As a newbie to iOS programming, I'm wondering which of these would be more conducive to the type of game I want to program. I've been tasked to program an iOS game for my company. They asked me to do this after learning I was studying some Swift on my own time.
The game will be a turn-based strategy game consisting of a map with irregular areas/polygons and player pieces that can be moved on the map. I'll need to be able to detect when a piece moves into different areas and restrict a piece to moving only a certain number of areas per turn.
Can this be accomplished in straight Swift/Spritekit?