A method of creating backgrounds to make a level look bigger than it really is. Typically a set of sky textures are mapped to a cube that doesn't move when the player moves around the level.
0
votes
1answer
47 views
How do I center a sky sphere on the camera?
I'm trying to render a sky using D3D 11. What I have seen in tutorials so far uses cube mapping, which I don't want to use. I want to create a sphere, texture it, and center that sphere on the camera, ...
2
votes
1answer
63 views
Combining skydome and fog
I am developing a 3D game in DarkBASIC Professional, and I have a theoretical problem with the combination of skydomes and fog in general. My question is not specific to a programming language, so I ...
0
votes
1answer
28 views
Advice on how to approach building background glow for 3d galaxy?
I've got a proceduraly generated 3d galaxy galaxy, very large. Milky Way scale. It is broken up into sectors, where I can relatively quickly get the star density and average star color of any given ...
0
votes
1answer
105 views
Texture being stretched when using D3DTADDRESS_CLAMP
I'm trying to create a skybox using a cube and using one of this textures: http://forum.unity3d.com/threads/mundus-skybox-pack-01-released.202748/
I've got it working well, but I noticed there are ...
0
votes
0answers
168 views
libnoise to generate 6 faces of a cubemap
I want to create a cubemap generator for both terrain and to skybox using libnoise C++, but I'm stuck in latitude of the poles since realize a little confused how libnoise deals with latitudes and ...
1
vote
0answers
82 views
Trouble creating fog and lighting in unity
I am trying to create a model in unity that looks like this picture by Escher
I can create the lattice, however, I can not create the fog and background/lighting effect. When I adjust the fog in ...
4
votes
1answer
717 views
How do I convert a panorama image into a skybox?
I have two panoramas (1, 2) that are the same but are shaped a little different.
I don't care which one, but how should I go about converting them into a Skybox? I was looking for something like ...
1
vote
0answers
181 views
Is it possible to generate a Spheremap from a Texture2D in Unity at run-time?
I was trying to create a spheremap from a Texture2D for a skybox at run-time (Standalone build) in Unity. Does anyone know if this is possible and how to do that in Unity?
In the editor you can set ...
0
votes
1answer
147 views
Rotate about a skybox
I'm a beginner with OpenGl so please discount my ignorance. I've managed to create a skybox (with a texture mapped cube) and would like to rotate the view (eye) around the center of the box, so I can ...
2
votes
1answer
148 views
How can I prevent seams when attempting to create a skybox for Unity5?
After following the documentation for how to create a skybox, seams are appearing around all sides of my 6 textures (sorry for faintness of image):
There are no active lights in my scene. What am I ...
0
votes
0answers
98 views
How do I rotate a skybox?
I am trying to find the way to rotate my skyBox. I have a vehicle at a static position (0,0,0) and I can rotate that, but it seems that rotating the skybox is a different operation.
First I load the ...
1
vote
2answers
531 views
Problems with rendering a SkyBox
At the moment I'm writing an Android OpenGL ES 2.0 game but now I get stuck on rendering a SkyBox. Here is my (a bit simplified) code for the SkyBox:
float vertices [] = {-1,1,1,1,1,1,-1,-1,1,1,-1,1,-...
1
vote
2answers
911 views
How do I create the visual effect of transitioning between night and day?
I am making an open-world project in Unity 4.5.5 and I want to create a visual effect of transitioning from day to night? The Legend of Zelda: Wind Waker HD has a great example of such a transition.
...
1
vote
1answer
2k views
How to animate clouds [closed]
I am creating an open-world in Unity 4.5.5 and I do not know how to make the clouds move. This video of The Legend of Zelda: Wind Waker HD is a perfect example of the clouds moving in the sky. How can ...
5
votes
2answers
493 views
Skybox rendering
I am sorry if this is trivial, but I got into OpenGL just very very recently.
I am trying to render skybox (with cubemaps) and this is what I have done:
Created a VBO with vertices positions (36 ...
1
vote
2answers
607 views
How do I ensure my skybox is always in the background, with OpenGL?
I created a skybox in OpenGL (through LWJGL), but the only way I found to render it behind all objects was to make it very big. This leads to ugly edges between the 6 skybox planes.
Optimally, I ...
0
votes
1answer
385 views
Skybox: OpenGL texCUBE vs a textured cube
In OpenGL, the typical way that I've seen to set up a skybox using cubemapping is to create a cube in camera space, prepare a cubemap sampler with the appropriate six-sided texture, and then in the ...
2
votes
2answers
312 views
Problem draw SkyBox behind my sun - XNA
I try to create a small and simple 3D games on XNA.
I recently started to add a skyBox after added a sun in my game with the sample by Microsoft here http://xbox.create.msdn.com/en-US/education/...
4
votes
1answer
359 views
Using sky for indirect lighting - should I remove the sun?
I'm attempting to achieve slightly more realistic ambient lighting in outdoor scenes using the sky cubemap.
When rendering an object, I first calculate the direct lighting contribution using ...
4
votes
1answer
630 views
How do I convert a horizontal, panoramic skymap texture into a “dome” version of itself?
How do I convert the following skymap image:
into a "dome" version like the one below?
I'm looking towards making use of Adobe Photoshop for the task at hand. However, I'm at a loss on what ...
3
votes
1answer
1k views
Day and Night Cycles and Skybox Blending
I've been working on adding day/night cycles and random weather to my project using the Neoaxis engine. The day/night cycles itself is pretty simple, just rotating the "sun" light around the Y axis.
...
1
vote
1answer
2k views
Is there a way to create a sky-sphere instead of a skybox in Unity3D?
In a 3D game, how can I make a sky background seen at the horizon? I tried adding a texture to the skybox but since it's a box it looks horrible.
When I'm not using a texture it's not notable that it ...
20
votes
1answer
4k views
Does HDR rendering have any benefits if bloom won't be applied?
At the moment I use an image based light in my game for environment lighting. I sample a sky cubemap to get diffuse and specular lighting. At the moment I use a HDR rendering pipeline - the skybox ...
8
votes
1answer
10k views
Implementing a skybox with GLSL version 330
I am trying to get a skybox working with OpenGL 3.3 and GLSL version 330.
I could not find a completely modern OGL skybox tutorial anywhere on the web, so I modernised an older one (using ...
3
votes
2answers
3k views
Realtime fisheye to cubic or spherical panorama transformations with OpenGL or pixelshaders
I'd like to transform a sequence of circular fisheye-images to cubic or spherical panorama images to be used in a panorama-viewer based on OpenGL. The viewer-part is nemas problemas but the transform ...
3
votes
1answer
1k views
Skysphere to Skybox Texture Conversion
I am working on a hobby project and implemented a skybox, no big deal. Now I bought (licensed) a few really nice sky textures. Unfortunately the textures are projected for a skysphere.
I could ...
14
votes
2answers
4k views
What are the differences between a skybox and a skydome?
What are the differences/pros/cons between a skybox and a skydome?
1
vote
1answer
257 views
Triangles in the corners of skybox
When looking at the corners of skybox this happens:
http://i.imgur.com/H8XvS8I.jpg
How to get rid of this?
6 skybox textures are 2048x2048px each.
Tried changing Near and Far clipping of the main ...