A game that runs in an internet browser, either using core browser features (HTML5, CSS and JavaScript) or plugins (ususally Flash, Java or Silverlight). For games build using Flash, Silverlight of Java web technology add relevant tags.
2
votes
2answers
63 views
Turn-based browser game
I want to try to build a multiplayer turn-based browser game.
What technologies do you recommend me to use for server side considering I plan to host it on a shared host? Would PHP be fast enough?
4
votes
1answer
75 views
Calculate resources real-time. Sockets or not?
I'm currenly developing a game in Javascript. It's a Single Page Application so every change should be pulled from the server without page refresh. I'm currently wondering how I should handle the '...
1
vote
0answers
54 views
how do i make an object in gamemaker only overlap on one side?
I am making a small flash game in game maker 8.0 pro and I need some help. In my game, the character is in an office with cubicles. I need my character to be able to walk behind and in front of the ...
1
vote
0answers
9 views
Detecting collision between browser window middle point and other sprites visible in the window
In HTML5 canvas, I have an object which is always in the middle point. On the big map there are other moving objects. I want to detect if the middle point of the window hit any shape we see on the ...
0
votes
1answer
376 views
Phaser.io with Socket.io - What should the Server calculate and what the Client?
I'm currently playing around with phasio.io and socket.io to create a really simple multiplayer.
For the beginning i created basic movement which is synched via socket.io. The clients are sending ...
1
vote
1answer
136 views
Designing PHP RPG game: Should I use multiple classes for each type of item or a single table?
I'm making a text-based role playing game written in PHP.
I have a hard time figuring out how to handle items in game - there will be a few types of objects (weapon, machine, tool, building etc) each ...
0
votes
0answers
36 views
Emscripten / webgl lazy rendering?
I compiled existing opengl es 2.0 code to webgl using emscripten. In the desktop version there is lazy rendering mechanism that only renders when required which is basically just saying invalidate ...
1
vote
1answer
79 views
building timers in strategy games
I've got a web-based strategy game in which you build a city. Coding is smooth, but I'm kind of hung up on how long it takes my buildings to build. I want to keep the user playing, but have them long ...
-1
votes
1answer
209 views
WebGL - Open URL in new tab? [closed]
How to open URL in new tab for WebGL?
Tried Application.OpenURL("url"). But it's opens a tab in same window
Thanks
1
vote
2answers
164 views
How is persistence managed by browser games?
I was wondering,
when you play browser games you never seem to witness a page refresh, even if there is data being stored on the server. So how are databases handled by browser games.
In my opinion ...
3
votes
1answer
121 views
What techniques are useful for modelling Character Actions via OOP? [duplicate]
I'm trying to rewrite a legacy php Browser-Based-Game so that it uses object oriented programming. I find it relatively easy to model concrete nouns, like: new Npc(), new Character(), new Account(), ...
1
vote
0answers
74 views
libgdx html part in browser only shows libgdx logo
I am trying to run HTML part of libgdx.
I followed its official guide https://github.com/libgdx/libgdx/wiki/Project-setup,-running-&-debugging
I have installed GWT plugin, I did GWT compile and ...
2
votes
1answer
94 views
Marketing a browser game with a specific audience
My issue is that I have extensively developed an online browser game, but mainly the marketing and independent developer guides tailor to action packed executable games. My game also tailors to a ...
5
votes
1answer
479 views
Porting a SFML game to the browser? [closed]
I've been messing around with SFML, it's my first experience with C++ and I'm enjoying it. But I'm wondering how to publish my game onto anything other than a native platform. Noting that this is my ...
1
vote
1answer
235 views
How should browser based muiltiplayer game state be syncronized using WebSockets and a Node.js backend?
I'm in the process of learning how to create browser based html5 games. I'd like to eventually be able to achieve a game with mechanics very similar to that of the game agar.io. I've been observing ...
1
vote
1answer
225 views
Can you have an embedded browser in Gamemaker:Studio
I am trying to make a sort of browser in gamemaker and I wanted to know how to embed a browser within a game. Are there any extensions I need to download?
1
vote
3answers
213 views
Browser-Based Game Design: Keeping track of NPC stats (Attack, Defense, Health, etc)
Hope this is a proper question to ask here. If not, I'd appreciate somebody pointing me to other game developer communities.
Since I am creating my game by myself it'd be nice to communicate with ...
1
vote
0answers
84 views
Browser Game - Model or not Model
I'm planing on making a browser game just for fun and to improve my skills, but I have an issue regarding the Software Architecture of the game:
I will be using an ORM to communicate with my database....
1
vote
2answers
537 views
which state to add main menu for simple browser game with phaser
In which state should I add the main menu, or should i make it into another separate state?
My main confusion here is how I manipulate states properly. Im a phaser/gamedev noob and I dont know how to ...
1
vote
1answer
952 views
Category/genre name for games like: Ogame, Kings of Chaos, and Bitefight.?
I'm searching for a category name for games like: Ogame, Kings of Chaos, and Bitefight.
When I learned about those, they were just called browser games, but today where we have the technology to ...
3
votes
2answers
327 views
Are sockets required when developing a browser based MMOG?
I'm in the very early phases of developing a browser based MMOG, kinda like this game but not as cartoonish and with more features. I'm an experienced web developer, yet not once have I ever used ...
2
votes
2answers
87 views
Allow Pushing|Boosting in free browser MMOGs? [closed]
There seems to be a set of rules (or game design criteria) common to free MMOGs, to encourage fair competition. One such rule is that each player may have only a single account (despite the difficulty ...
1
vote
2answers
1k views
Are web browser games like Travian/Tribal Wars based on asynchronous responses? [closed]
I'm coding in Python. Currently, with some group of people, we are making a decision about server-side language choice for our web-browser-based strategy game. I have some questions:
Are games like ...
2
votes
1answer
107 views
How can I display Unity games in Flex?
We have tried the following methods to upload sample Unity3D build to a desktop application in Flex: HTML Loader, NavigateToURL, iFrame and resolvePath.
But we only see the text content, not the 3D ...
2
votes
2answers
506 views
Increasing resources overtime for a browser-based game [duplicate]
I've been interested in developing a browser game ala OGame or Ikariam etc. Basically, a menu is displayed with your resources and, overtime, they increase depending on how advanced are you in the ...
3
votes
1answer
83 views
Mouse input and structure in JS [closed]
I am creating a simple concept where I have a small menu to choose a tool from and then I can click and drag to build.
For example, I click on the rails tool and then I can click and move the mouse ...
-4
votes
1answer
1k views
How to set up a client-server architecture for a browser based game [closed]
I'm really curious about how to set up a game so like Hayday or Clash Of Clans, especially with regards towards the server-client architecture. How does one set up such an artitecture? What are the ...
2
votes
0answers
341 views
Any open source editor to make video games online without programming knowledge? [closed]
With Scratch we can create video games online, from its web platform, and publish them on the same web. I could download its source code and use it, as many others already did (see Scratch ...
9
votes
5answers
1k views
Turning a board game idea into a browser based, slow paced gameplay
Suppose I want to create a strategy game with global mutable state shared between all players (think game board). But unlike a board game, I don't want it to be real time action and/or turn-based. ...
1
vote
2answers
139 views
Can various browsers be assumed to maintain predictible state accurately in multiplayer online gaming?
With many games it is said that server will assume that clients keep track of the world accurately. Assuming this is true, for a browser based multiplier space invaders game you would only tell the ...
6
votes
1answer
265 views
SVG—rendering performance
I have created a jump'n'run browser-game based on SVG. The »World« grew large (~80px * ~20000px, before scaled to viewport height) and rendering went slow. In consequence I included a range searching ...
1
vote
1answer
78 views
SVG—Adding fire to the roket
as you might expect, I have got a game in development, including a main character—fortunately…
This character is on the one hand represented by a bunch of Box2D bodies and on the other hand, ...
0
votes
0answers
550 views
Unity WebPlayer : WWW GET Requests fail in webplayer only, not in editor
My question is about my game requesting data from my server-side cloud-based storage (I have the option of free public Dropbox or Amazon S3) via GET and the WWW class, and it not working only in the ...
3
votes
3answers
203 views
How does server code modify game state on the server while still accepting additional server game calls
Question first, then explanation second.
How can a webservice backend to a game modify and alter the server game state while the game simultaneously accepts webservice calls from other users of the ...
0
votes
2answers
318 views
How can I create a web player for a game engine?
This web player is for UDK and works very well without a browser plugin. I'm wondering how it's built.
How can I build my own?
My game engine is written in C++ language.
7
votes
1answer
2k views
How should I handle sprite creation for customizable 2D characters?
I'm want to create avatar animations (sprites) for a browser-based MMORPG. The player is able to customize the character, and the content changes often (new weapons, armors, and so on). How can I ...
1
vote
2answers
196 views
How to display top-down 2D online game [closed]
I'm new to game development (but not new to software development). As a personal/learning project, I'm designing an overhead-view 2D online RTS game (static, no scrolling). The first cut will pretty ...
1
vote
3answers
386 views
Ways to make my game world bigger without slowing users CPU
I've been developing my first game for a little while now, but I've found that I want to make the game world MUCH bigger. It's currently about 300*300 tiles, but has creatures and bad guys running ...
1
vote
1answer
242 views
How to simulate timed attacks in browser-based games?
In my MMORTS browser-based game, I want that all attacks be performed 7 minutes later after the player does it.
So, when the player clicks on attack button, a countdown becomes visible to both the ...
0
votes
1answer
1k views
ASP.NET MVC & SQL Server vs. PHP & MySql
I'm going to develop a strategy browser-based game with ASP.NET MVC and SQL Server.
However, as I explored the web to get some ideas and patterns from existing games, I found out that none of them ...
1
vote
1answer
872 views
How to develop a real-time game server for html5 web app?
I'm contemplating a graduate project proposal of developing a rather complex HTML5 game that requires real-time server communication. The premise of the actual game play is simple: 10 players battle ...
0
votes
1answer
170 views
What strategies can I use to update the visuals of my game to be more modern? [closed]
I'm making a browser strategy game.
Now my problem is that I have a feeling that my design is dated.
For now I have only used background colors and borders to make things look nice, but I have ...
-2
votes
3answers
843 views
Technologies and languages for Browser RTS game [closed]
I am trying to develop a multiplayer rts game.
My question here is: which language is best suited for the server side of that game?
My very first choices wolud be lower level languages, such as C++ or ...
3
votes
3answers
289 views
Game testing solutions?
I have a unity web browser game. Since I'm working on a small company with limited machines which are all of either 2GB RAM or 4 GB RAM with decent processors. I'd like to know if there are any web ...
-3
votes
2answers
2k views
How is good is Java as a language for browser based mmo games? [closed]
Somewhat related to Is Java viable for serious game development?
I have decided to make a browser based mmo game. But the only programming language I know is Java.
So I would like to know how good ...
0
votes
1answer
64 views
Need a Push in the right Direction [closed]
I know this been asked a millions of time.
First off my Dabbled in a few languages,like Java,C#,Android,Python and unity even though that's not really a language.My Programming is Level as at far ...
4
votes
3answers
3k views
Will running cron jobs every minute a good practice?
I'm trying to create a browser-based game (made in PHP, MySQL, Js, HTML, and CSS) that is heavily dependent on user's actions being carried out after a certain amount of time passed whether online or ...
0
votes
1answer
240 views
Tips on building a real time multi player web platform + framework and/or tookit
I'm trying to develop a multi player game web app which basically should be able to achieve the following goals:
Provide a game engine + framework/toolkit to let third party corporation integrate ...
3
votes
4answers
1k views
Why wouldn't one use Canvas for HTML 5 game development? [closed]
I'm just getting into the HTML 5 game development. I've discovered that some games seem to be created using just JS/CSS/HTML instead of the canvas.
Since canvas seems to enjoy good browser ...
6
votes
2answers
200 views
What to do with old data?
I have a game - virtual soccer manager. It is browser based game. It is split into 'seasons' each of them takes around a half of a real year. The central game element is a soccer match, each team ...