Pausing is the action of interrupting or suspending gameplay.

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How to make the whole game wait until some new feature at beginning is finished? In Unity

I have been working on a driving game and its almost finished. I'm just trying to add some polishing touches. Ironically this part im stuck on now would not have been any issue at all in purely code ...
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2answers
126 views

How do I pause and unpause gameobjects on is own in the scene without pressing keys in unity3d

I can't get my gameobject to pause or unpause in the scene in Unity3d. I need the game to pause for a couple of seconds maybe longer than unpause by itself. Here is my script : using ...
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1answer
36 views

InputProcessor without stage

I have a GameScreen where I'd like to have a pause button. I've tried using an Image with a listener, but since my GameScreen isn't a stage, I can't use that in the inputProcessor. So my question is ...
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3answers
676 views

Unity Click make Jump and Pause

I use Unity 5 and I have an issue with my game, when I click on the Pause button my character jumps before the game is paused. My script detects the click for jump before the pause button so for that ...
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1answer
264 views

How do I pause and resume a game in ActionScript 2?

I'm making a game where the player must avoid random falling objects. I dont know how to implement pausing. I've been stuck on this for 2 days! I tried using gotoAndPlay and such, but the objects ...
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1answer
135 views

How do I temporarily pause an XNA game?

Collision with an enemy should pause the game for 1.5 seconds. My failed attempt: bool tPause; float timer; public ovveride Update(GameTime gameTime) { if(!tPause) { // ... if(...
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2answers
5k views

How do I pause an XNA game?

I'm trying to implement pausing by following this tutorial. The tutorial recommends essentially this as the implementation: if (!paused) { Simulate(gameTime); } How does this work? What does ...