The xamarin tag has no usage guidance.
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Porting WP8 to IOS GraphicsDevice Error (Monogame/Xamarin)
I seem to be having a problem porting to IOS. I have my game working on WP8 and Android with any major issues but when trying to run on iPhone I seem to get an error when initialising the ...
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Monogame 3.3 SoundEffect play Freezes
After using Monogame 3.3 with Xamarin Android, SoundEffect.Play method freezes the game. I try to convert wav files 8bit mono, 16bit mono no changes. This error on Samsung T101 android 4.0.3 but ...
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2answers
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Vertex Skinning Looks Messy on Real Android Device using Monodroid
I have no problem doing the "vertex skinning" for three-dimensional animation. All goes well when using the emulator (and genymotion). However, when run on a real device (such as Samsung and Lenovo) ...
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MonoGame iOS .m4a song files load exception
On previous MonoGame iOS projects I have successfully loaded songs as raw .m4a files without using the content pipeline since .mp3 has a hefty license cost. A few days ago I updated to the latest ...
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262 views
Best view for 2D Android game in Xamarin [closed]
I am trying to create a 2D multiplayer turn-based cooperative game for Android in Xamarin with possible future implementations for Windows Phone and iOS. The main inspiration for my game is Pandemic. ...
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1answer
748 views
Loading a stream/asset on Android MonoGame without ContentManager
In the game I am developing, I have created a serializable class that generates a .map file for saving and loading levels. In XNA, this works great using the following code:
FileStream fileStream = ...