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Background: I want to start using Unreal Engine 4, but I'm not sure which IDE I should use. I've narrowed it down to Code::Blocks (which I want for a couple good reasons) and Visual Studio 2015 (which is the industry standard).

I know that Unreal is made to use VS and it thus integrates far better with it (e.g. debugging Unreal projects apparently works in VS but not C::B). However, I haven't found any other examples of VS's superiority in this situation, and without the context of Unreal I would definitely like to use Code::Blocks instead1.

So, how does VS integrate with Unreal better than C::B does?

Note: I am not asking which is better, and I am not asking for a general comparison between the two. I just want to know exactly why people say VS is better with Unreal, so I can make an informed decision.

1Reasons: I am likely going to want to be on Linux in the near future, so I would like to get used to Code::Blocks now instead of having to learn how to use two different IDEs. Also, I am working on coding with some of my friends and for various reasons they won't/can't use VS. I would prefer to use the same IDE as them, so that we can keep stuff consistent.

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closed as off-topic by Josh Petrie Oct 24 at 1:40

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  • "Questions about "how to get started," "what to learn next," or "which technology to use" are discussion-oriented questions which involve answers that are either based on opinion, or which are all equally valid. Those kinds of questions are outside the scope of this site. Visit our help center for more information." – Josh Petrie
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I'm a VS fanboy, so I'm biased, but VS has an integrated profiler :P But I never worked with Unreal, so this is not an answer to your question :) – Alexandre Vaillancourt Oct 24 at 1:54

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