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As a newbie to iOS programming, I'm wondering which of these would be more conducive to the type of game I want to program. I've been tasked to program an iOS game for my company. They asked me to do this after learning I was studying some Swift on my own time.

The game will be a turn-based strategy game consisting of a map with irregular areas/polygons and player pieces that can be moved on the map. I'll need to be able to detect when a piece moves into different areas and restrict a piece to moving only a certain number of areas per turn.

Can this be accomplished in straight Swift/Spritekit?

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If you are a newbie, learn Swift. It is really easy to learn and this kind of game is without problems programmable.

p.s. Apple support swift more and swift is really easy and intuitive in usage.

Cheers and good Luck! Lirf

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