Newest Questions
57,678 questions
0
votes
0
answers
7
views
Resolution-independent rendering of crisp 2D graphics (SD2, non-pixel-art)
I’m a beginner developing a 2D game in SDL2 using C with a visual style similar to Geometry Dash (simple shapes, clean high-resolution graphics, not pixel art). I want the game to scale correctly to ...
0
votes
0
answers
57
views
What is &256 function C++ [closed]
I see in noise functions a lot the function "&256" I think it's used to wrap a remainder from 0 again for values larger than 256. Is this what the function does? For example
In c++
Int A ...
0
votes
0
answers
10
views
Transform is not available in SystemBase Script (Unity Entities)
My player is baked entity in subscene while main camera is outside on scene. For some reason system cannot find transform of camera, GameObject was found though.
<...
-1
votes
0
answers
56
views
Values for Hermite Curve used in Perlin Noise
I need to know if the Perlin noise code I'm making that will use the hermite curve needs values between 0 to 1 or -1 to 1 in its permutation table or whatever is correct. I read the hermite curve uses ...
2
votes
0
answers
59
views
Changing prediction to interpolation on client connected to the authoritative server
Let's assume the following situation:
I have a server, that sends a snapshot of current game state to all the clients at a fixed time. Server is authoritative, all the physic calculations are done on ...
3
votes
0
answers
87
views
Displaying pixel art at any resolution with subpixel movement
The Goal
I have a game in Unity which utilizes pixel art. I'm not following the standard rules of pixel art, however. I'm ok with sprites having different sized pixels, pixels rotating, and pixels not ...
9
votes
5
answers
4k
views
How can I encourage players to play optimally against bosses?
I am making a shoot em up game with an aerial view. It’s main gimmick is that, instead of working like a machine-gun, your character throws a boomerang that hit the enemies both on the way there and ...
0
votes
0
answers
55
views
Hashing gradient vector and unshuffled permutation table in perlin noise generator
I'm implementing perlin noise in C++. I have a permutation table for the gradients vectors and want to shuffle them with a 2 number hash that has 2 purposes. The hash uses the integer portion of the ...
-1
votes
0
answers
44
views
Perlin noise permutation table
I read that the permutation table in classic perlin noise uses values from 0 to 255. I want to know if the quantity of elements can be increased. I think it uses 256 values (0-255). I'm going to make ...
1
vote
1
answer
150
views
How to speed up collision detection if there are hundreds of objects?
Let's say I have like 500 Asteroids and I'm using SAT to determine whether a collision with the Spaceship object has happened. This would require an insane amount of CPU cycles, so it makes sense to ...
1
vote
1
answer
34
views
Gizmo scaling with arbitrary reference coordinate system
I am currently implementing gizmos in my engine (or rather continuing the implementation I made a year ago). I had implemented a way to choose whether transformations are applied based on local space ...
0
votes
1
answer
26
views
Does SceneManager.LoadAsync(name) load the whole asset or only the prefab?
I have an asset called "Ocean" that contains 100 fish, and one of the prefabs for these fish is called "Dolphin".
My game has 100 scenes, and each scene contains 1 different fish ...
1
vote
1
answer
203
views
Overriding property setter
In Godot 4.5 beta 5, I am trying to override the text setter on a Label node. Following the documentation, I did:
...
0
votes
0
answers
23
views
How do you setup a ramp with an existing tile-set in Unity?
(Beginner questions)
How do you setup the ramp with the tiles in unity?
The graphics and the behavior?
I've been checking this free tileset:
In the image it has connected ramps
I cannot seem to get ...
0
votes
1
answer
14
views
Having trouble creating a ModGUIConfig with a custom category
I'm working on a mod for 1.7.10 Forge that needs a complex config for the user to set up, but only the "general" category shows up (from ...