Im trying to learn how to access another scripts variable and classes of different direction, in Unity3D. But for some reason it keeps giving me the error.
NullReferenceException: Object reference not set to an instance of an object
public class Script_v2 : MonoBehaviour {
public Vector3 size;
public Player_Collission_Detection playerCollisionDetection;
// Use this for initialization
void Start () {
playerCollisionDetection = GetComponent<Player_Collission_Detection> ();
size = playerCollisionDetection.size;
}
}
Here is the what the directory looks like.
Assets
_Scripts
_Enemy
Script_v2.cs
_Player
Player_Collision_Detection.cs