script running on a different device. Using System.Net is not (yet) an option, as it is only supported on Android with a valid ...
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1answer
908 views

UNET Error handling

I am trying to handle errors received by a UNET (new Unity3D networking) client. The below code successfully connects to a server when it is present, but obviously gives a timeout error when there is ...
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1answer
943 views

How can the Server send a message to a single Client?

I'm trying to send an Rpc, or any sort of message, to a specific client instead of to them all. I'm completely at the loss trying to associate a NetworkConnection with its own authoritative spawned ...
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1answer
218 views

Moving a character based on a list of Vector 3's

I have a client server scenario. On the server there is an AI character who chooses a random point on the map and pathfinds to it, when at that point it chooses a new point and pathfinds again etc. ...