Top new questions this week:
|
I'm developing a pixel art 2D platformer for PC and smartphone, but I'm stuck on a technical issue.
I chose to have a 32x32 tile resolution, and a 64x64 character sprite resolution. The levels are ...
|
So my current concept is top-down arcade style game. Meaning you have a character and you walk around a closed space killing waves of enemies coming at you. My question is how to structure my ...
|
I came across this article, recently, that presented a technique for impulse preservation with position-based verlet integration. What was interesting was that the integration steps are seemingly done ...
|
I want to create a world map similar to the type that Mario 3 on NES uses
where Mario can walk between levels (nodes?) by pressing up, down, left and right on the controller, and Mario can only ...
|
I have a set of vector3 coordinates and I use them to draw a polygon in another app, my question is: how can I calculate a second set of coordinates to make it look like the line is outlined.
in ...
|
I'm a newbie in programming and in java and I need some lights and help.I'm developing a game in which two players have to play with tokens (say red and blue) by placing them in cells (75x75 grid). ...
|
Recently I was coaching a developer who's new to making pixel art games, and realized there's some "conventional wisdom" around scaling pixel art that's not obvious to a newcomer, and might not be ...
|
Greatest hits from previous weeks:
|
My Problem is simple I want to show scores on my game. The examples on internet are good but in Unity 5 there are no GUI elements but instead these are now UI elements. I was following this example: ...
|
I've seen quite a lot of turn-based games in which melee attacks on another unit cause the attacked units to also damage the attacking unit, while ranged attacks do not suffer from this "retaliation" ...
|
Can you answer these?
|
I am trying to implement deferred rendering in my engine but things don't work like i thought they would do. Then, we have the next case:
glGenFramebuffers(1, &m_fbo);
...
|
I keep hearing that Vulkan meant for direct low level operations with the GPU and hence it's targeted toward expert and experienced graphics programmers.
What would be some other advantages of Vulkan ...
|
I'm currently working on a 2d platformer, however I came across an issue where the enemy moves within a certain range of the platform.
In this case I use a navmesh to limit the enemy's movement ...
|