Game Development Weekly Newsletter
Game Development Weekly Newsletter

Top new questions this week:

Scaling my pixel art platformer from 720p to 1080p

I'm developing a pixel art 2D platformer for PC and smartphone, but I'm stuck on a technical issue. I chose to have a 32x32 tile resolution, and a 64x64 character sprite resolution. The levels are ...

2d resolution scale pixel-art  
asked by Xargon Wan 6 votes
answered by DMGregory 8 votes

OOP design principles that fit with Unity

So my current concept is top-down arcade style game. Meaning you have a character and you walk around a closed space killing waves of enemies coming at you. My question is how to structure my ...

unity oop  
asked by Uri Popov 5 votes
answered by Droppy 4 votes

Verlet collision with impulse preservation

I came across this article, recently, that presented a technique for impulse preservation with position-based verlet integration. What was interesting was that the integration steps are seemingly done ...

physics  
asked by iam 4 votes

How can I create a world map like Mario 3's?

I want to create a world map similar to the type that Mario 3 on NES uses where Mario can walk between levels (nodes?) by pressing up, down, left and right on the controller, and Mario can only ...

2d maps path  
asked by Naith 4 votes
answered by PompeyPaul 3 votes

how to create an outlined polygon with vector3 coordinates?

I have a set of vector3 coordinates and I use them to draw a polygon in another app, my question is: how can I calculate a second set of coordinates to make it look like the line is outlined. in ...

unity c# algorithm coordinates formula  
asked by The Fallen 3 votes
answered by Ocelot 3 votes

Make a cell's content 'listens' to another cell (the closest cells)

I'm a newbie in programming and in java and I need some lights and help.I'm developing a game in which two players have to play with tokens (say red and blue) by placing them in cells (75x75 grid). ...

java algorithm path-finding swing  
asked by esQmo 3 votes

What makes scaling pixel art different than other images?

Recently I was coaching a developer who's new to making pixel art games, and realized there's some "conventional wisdom" around scaling pixel art that's not obvious to a newcomer, and might not be ...

scale pixel-art  
asked by DMGregory 3 votes
answered by DMGregory 8 votes

Greatest hits from previous weeks:

How to add a UI Text for keeping Score in Unity 5

My Problem is simple I want to show scores on my game. The examples on internet are good but in Unity 5 there are no GUI elements but instead these are now UI elements. I was following this example: ...

c# unity 2d gui text  
asked by Chaudhary Talha 2 votes
answered by AlphaDelete 4 votes

What is the design rationale behind melee retaliations in turn-based games?

I've seen quite a lot of turn-based games in which melee attacks on another unit cause the attacked units to also damage the attacking unit, while ranged attacks do not suffer from this "retaliation" ...

game-design turn-based  
asked by Oak 53 votes
answered by Sean Middleditch 70 votes

Can you answer these?

OpenGL framebuffers question

I am trying to implement deferred rendering in my engine but things don't work like i thought they would do. Then, we have the next case: glGenFramebuffers(1, &m_fbo); ...

opengl c++ deferred-rendering  
asked by Haruko 1 vote

Are there any advantages of Vulkan using traditional methods?

I keep hearing that Vulkan meant for direct low level operations with the GPU and hence it's targeted toward expert and experienced graphics programmers. What would be some other advantages of Vulkan ...

opengl vulkan  
asked by Allahjane 1 vote

2D Unity: How to make a enemy jump from a navmesh platform to another?

I'm currently working on a 2d platformer, however I came across an issue where the enemy moves within a certain range of the platform. In this case I use a navmesh to limit the enemy's movement ...

unity 2d platformer unityscript  
asked by Luis 1 vote
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